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Help With Sniping?
Posted: 2012-10-14 03:37
by Ewokinarmor
I'm relatively new to PR, and even though I'm not the type to use a sniper rifle as an assault rifle, I would still like to learn how to properly snipe. I know that in PR, snipers are supposed to act as long range scouts and spotters to take out high-value targets. I am rather confused, though, about the actual mechanics of sniping (at least in PR)

. First of all, does bullet drop affect sniping about as much as it does in vanilla? Because the sniper rifles in PR look and sound a lot more powerful than their bf2 counterparts. If so, then can you please give me a counter of, for example, how much I need to aim above the target at, say, 100m? Also, which rifles are powerful enough to punch through reinforced glass(such as heli cockpits and fronts of humvees)?
Re: Help With Sniping?
Posted: 2012-10-14 04:54
by illidur
you are better off learning other weapons and getting used to deviation. you will realize you dont need a "sniper" to snipe like in most fps. that rifle is the least forgiving of mistakes. though its differences shine best when fired >600 meters. also when fired its a loud beacon saying "solo defenseless guy over here!".
Re: Help With Sniping?
Posted: 2012-10-14 05:07
by 40mmrain
please, for the love of the god dont be one of those idiots that take a sniper from an inf squad and goes out by themselves. If you wish to snipe, make your own squad, with a second man as a medic, and bring him with you, he will save your life.
Secondly, deviation time is about 7 seconds to settle. That means you have to be perfectly still for 7 seconds before your bullet is perfectly accurate. There is no drop up until 600m, and after that it is noticeable. Bullets also have flight time, and thus shooting infront of moving targets is wholly necessary. Play against bots to get used to the dynamics, and take 1000 practice shots on moving targets, or youll only be able to hit stationary stuff.
Sniper rifles are purely anti infantry weapons, dont bother trying to go through any kind of bulletproof glass, .308, .338 and such arent meant for that kind of thing. An anti material rifle class would be nice in this game, but not all conventionals use them, so it doesnt seem like it would be particularly possible.
Re: Help With Sniping?
Posted: 2012-10-14 06:10
by ShockUnitBlack
I'm... Pretty good at sniping in PR, so, here goes.
First, your primary objective is not to kill a crapload of people. It is to kill a crapload of people and not die doing so.
Second, Marksman Rifles are better than Sniper Rifles for killing people in most circumstances. The M21 is the best Marksman Rifle.
Avoid at all costs engaging squads or even groups of more than two unless you can do so with complete impunity (meaning you're well hidden at at least 150m).
Relocate often but not simply for the sake of doing so. You are most vulnerable when moving but are also vulnerable if your position becomes either known or assumed to be known by the enemy. Use your judgement and use restraint.
Be patient.
Scan. Constantly. You should be maintaining 360* coverage at all times - do not under any circumstances get sucked into looking at just one position. Keep your speaker volume up high enough so you can hear footsteps within at least 25 feet of you. If you hear them and there aren't any friendles nearby, assume that someone is coming to kill you.
Pick easy shots only and aim for the body, not the head. Unmoving targets or targets moving directly away or towards you are always best. Running targets can be difficult to kill and are risky at the best of times - wait for them to stop or slow down (they will).
Don't risk dying for the sake of one or two easy kills. This can be difficult and I often still make this mistake. If you think it's time to disengage because you're in danger, it's time to disengage - even if there are still some easy targets out there.
The best targets are exposed guys on TOWs or vehicles. These are guaranteed kills (no revives). Recently revived targets are great also.
Medics can almost always revive faster than you can kill.
Your rifle is accurate up to your maximum view distance. Most other infantry weapons (exceptions being HATs) are not. Exploit that fact.
Stand to shoot (prone = bad) and crouch to avoid fire (you should be able to duck behind cover by pressing your crouch key at all times).
Deviation only resets if you move your mouse, go prone, or move.
Deviation settles fastest when prone but also maxes out just after you go prone. Crouching settles second fastest and does not reset upon doing so.
If using a Marksman Rifle, use undeployed when moving or in CQB and deployed while engaging at range.
The best position is not obvious (eg hotels (idiots snipe from hotels), minarets, cranes) but looks over large areas. A good T-Building, Afghan tower (see Kokan), or wraparound is best. Roofs are generally poor positions. Your position should also have one easy escape (two ideally). A good position is should also protected by the map boundaries or friendly positions (meaning you shouldn't be exposted more than 180* to the enemy because your backside is covered). Windows and fatal funnels are best for this, thing as they generally mean the only direction you can take fire from is head-on.
If your position were a triangle and the enemy was at one corner of the triangle and the rest of your team at another corner, you should be at the unoccupied corner. Stay on the sidelines and avoid the pack.
Practice. Incessantly. Play Ramiel Infantry layer with 48 enemy bots set at 10% difficulty and kill as many as possible from the House Of Pain building. You'll get good at killing stuff, fast.
Will add more.
Re: Help With Sniping?
Posted: 2012-10-14 19:20
by Murphy
I consider myself a fairly good sniper who prefers to shoot less and kill more. There are two basic roles for a sniper in PR, the spotter for CAS/Mortars, and supporting infantry. I personally prefer to grab a sniper rifle and follow my squad providing accurate, long range fire with lethal results. Often a noob sniper will go off on his own, or create a sniper squad and be useless. Refrain from believing you will be best off on your own, you are completely wrong.
Most infantry squads will not allow you to take a sniper, mainly because they know you will be off on your own picking your own fights. This is a habit almost everyone who takes the sniper kit has formed. It promotes piss poor teamwork and often only results in noob snipers getting owned by a 6 man strong infantry squad (or just one marksman/saw who has spotted you). The sniper fills a role that is easily fulfilled by an AR, Marskman and SL, all of which are using much more flexible weapons and can adapt to cqb much easier then the bolt action rifles. So keep this in mind when selecting the kit, you are not really good at anything but good enough at a few roles that a sniper can be a threat when used properly.
Shadow your infantry and be on the horn with the Jets/Choppers/Mortars, if you find yourself doing something different you're most likely doing it wrong and are probably being a noob sniper like 90% of the people who jump for the kit. IRL people get wind of a sniper in an area and are essentially pissing themselves and moving from cover to cover with as little exposure time as possibly. In PR everyone is looking to get a shot on the sniper, and the fact that a sniper is in the area normally has the exact opposite effect as it does IRL.
As for shooting you must learn how to not stand out like a soar thumb (Oh hi guy on T building roof, or Hello dude on the balcony exposing himself to the entire city, and the best is hill snipzor on muttrah) before you learn how to predict the bullets travel. Another key issue I see with a lot of noob snipers who give their positions away is they are trying to hard to make the shot, when they simply need to wait for a shot to present itself and then take it.
Re: Help With Sniping?
Posted: 2012-10-14 20:10
by Pvt.LHeureux
As a sniper you have access to the GTLDs ( the green squared binoculars) which are used to lase enemy targets for attack helicopters/jets. This is one of your primary role as a sniper, to lase enemy targets (such as TANKS, APCS, FOBS, infantry squads, etc). To do so, take your GTLD and click on the enemy target/area you wish to lase, you will see a green square where you "fired" it.
This square will be seen on the HUD of your team (AND ENEMY) attack helicopters/jets. Yes the enemy see your lase too and can LOCK on it, which means that you can send enemy bombs on other enemies
Now when you lase, it's also very important to give the coords/grid location of the enemy that you are lasing to your team so they can get towards it and engage your lase. Have fun

Re: Help With Sniping?
Posted: 2012-10-14 20:40
by ShockUnitBlack
In my experience a skilled lone marksman or sniper is actually superior to a guy following a friendly squad around. You get more kills and generally die less.
Re: Help With Sniping?
Posted: 2012-10-14 21:33
by Spec
You're less of a help in capturing objectives, though, most likely, due to less coordination with the squad.
Re: Help With Sniping?
Posted: 2012-10-15 06:51
by risegold8929
If you wish to snipe, make your own squad, with a second man as a medic, and bring him with you, he will save your life.
This is extremely important if you wish to snipe w/o a squad. Example:
The other day I was laseing for our friendly Cobra on Muttrah City who eventually got shot down. I was laseing next to a friendly marksman while the cobra was up, after he got shot down I decided to make use of the position I was in while I wait for the Cobra to respawn. He joined my squad and I picked up a marksman kit from the nearby crate. We each got killed 2-3 times throughout the whole round, but because there was two of us, all we had to do was request a medic kit (or pick it up) and revive each other. This meant we could constantly harrass enemy throughout the entire round and hinder their process. We also managed to keep the enemy off a TOW and Static AA untill the Cobra was up again and we could lase it.
I personally believe, that unless you have a clear objective (e.g. Laseing for Jets/Choppers), you are just in it for the kills, and those kills you have may count for tickets (in AAS), but in the end, you could have been more useful on the ground with a squad.
Re: Help With Sniping?
Posted: 2012-10-15 08:03
by Murphy
risegold8929 wrote:...just in it for the kills...you could have been more useful on the ground with a squad.
Very good point.
Re: Help With Sniping?
Posted: 2012-10-15 08:10
by =HCM= Shwedor
40mmrain wrote:please, for the love of the god dont be one of those idiots that take a sniper from an inf squad and goes out by themselves. If you wish to snipe, make your own squad, with a second man as a medic, and bring him with you, he will save your life.
Secondly, deviation time is about 7 seconds to settle. That means you have to be perfectly still for 7 seconds before your bullet is perfectly accurate. There is no drop up until 600m, and after that it is noticeable. Bullets also have flight time, and thus shooting infront of moving targets is wholly necessary. Play against bots to get used to the dynamics, and take 1000 practice shots on moving targets, or youll only be able to hit stationary stuff.
Sniper rifles are purely anti infantry weapons, dont bother trying to go through any kind of bulletproof glass, .308, .338 and such arent meant for that kind of thing. An anti material rifle class would be nice in this game, but not all conventionals use them, so it doesnt seem like it would be particularly possible.
Or you can just roll with a squad as a normal rifleman would, merely providing more accurate fire and clearing the rooftops of the flag you are on, relying on your fellow squadmembers to revive you, rope you to good spots, feed ammo, and suppress you targets with AR fire. I despise 2 man sniper squads, with a passion. Snipers are so much more effective when used to support a flag capture with a full squad. Or on insurgency, provide long range fire support against RPG's and MG's while your squad shifts from cover to cover and advances. The more people in your squad, the more information on enemy targets of importance you get, and thus your effectiveness is increased. In addition, you can lift the burden of lasing critical targets from your squad leader, allowing him to focus on squad movement alone which is more than the Marksman, which usually fits the above description, can do. I find a few of the smaller caliber marksmen rifles to be lacking in the accurate long range support area, in which case I'd prefer a sniper in my squad. I'd trade guaranteed one shot kills for rate of fire any day.
Always have an escape plan as a sniper, don't set yourself in a spot where you can't quickly run. Take several shots and shift locations before the enemy localizes your spot, although sometimes it is hard to avoid being discovered after firing by opponents with decent sound setups.
Re: Help With Sniping?
Posted: 2012-10-15 08:14
by L4gi
M21 is not the best marksman. Hamas/IDF M4A1 ftw.
Just aim a pixel or two above the enemies head and you will most likely be fine. Also take in to consideration that not all sniper rifles do the same damage.
List of highest to lowest damage ped shot:
British/German rifles
Enfield
Chinese/Russki
MEC
US army/USMC/IDF
MEC one might be one above, but dont remember 100%
Re: Help With Sniping?
Posted: 2012-10-15 08:20
by =HCM= Shwedor
Pretty sure MEC has the lowest damage by far?
Re: Help With Sniping?
Posted: 2012-10-15 08:50
by L4gi
Nope, it just seems that way.

Re: Help With Sniping?
Posted: 2012-10-15 12:14
by Predator.v2
MEC, IDF, USMC, US Army are using the same 80 dmg projectile.
Were chinese sniper using the russian sniper in PR? Can't remember right now.
Re: Help With Sniping?
Posted: 2012-10-15 14:51
by L4gi
Yeah, they got basically the same weapon.
Thanks for correcting me on the MEC one. Hard to remember everything x)
Re: Help With Sniping?
Posted: 2012-10-15 14:55
by ShockUnitBlack
lolwut? The M4A1 does as much damage as the M21/G3SG1?
Edit - Misread L4gi's post above. Thought he was talking about Marksman rather than Sniper rifles.
Re: Help With Sniping?
Posted: 2012-10-15 16:09
by ComradeHX
ShockUnitBlack wrote:lolwut? The M4A1 does as much damage as the M21/G3SG1?
With 30 round mag and full auto...

Re: Help With Sniping?
Posted: 2012-10-15 16:36
by Predator.v2
Of course, i was referring to sniper rifles, not marksman.
Usual marksman projectiles deal either a bit over our under 60 damage, unless you have a fullauto one like the M4A1.
Re: Help With Sniping?
Posted: 2012-10-15 17:14
by ShockUnitBlack
Looked at the wiki for clarification.
The L115A3 (British) and C14 (Canadian) sniper rifles both do 100 damage points.
The G22 (German) and Enfield do 95 damage points.
The SV-98 does 90 damage points.
The M24 (US Army), M40A3 (USMC), SSG-91 (MEC) do 80 damage points.
As far as Marksman Rifles go -
The 5.56x45mm ones (L86A2, STAR-21, and M4A1) do 41 damage points.
The 7.62x51mm ones (AR-10T, M21, G3SG1) do 58 damage points.
The SVD does 65 damage points.
The QBU-88 does 45 damage points.
For comparison's sake, the standard G3A3 does 50 damage points and the M4 does 36 damage points. The AK-47 and RPK do a freaky 50 points despite their 7.62x39mm rounds.