Falklands feedback general
Posted: 2012-10-06 07:23
Scimitar is exceptionally uncounterable in the night layer, its thermals make it a nightmare for Argentinians, the SPG and Bazooka are worthless enough, but at night it's impossible.
ARgentines lack deployable AA which they need. The heavy anti air missiles have a much to long lock time especially for their short range. I dont know if this is actually a glitch or not, but whenever I try to place an AA it simply will never come up, I get an infinitely repeating "place asset" message, basically. Other players have experienced the same thing.
British air power, and armour is superior. The guided GBUs are terribly useful if a proper sniper team is set up, and the argentines have no LGBs, this is plain imbalance, further still the argentine jets take longer to get back to their airbase, giving the brits a large advantage at being able to resupply. Finally, the exocet anti shipping mirage is hard to be useful after the conveyor is dead, which is really quite easy and doesnt require an exocet, once you've used your 2 AA-11 which could both miss, and evenif they hit close are not that useful (see jets dont bleed out below), and you would then have to fly for a few minutes to and from base rearming and such. I dont have a problem with rearming that takes a while, you can subvert this by using lots of guns, but the mirage with the exocet has no guns!
The huey only has 30 flares, the skyhawk 15. IS this intentional, it's half of what it normally is.
The skyraider's rudders act all wonky, makes it harder to make fine adjustments for CAS runs, hopefully the pucara is better.
Of every game i've played the british have won, everytime, all the flags just seem impossible to do defend, and the argentinians just get kind of wedged back into their main. I've tried tirelessly to dig in on teal, malo, and fitz, but we only get annihilated by CAS, of which we have nothing to defend against but the strela, which wont kill a harrier in one hit even if it lands right next to him, and jets dont bleed. We get blasted by the scimi from 1000m well out of the range of our own spg and HAT, mortars, of which there is no cover, and foxholes will get destroyed by. The only thing that could ever help is friendly jet support, but considering the time it takes for them to get to land, and the lack of any guided weapons it's incredibly difficult for the to do so, even if theyre trying to.
Reduce the sea harrier number by one, so the argentines have some air advantage, give them deployable AA, and they need some armour themselves.
jets dont bleed out, which is a little silly. I agree with slowing down the bleedout considerably, to the point where it's possible to make emergency landings, but it's also silly when you blast a jet with a missile, and he has fire shooting out his engine, but sees no drop in performance or anything, then lands at base 10 minutes later.
I noticed some strange damage values for certain guns. I managed to hit the chinook with at least 20 rounds of 20mm from the skyhawk's cannon and he barely smoking white. I also, was flying the huey from stanley to teal, and survived repeated gun and missile attacks from what felt like two harriers, I managed to take fire all the way and back only to blow up right in stanley. All choppers seem to have a strange amount of health.
It's just really painful to play infantry on this map, you feel so helpless. Most of the flags are really, just impossible to defend. Theyre tiny collections of houses youre packed into, subject to fire on all sides with no other cover. I dont know what can be done about that, it just feels very awkward and counter-intuitive fighting as inf, you just feel so unequipped and unable, and exposed, and out of control. I dont know if this can be helped, I dont know if it's bad or good, but it frustrates me. Every second you're dying, and being flanked, and being shot at with no cover from some direction. I played for hours and could never get properly dug in, or get a good fireline, or actually ever hold off an assault on a flag. Perhaps this is partly due to the overabundance of CAS and lack of counters for inf, combined with the actual small size of the east falkland, along with all the flags that need to be tended to at once. Teams become overextended, and flags are so close it's unfeasible to return fire, watch the sky for enemy CAS with your little MANPAD, and dig all at once. I might find it better when I have a 10 man squad, allowing me to have an AR, MG, grenadier and marksman laying down cover and smoke while 4 or 5 other men dig. I only found myself in the face of consistent overrunment when trying to defend, asking for shovels and suppression from everyone all at once. I wanted to attack but that would only leave the at least one of the two flags are usually need to be tended to undefended. As it stands it's only perpetually angering to be on the ground in the daylight. At night it's better for sure for inf. Maybe it's just new and no one is used to fighting on open ground like this, and we havent developed proper tactics for the maps, or maybe flag layers could be linearized.
ARgentines lack deployable AA which they need. The heavy anti air missiles have a much to long lock time especially for their short range. I dont know if this is actually a glitch or not, but whenever I try to place an AA it simply will never come up, I get an infinitely repeating "place asset" message, basically. Other players have experienced the same thing.
British air power, and armour is superior. The guided GBUs are terribly useful if a proper sniper team is set up, and the argentines have no LGBs, this is plain imbalance, further still the argentine jets take longer to get back to their airbase, giving the brits a large advantage at being able to resupply. Finally, the exocet anti shipping mirage is hard to be useful after the conveyor is dead, which is really quite easy and doesnt require an exocet, once you've used your 2 AA-11 which could both miss, and evenif they hit close are not that useful (see jets dont bleed out below), and you would then have to fly for a few minutes to and from base rearming and such. I dont have a problem with rearming that takes a while, you can subvert this by using lots of guns, but the mirage with the exocet has no guns!
The huey only has 30 flares, the skyhawk 15. IS this intentional, it's half of what it normally is.
The skyraider's rudders act all wonky, makes it harder to make fine adjustments for CAS runs, hopefully the pucara is better.
Of every game i've played the british have won, everytime, all the flags just seem impossible to do defend, and the argentinians just get kind of wedged back into their main. I've tried tirelessly to dig in on teal, malo, and fitz, but we only get annihilated by CAS, of which we have nothing to defend against but the strela, which wont kill a harrier in one hit even if it lands right next to him, and jets dont bleed. We get blasted by the scimi from 1000m well out of the range of our own spg and HAT, mortars, of which there is no cover, and foxholes will get destroyed by. The only thing that could ever help is friendly jet support, but considering the time it takes for them to get to land, and the lack of any guided weapons it's incredibly difficult for the to do so, even if theyre trying to.
Reduce the sea harrier number by one, so the argentines have some air advantage, give them deployable AA, and they need some armour themselves.
jets dont bleed out, which is a little silly. I agree with slowing down the bleedout considerably, to the point where it's possible to make emergency landings, but it's also silly when you blast a jet with a missile, and he has fire shooting out his engine, but sees no drop in performance or anything, then lands at base 10 minutes later.
I noticed some strange damage values for certain guns. I managed to hit the chinook with at least 20 rounds of 20mm from the skyhawk's cannon and he barely smoking white. I also, was flying the huey from stanley to teal, and survived repeated gun and missile attacks from what felt like two harriers, I managed to take fire all the way and back only to blow up right in stanley. All choppers seem to have a strange amount of health.
It's just really painful to play infantry on this map, you feel so helpless. Most of the flags are really, just impossible to defend. Theyre tiny collections of houses youre packed into, subject to fire on all sides with no other cover. I dont know what can be done about that, it just feels very awkward and counter-intuitive fighting as inf, you just feel so unequipped and unable, and exposed, and out of control. I dont know if this can be helped, I dont know if it's bad or good, but it frustrates me. Every second you're dying, and being flanked, and being shot at with no cover from some direction. I played for hours and could never get properly dug in, or get a good fireline, or actually ever hold off an assault on a flag. Perhaps this is partly due to the overabundance of CAS and lack of counters for inf, combined with the actual small size of the east falkland, along with all the flags that need to be tended to at once. Teams become overextended, and flags are so close it's unfeasible to return fire, watch the sky for enemy CAS with your little MANPAD, and dig all at once. I might find it better when I have a 10 man squad, allowing me to have an AR, MG, grenadier and marksman laying down cover and smoke while 4 or 5 other men dig. I only found myself in the face of consistent overrunment when trying to defend, asking for shovels and suppression from everyone all at once. I wanted to attack but that would only leave the at least one of the two flags are usually need to be tended to undefended. As it stands it's only perpetually angering to be on the ground in the daylight. At night it's better for sure for inf. Maybe it's just new and no one is used to fighting on open ground like this, and we havent developed proper tactics for the maps, or maybe flag layers could be linearized.


