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Re: More then 1 texture?

Posted: 2012-10-18 05:42
by Rhino
Yes, via separate materials.

Re: More then 1 texture?

Posted: 2012-10-18 14:27
by Psyrus
Pretty sure this is what you're looking for... I might've misunderstood the question.

https://www.realitymod.com/forum/f189-m ... ettes.html

Re: More then 1 texture?

Posted: 2012-10-19 17:37
by Rhino
This tut might help: https://www.realitymod.com/forum/f189-m ... apons.html
Skip to Step 7: BF2 Materials and although its goes into BundledMesh Materials instead of Staticmesh2 materials, the process of applying multiple mats to a mesh is the same, although since I've made that tut I now use multi/sub object materials to apply multiple materials to objects though Material IDs since that's a far more reliable method of ensuring you don't have any duplicate materials and attaching any new objects with the same material doesn't get any material conflicts.
Psyrus wrote:Pretty sure this is what you're looking for... I might've misunderstood the question.

https://www.realitymod.com/forum/f189-m ... ettes.html
That one only goes into one material, and very badly, my entire work flow has changed since then :p

Re: More then 1 texture?

Posted: 2012-10-20 14:33
by Psyrus
[R-DEV]Rhino wrote: That one only goes into one material, and very badly, my entire work flow has changed since then :p
True, but it shows you how to set up a material... it doesn't take a genius to take those same steps and apply it to the material right next to it ^-^

Re: More then 1 texture?

Posted: 2012-10-23 15:28
by lucky.BOY
You go to polygon mode in edit poly, select polys that you want to have one material applied to them, apply it (either by drag'n'drop from the material editor or by "apply to selection" button. Then you select another group of polygons and apply another material to them. then you Assign different textures to different materials.

Still no bingo?