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BF2 Glitch....Bug? PR Fix?

Posted: 2005-06-13 03:04
by keef_haggerd
While playing on a server i was asked to defend the arty, i was a medic and told another squad member to spawn eng. so he could repair it. i then hear "supplies are being dropped at your position" and i think "oh cool i wont have ot worry about ammo getting low" i then turn around to see that the arty is fixed.

since the supplies give health, ammo, and somehow? repairs vehicles too. so when he dropped it at hte destroyed arty it fixed it.

I really like the idea of bring able to drop supplies, i dont like the idea of it fixing vehicles or giving health. it should give medics more health "packets" or morphine, or whatever PR decides to use.


So what will PR's supply drops consists of.

Posted: 2005-06-13 04:01
by Dre
A magic crate that repairs vehicles is not in use currently by any military force and I'm still working on the design myself. Except my magic crate makes precious metals appear and does my taxes. Certainly not realistic.

Posted: 2005-06-13 04:14
by Eddie Baker
[R-DEV wrote:Dre]A magic crate that repairs vehicles is not in use currently by any military force and I'm still working on the design myself. Except my magic crate makes precious metals appear and does my taxes. Certainly not realistic.
Yeah, you couldn't fit an accountant and Mr T in the same crate, and if you could, I doubt T would give up his gold.

Posted: 2005-06-13 04:31
by Figisaacnewton
God I noticed that also. My clanmates and I decide we'd be MEC spec ops (2 spec ops, 1 medic, 1 support) and go blow up all the nice blow up able US stuff. We nail the artillery (not after having to dodge it litterally artying its self, which we barely survived, and didn't hurt the guns at all), but within seconds, that damn box comes down, and in another 5 seconds POOF guns are back up...

So we had to kill the box, and kill it everytime he put it there....

stupid!

Posted: 2005-06-13 04:52
by keef_haggerd
the arty guns did no damage ot themselves?! that reminds me when i had my rocket and put all 4 of them into the arty and it did NOTHING. so it can bring down a tank, but do nothing to a howitzer?

Posted: 2005-06-13 07:31
by Alpha_Lima
Yeah only C4 can damage the arty guns, nothing else can. It's meant as a destroy task for the spec forces class alone.

Posted: 2005-06-13 12:41
by snipurs
that a real waste then of missles and tank rounds i put into it.. the arty should be way behind enemy lines.. tobad the map really isnt that big

Posted: 2005-06-15 02:02
by keef_haggerd
snipurs wrote:that a real waste then of missles and tank rounds i put into it.. the arty should be way behind enemy lines.. tobad the map really isnt that big
i agree, arty should be to the side of the main base, like it is for the MEC. Since the US have a carrier as their main, then i think the arty should be another boat, like a destroyer or something (i dont know too much about seacraft) but a boat with artillery guns (the idea just popped into my head, what if we gave US tomahawk missles, that are guided by a player, or the commander selects a very specific target such as a tank and the missle is guided towards its area) anyways, you can blow up the arty guns, and the boat is static.

Posted: 2005-06-15 02:09
by Flares
Haggerd, I think the scenario is: The USMC has established a beachhead and brought artillery ashore. As well as attacking, they must defend their beach bases and the artillery. I don't see a problem with only C4 blowing up artillery. As the map(s) is relatively small, any bod with big enough ordnance would be blowing the artillery. Only allowing the SF class do it makes up for the smallish map, the short travel times and makes the battle more interesting.
I do agree, the supply boxes repairing the artillery seems wrong though, it should be left up to engineers to fix vehicles or emplacements.

Posted: 2005-06-15 02:18
by keef_haggerd
Well first off, being that close to shore, I think the US would be using artillery from a boat, they wouldnt bring in howitzers in until they had a much larger area secured. Since howitzers have a range of about 3-4 miles, they wouldnt bring them in until they had at least that much area secured. As far as BF2 goes, it makes little sense to have a capturable base right next to american artillery. also, IRL a tank should be able to blow the **** out of a howitzer.


Also, this map is only 32 players big, we dont know what the 64 player version holds.

Posted: 2005-06-15 03:13
by snipurs
tomas would be fricken awsome.. also your right if we attacked a beach head howitizers wouldnt be the first off the beach

for the 64 player map idea well look in the mec base there is a extra heli pad..ahh sherlock a clue..?1?

also dont you think that if u were invading a dang country you would have a distroyer and some other vesselss..cause then mec should have a anti ship missles...

i have another problem why the heck does teh carrier not sink? i know that this is a arcade game and that fun is over realism for but still in bf you could sink it.. maybe cause its not capibble but still the bf19 wasnt cappible..

Posted: 2005-06-15 03:21
by Paladin-X
[R-DEV wrote:Alpha_Lima]Yeah only C4 can damage the arty guns, nothing else can. It's meant as a destroy task for the spec forces class alone.
I thought they said in some interview somewhere that tanks and stuff can still damage the commander's toys, albeit they do a lot less dmg than c4?

Posted: 2005-06-15 09:09
by Flares
Haggerd I understand, it's just that I'm approaching the game from a gameplay view rather than real life. Although afaik once a beachhead is secured and troops have moved inland a little, artillery and mortars would be brought ashore and used by ground forces.
Unfortunately BF2 is far removed from a simulation, and EA like to keep games balanced. They know half the players wouldn't know team work if it hit them in the face, so having ships with howitzers onboard would give the US a massive advantage because it would be almost impossible for anyone to sneak up, unless of course opposition aircraft could damage it...
It's obvious that the key to MEC success on that map is to hold what they have, attack the northwestern beach base, take out the arty and hold, but most people don't seem that bothered about strategy, they just wanna attack the nearest base and get a kill or two before they're zapped... :roll: Although after saying that, I've seen more teamwork is this demo, than six months playing Joint Operations, but sometimes it takes a few rounds before you get a squad together that works.. but that's a whole other thread....

Posted: 2005-06-15 14:51
by snipurs
yea i see more teamwork in this then cod since it came out. for a expamle i was a sqaud leader and we were responsible for the win of the team every1 else was to buisy going to everyflag and also to busy flying. we won that map cause we stuck at the contruction sight also after holding it my men were getting bored so we bored the carrier(we were on mec) we did a nice little raid on them to ^^

Posted: 2005-06-15 20:08
by BrokenArrow
The american artillery should definitly be aboard a ship either missiles or regular big guns, as for this being difficult/impossible fo MEC forces to stop them from firing, thats life for them, unless they can use a boat full of bombs or an exocet or other air to surface missile then theyre just gunna have to get good about hiding troop movements or whatever else they can do to avoid getting sent back into the stone age. if the artiller is going to be land based in needs to be much further removed from the combat as artillery normally is and should be able to be destroyed with any kind of ordnance that would normally be able to wreck something like a howitzer.

Posted: 2005-06-17 09:49
by SGT-Kwint[75thR]
That a supply box drop fixes the Howitzers just sucks because if you want to destroy them you need a team there all the time to keep destroying those boxes instead of trying to take out the Engineers. Supply boxes should just be for ammo and medic packs.