Fools road Inf layer.
Posted: 2012-11-05 21:44
Played this tonight on PRTA as British, had a ball of a time. It restored my faith in PR to see just infantry squads fighting (mainly) as groups of six.
I'm putting this in the Infantry feedback section because it relates to the great feeling there was to communicate with another infantry squad that was pinned down, and trap the enemy that was firing at them between us.
Also, on the last flag, there was the artillery area assault used and then all of the squads on our team swarmed up the hill. Which again was a great feeling.
PR with assets can be great, but it also can add complexity to the game and give a feeling of loneliness in that once you die, you spawn back at main and make a long trek back to the front. If you're in an infantry squad on these maps it's usually because you were the only one of two and the other is 1000m away, and you all got wiped out and have to start from square 1 again.
Tonight the squads' medics were helping out everywhere, and because there were so many infantry squads they managed to do well as a big (somewhat co-ordinated) line.
Wasn't all good - It took a long while to get that level of blob symphony, but it was great when it happened. Also, inevitably someone had to do that long trek back to main to rearm the Logi trucks, which I admit wasn't me (I was having too much fun with my squad working our way through the forests to the next objective). But in the end the Commander filled the logi role, and it all went ok.
I've put this in the Infantry feedback section because I think it's good feedback on how well BF2 works when it's nice and simple (despite the logi truck system) and there are lots of people that just want to find the enemy and shoot them. It's not specific to Fools Road and it's not specific to PRTA.
Had a blast tonight, it's reminded me why I enjoy PR. Long live the Inf layers!
I'm putting this in the Infantry feedback section because it relates to the great feeling there was to communicate with another infantry squad that was pinned down, and trap the enemy that was firing at them between us.
Also, on the last flag, there was the artillery area assault used and then all of the squads on our team swarmed up the hill. Which again was a great feeling.
PR with assets can be great, but it also can add complexity to the game and give a feeling of loneliness in that once you die, you spawn back at main and make a long trek back to the front. If you're in an infantry squad on these maps it's usually because you were the only one of two and the other is 1000m away, and you all got wiped out and have to start from square 1 again.
Tonight the squads' medics were helping out everywhere, and because there were so many infantry squads they managed to do well as a big (somewhat co-ordinated) line.
Wasn't all good - It took a long while to get that level of blob symphony, but it was great when it happened. Also, inevitably someone had to do that long trek back to main to rearm the Logi trucks, which I admit wasn't me (I was having too much fun with my squad working our way through the forests to the next objective). But in the end the Commander filled the logi role, and it all went ok.
I've put this in the Infantry feedback section because I think it's good feedback on how well BF2 works when it's nice and simple (despite the logi truck system) and there are lots of people that just want to find the enemy and shoot them. It's not specific to Fools Road and it's not specific to PRTA.
Had a blast tonight, it's reminded me why I enjoy PR. Long live the Inf layers!