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Integrating Falklands stuff...
Posted: 2012-10-06 15:48
by ubermensche
So I tried to integrate the Falkland factions into some other maps (especially the Falklands 1982 map released by AIX). Basically what I did was that I took the stuff from the .rar files in the Falklands level folder (EXCEPT for the "Server" and "Client" archives) and placed them into the level folder of whatever map that I wanna play. It loads all correctly until the 100% mark, where I get this:
*note that the map that was loading wasn't the Falklands map made by the dev team.
Re: Integrating Falklands stuff...
Posted: 2012-10-06 15:53
by Rudd
the map your are trying to load hasn't got the correct team information in its init.con
you need to open the init.con with notepad/whatever and change it to conform to other PR init.cons, i.e. so it knows which teams are on the map
Re: Integrating Falklands stuff...
Posted: 2012-10-06 16:13
by ubermensche
This is the init.con file of the map that I want to load. The 2 faction lines should be ok 'cause I got the "faction_init_falklands" archive in the same level folder...
Re: Integrating Falklands stuff...
Posted: 2012-10-06 16:16
by Rudd
Have you got all the other non-map .zips from the falklands folder in there too?
Re: Integrating Falklands stuff...
Posted: 2012-10-06 16:17
by ubermensche
Yes.

Re: Integrating Falklands stuff...
Posted: 2012-10-06 16:18
by ubermensche
And this is the faction_init_falklands.con file.

Re: Integrating Falklands stuff...
Posted: 2012-10-06 16:27
by AfterDune
Did you also copy the clientarchives.con and serverarchives.con files?

Re: Integrating Falklands stuff...
Posted: 2012-10-06 19:14
by ubermensche
[R-DEV]AfterDune wrote:Did you also copy the clientarchives.con and serverarchives.con files?
Yeeeeep that worked! But now I got another problem: all bots seem to be only using the field dressing.
EDIT: They eventually use their guns when they see the enemy. But it crashes suddenly. Running on windowed mode doesn't show any errors...
Re: Integrating Falklands stuff...
Posted: 2012-10-06 19:53
by Rhino
the weapons and vehicles are not coded for bot support...
Re: Integrating Falklands stuff...
Posted: 2012-10-06 20:16
by ubermensche
Damn it. I see now. You think that you guys will be able to do it for the next release?
Thanks.
Re: Integrating Falklands stuff...
Posted: 2012-10-06 20:59
by Rhino
I know pretty much zip about SP side of BF2, other than the basic concepts behind it, so can't say. If it was to get SP support it would be from the SP guys.
Posted: 2012-10-07 05:10
by ubermensche
[R-DEV]Rhino wrote:I know pretty much zip about SP side of BF2, other than the basic concepts behind it, so can't say. If it was to get SP support it would be from the SP guys.
Ok I see...are the C6 and L7 GPMGs coded (cause I know that they'll have to be coded eventually for 1.0)? If so than I'll try to integrate them into the main build. They're a blast to fire. =D