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MS Paint your ultimate Operation Overlord!

Posted: 2012-10-22 17:02
by AfterDune
We could think about flag layouts and assets all day, but in the end, YOU guys are the ones playing it. So here's a challenge for ya ;) .

MS Paint your ultimate Operation Overlord layout!

STEP 1:
Open the Overlord minimap in MS Paint! (map below)

STEP 2:
Draw your ultimate flag layout & share!



The rules?
- No planes!
- If you add tanks, add very little!
- Feel free to use flag routes or randomized flags
- If more statics are required in an area, make it clear
- Design the layout for Skirmish, 64 players or >64 players
- Make clear if this is the day-version (beach assault) or the night version (paradrop)
- Provide a "legend" if the map is not big enough to draw on

The map:
Image
Good luck!

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-22 17:38
by Blondey
haha, seems like a challenge. May do it on the weekend! Sounds quite fun to be fair :) Will like to see lots of different ideas!

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-22 17:50
by Kevokpo
actually I really liked the original flag layout of the map

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-22 18:47
by sweedensniiperr
Spoiler for \"images\":
Image
Image
allow me to explain.

yellow: you don't build bunkers on top of the ground you them build below ground. if possible lower the terrain so that the bunkers can be on "ground level". And/or move some of them out a bit. This is only if you have super much time. ignore the big yellow blob.

cyan: i don't remember the flags so good but i recall them being pretty good that's why there's a ? so maybe some flags from the original layout could be "randomed".

purple: in order to the trenches to fit there the terrain would be little higher. again, nothing too important.

blue: craters. the allies shelled this pretty well. i put them off objecteives to show that they didn't aim so good.

red: trenches. just a bit of realism. the germans would have prepared objectives with defensives. mainly the village, mortar battery and aa battery. if yellow were to be implemented this would make more sense as you wouldn't "go up" to get into the bunkers.

in short: more trenches :)

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-22 18:50
by Pvt.LHeureux
Alex, trenches are fucking hard to make with BF2 engine, I doubt we'll make too much of them. But I wanted to make the bunkers underground too which I will work on.

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-22 19:25
by Heavy Death
Simpel flag layout. 128 version, maybe even 64, doesnt really matter.
Image

Some legend;
Red=1A group. All flags active at once.
Yellow=2A group. One of those crossroads randomly comes into play.
Green=2B group. One of those crossroads randomly comes into play.
Blue=3A group. Both are active.
Darkblue=4A. Last flag for US to cap.

Idea is that ofcourse beach invasion is a beach invasion, but not so much of a flag grab... simplified it. Next the crossroads needed to be secured. First part and then deeper inland. A portion of the team must already keep the germans from reinforcing from the HQ/village, while other cap the inland crossroads.
Its simple and simple is often the best.

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-23 05:01
by AfterDune
Keep 'em coming, guys!
Don't forget about assets :) .




(sorry Psyko, I removed your image)

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-23 06:17
by Heavy Death
Assets are up to you... Some light vehicles, supply trucks etc. logistics mainly. After the 2A and 2B get capped maybe both teams get a tank. Or alternatively, germans get one tank after beaches have been lost but when us cap 2nd line, they get two shermans.

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-23 08:40
by sweedensniiperr
[R-DEV]AfterDune wrote:Don't forget about assets :) .
Yeah, the assets and flags are good, it's the details i think needs improvement.

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-23 09:00
by AfterDune
@sweedensniiperr: Trenches are indeed quite hard to do right now. We would require better statics to blend the trenches better with the terrain. FH2 has done an excellent job at this - they have better trench models :p .
We could place more "rubble" on this part of the terrain instead, more (destroyed) bunkers and such.

Regarding bunkers, that's the same thing basically. Though the latest version of Overlord has a revamped Mortar Battery, all bunkers there are replaced with new bunkers, more dug in. They're still on top of the terrain, but look better than the old one.


The hard part on this map which I think is a bit of a flaw, is that the beach is almost 2km wide. The Allies can attack any part of the beach right now. Now that's fine if you have 200 players on your server, but when you're there with only 64, that's quite the problem. Well, we can (partially) solve that by changing the combat area and block certain parts of the beach. I'm thinking in the lines of blocking parts of "Fox".

If you don't do something like that, you won't be able to defend the beach as Germans properly and the US can attack anywhere, even on places where the Germans don't have anyone defending.

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-23 10:34
by sweedensniiperr
[R-DEV]AfterDune wrote:Regarding bunkers, that's the same thing basically. Though the latest version of Overlord has a revamped Mortar Battery, all bunkers there are replaced with new bunkers, more dug in. They're still on top of the terrain, but look better
Yep, i've seen those. I really like them :)

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-30 01:18
by doggreen
I made a powerpoint presentation about Operation Overlord, a small suggestion to change the layout flags.

I hope you like it


http://www.4shared.com/file/dxEdf2k5/Op ... rd_2.html?


If you need positive on ms paint as requested by AfterDune tell me ..

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-30 12:14
by AfterDune
Will have a look at it :) .

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-10-30 16:08
by doggreen
Thank you very much to analyze my suggestion.

edited and removed the photos not to change the the request of the original post

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-11-16 16:49
by Rabbit
Image

PDH Has to get captured first, Once captured It can not be re-taken.

I originally thought about Omaha Beach being next with the 2 spawns, but It really would make it to easy to the US to just flank them, and wouldn't follow historical accuracy. So...

Easy Red has to be captured first,
then Dog Green.
Both Positions can be retaken by the Germans though.

After both Omaha positions are taken so begins the push up from PDH and Omaha to secure important crossroads that connect to Utah beach and Inland. (I don't know why I named it PDU cross roads)

After both cross roads are secure, The push on the village.

This would make areas more focused and not so easy for the allies to just flank.

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-11-18 11:18
by Murphy
Image

Para layer.

US troops dropped and took the village by surprise but the Germans know they're under attack. US main (blue flag) is cappable because they have no reinforcements coming (they have to drop in and cap it before they can spawn on it as their main), but im thinking the German flag should be uncappable because it represents the reinforcements arriving. It could work either way really.

Cliffs is probably too far east and could be moved further west so the Germans can't just control the flag from their first.

Not sure about assets.

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-11-18 11:35
by Pvt.LHeureux
Actually for the para layer, having the German main at "cliffs" would be better, so some fights could happen in the village.

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-11-18 12:51
by Moszeusz6Pl
I was thinking about skirmish layers, and I made 3 concepts:

1. Day assault, US troops have already captured the beach and are proceeding toward farmhouse: Image

2. Bigger day assault if previous wasn't big enough : Image

3. Night airborne assault: Image

Linked circles are flags, unlinked spawnpoints. Red are Germans, Blue are US, white is neutral.

White airbrush is DoD for both teams, Red only for Germans, Blue for US.

On night layer numbers in circles are spawn orders or number of flag with which spawnpoint is linked. Blue arrows are US planes, number below arrow indicate with which flag plane spawnpoint should be linked. 6 mean incapable no existing US main.

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-11-18 13:11
by sweedensniiperr
@murphy and heureux, maybe the main can be munitions?

Re: MS Paint your ultimate Operation Overlord!

Posted: 2012-11-18 13:26
by rodrigoma
or even barracks