'[R-DEV wrote:Rhino;1818569']There are a few new feature we are going to try out in PR:F and one of these new features is having the wheels on helicopters rotate in the same way the wheels on a jet do. Before wheels on helicopters didn't turn when in the contact with the ground, instead they just stayed stationary, like the brakes where constantly applied. By having the wheels rotate, helicopters with wheels will not only be able to taxi on the ground, but will be able to perform rolling landings, be able to control there aircraft on the ground more when landing and in some cases, should prevent the helicopter from flipping over as the wheels will turn to compensate, instead of the entire chopper moving.
Here is a quick Proof of Concept (POC) video I did on it with the H-34 to show the rest of the team this concept, although the taxi engine (like what jets have) wasn't in, in this video and now has been applied.
So far the feedback I've had from the testers that have tried it is all positive and if this works out in PR:F then it may be rolled out across all the helicopters with wheels in PR v1.0 and should give a nice distinct difference between helicopters with skids and wheels, which is other than looks
Currently only the Wessex and the Chinook CH1 in PR:F (only wheeled choppers in it) have this new code applied to them, all choppers with skids remain as they where.
Now that PR:F has been out for a month and hopefully some of you have been able to try this I'm looking for some feedback from anyone who has so we can determine if this should be implemented into PR v1.0.
If you haven't tried this out please do so before posting any feedback on this.
Cheers!
Re: Helicopter Wheels
Posted: 2012-11-14 14:55
by rodrigoma
I cant see why not, from what I have tried it worked well, and its realistic and makes the current system look kind of retarded
Re: Helicopter Wheels
Posted: 2012-11-14 15:32
by Kevokpo
the only problem with this is that pilots are used to the fact that when helis touch ground it instantly stops, I have seen many choppers crashing rocks or houses in front of them because the chopper didn't stop and they dind't know about this new system (including me ). but I think it is good, players just need to get used to it.
just one question, htis system will only be implemented on helis that have wheels right? not in the gazelle nor the uh1d
Re: Helicopter Wheels
Posted: 2012-11-14 15:46
by Rhino
Kevokpo wrote:just one question, htis system will only be implemented on helis that have wheels right? not in the gazelle nor the uh1d
Correct, only choppers with wheels will get this feature, in the same way the Gazelle or Bell in PR:F don't have this feature since they have skids.
Re: Helicopter Wheels
Posted: 2012-11-14 16:40
by rPoXoTauJIo
The main problem in this new system is that helis(especially wessex) constantly sliding. In vanilla pr(UH60\Mi-8\vChinook\etc) its not a problem due it's veeeery slow speed. But on falklands it was pretty annoying, when your wessex\chinook trying do slide off the carrier.
Re: Helicopter Wheels
Posted: 2012-11-14 16:48
by Rhino
rPoXoTauJIo wrote:The main problem in this new system is that helis(especially wessex) constantly sliding. In vanilla pr(UH60\Mi-8\vChinook\etc) its not a problem due it's veeeery slow speed. But on falklands it was pretty annoying, when your wessex\chinook trying do slide off the carrier.
You don't slide any more than normal, you "roll"
You can control this rolling by pitching back and forwards on the ground to control the chopper's taxi engine, like a jet, and then the rudder to turn in the direction you want to go. With a bit of practice I've found that you can control your chopper very well on the ground but if you just leave your stick central when on the ground then your chopper is going to go where it wants to go
Try controlling your chopper on the ground like this in PR:F then see if you feel the same way
Re: Helicopter Wheels
Posted: 2012-11-14 17:18
by rPoXoTauJIo
[R-DEV]Rhino wrote:...but if you just leave your stick central when on the ground then your chopper is going to go where it wants to go
That's what i mean. It's ok on LZ's, but on helipad helicopter shouldn't make any movements without touching controls.
Al least, give us a helipads like in PR:V, with small barriers
Re: Helicopter Wheels
Posted: 2012-11-14 17:37
by Rhino
rPoXoTauJIo wrote:That's what i mean. It's ok on LZ's, but on helipad helicopter shouldn't make any movements without touching controls.
Al least, give us a helipads like in PR:V, with small barriers
Ye, there is a tiny bit of movement on level ground if you leave it in idle which is a small problem, but if your planning on leaving your chopper idle for some time you should probably hop out of it
Question is, is this problem big enough to warrant not applying this to v1.0?
Re: Helicopter Wheels
Posted: 2012-11-14 18:38
by rPoXoTauJIo
OMG THESE CHANGES HAVE RUINED THE MOD EVEN THOUGH I HAVEN'T PLAYED YET
Actually, i think wheel system is great, and rolling helis not so big problem to scrap this good idea.
Many times in pr i saw helis crashed in bunkers\hangars\under static just because someone tried to align helicopter by lifting a bit. With wheels it could be avoided.
Also, with new system we can simulate heli take-off with full load(like Hind), when it need to get some speed on the runway.
But would be better, if this annoying movements when no controls will be fixed. Maybe helicopters physics can be changed a bit, or dev team can just replace helipads on most maps with something that have invisible barriers?
Re: Helicopter Wheels
Posted: 2012-11-14 19:06
by Rhino
rPoXoTauJIo wrote:Also, with new system we can simulate heli take-off with full load(like Hind), when it need to get some speed on the runway.
Can't simulate forward movement with extra lift like you get in r/l when a chopper takes off from a runway in BF2
But doing a running takeoff in a chopper dose have the advantage of gaining some forward momentum before your chopper can lift off the ground
Re: Helicopter Wheels
Posted: 2012-11-14 19:27
by rPoXoTauJIo
[R-DEV]Rhino wrote:Can't simulate forward movement with extra lift like you get in r/l when a chopper takes off from a runway in BF2
As far as i know, there at least 2 odd and weird solutions, how it could work in bf2:
1. Using fictional and invisible afterburners that have small rotation.
2. Using fictional and invisible wings(i know, they already in code, but why not add more? )
Re: Helicopter Wheels
Posted: 2012-12-17 18:00
by Rhino
bump
Re: Helicopter Wheels
Posted: 2012-12-17 19:55
by Moszeusz6Pl
First time I used helicopter I was a bit surprised when it quickly started moving, while warming up engines, but when I remembered about this future, and it really helped moving at deck. I think it should be implemented to all wheeled helicopters.
Re: Helicopter Wheels
Posted: 2012-12-18 12:21
by Felix
the only problem i see is that landing would take a lot more time cause you cant brake on the ground, but then again thats more realistic isn't it?
Re: Helicopter Wheels
Posted: 2012-12-18 15:39
by SShadowFox
This is why you need to approach at low speed when landing.
Re: Helicopter Wheels
Posted: 2012-12-18 16:44
by Rhino
FelixCopyCat wrote:the only problem i see is that landing would take a lot more time cause you cant brake on the ground, but then again thats more realistic isn't it?
The thing is you can by pulling back on the stick as your wheels hit the ground and your engine isn't giving enough power so your nose doesn't come off the ground
Re: Helicopter Wheels
Posted: 2012-12-22 23:25
by Rhino
bumpy
Re: Helicopter Wheels
Posted: 2012-12-23 00:39
by 40mmrain
has this been applied to all wheeled helicopters as of 0.98?
Re: Helicopter Wheels
Posted: 2012-12-23 00:42
by Rhino
No, still only the ones in PR:F.
I would also like for everyone who likes to fly choppers to please try this feature out and get to know it over the next few weeks as at some point when I feel people have tried this enough I plan to put a poll up to see how you guys feel about it, but in the mean time, posting individual feedback would be very much appreciate as and when you try this and if you have any more thoughts on it as you use it more