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[Map] Alert (4km) [WIP]
Posted: 2012-11-23 00:47
by CTRifle
Hey all, so here's the map, with update pics. Decided to go with a day map instead of dark like I had before, I may make a night layer if its wanted, but for the moment day I think. You can actually see the coolness of snow
Note
-Pics are without undergrowth I had before
-Need to redo the LM's

re: [Map] Alert (2km) [WIP]
Posted: 2012-11-23 08:22
by PGT_Hubbard
I love the idea. Never understood why snow maps were frowned on to begin with. Some nice open fields of battle should be present, like in Yamalia, except you can actually see.
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-23 08:39
by Mineral
you not finishing the falklands map?

This looks like an awesome concept ct, good luck!
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-23 10:30
by sweedensniiperr
PGT_Hubbard wrote:Never understood why snow maps were frowned on to begin with.
They're not. It's the rest that's frowned upon. Winter camos for everything for example.
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-23 15:08
by Rudd
PGT_Hubbard wrote:I love the idea. Never understood why snow maps were frowned on to begin with. Some nice open fields of battle should be present, like in Yamalia, except you can actually see.
they aren't frowned upon, its just a fact that we don't actually have some of the materials (for sounds, bullet impacts etc) set up for snow and ice
there's lots of cool stuff we can do with snow, e.g. create a detailmap of ice with an alpha layer for envmapping, and it'll reflect the sky on it! stuff like that.
I guess ask Anders if he has any snow stuff for ambient noise, effects etc.
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-23 15:27
by Doc.Pock
well anders is a nord, if he hasnt got any, snow should start rather soon in his crib so he may be able to make some sounds?

re: [Map] Alert (2km) [WIP]
Posted: 2012-11-23 22:47
by ubermensche
That's pretty cool man. Canadians versus Russians?

re: [Map] Alert (2km) [WIP]
Posted: 2012-11-23 22:52
by rodrigoma
2km? 4km??
I think it would be pretty cool for an infantry map lol, as I dont know how many land can operate on those conditions and terrain .
Imagine huge open fields, detailed with low cover and ice , no apache or tank instakilling you from 2km away...
Better wake up lol
anyways looks nice, not really a fan of winter maps but this can work XD
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-24 00:11
by 40mmrain
Alert is cold, man, -50C cold. I doubt youd be able to operate any vehicles effectively up there.
Huge draw distances with no vehicles does sound kind interesting.
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-24 17:35
by sylent/shooter
You know... except for the snowmobiles and the small 4 stroke Traktor things the RUssians use xD As long as it isn't diesel and kept warm (using thermal blankets) it will work in the North. Albeit, there won't be things like tanks since (IIRC) it's mostly built on an ice shelf.. But small vehicles would work (minus things with wheels

)
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-25 22:47
by sweedensniiperr
we need some snowscooters right now.
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-26 20:58
by Pvt.LHeureux
sweedensniiperr wrote:we need some snowscooters right now.
HOLY SHIT YES

re: [Map] Alert (2km) [WIP]
Posted: 2012-11-26 21:42
by sylent/shooter
Who wants to make snow mobiles... I'll texture xD and it'd be easy to get a sound now that winter is here
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-26 22:10
by G.Kibler[3|AIU]
Snow Mobiles? How about some old WWII Era Soviet Aero-Snowsled things with an MG.
http://farm3.staticflickr.com/2375/2096405019_a93a3f07a9_o.jpg
Correction: That is an NKL-26 Armored aerosan.
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-26 22:36
by CTRifle
[R-CON]sylent/shooter wrote:Who wants to make snow mobiles... I'll texture xD and it'd be easy to get a sound now that winter is here
Actually, I was thinking of that, making a snowmobile would be pretty cool and we could use it

re: [Map] Alert (2km) [WIP]
Posted: 2012-11-28 15:00
by zombie-yellow
There's only five people living in CFS Alert... You would have to make the Canadian Forces start the match elsewhere, in a response to the Russians capturing Alert.
Snowmobiles are a great idea ! But I don't think any other vehicles could start their engines at -50 degrees lol
Or you'll have to make them spawn in a hangar

re: [Map] Alert (2km) [WIP]
Posted: 2012-11-28 16:27
by sylent/shooter
Again as I mentioned. Vehicles that are kept in alert have thermal blankets over the engines. Much like you see small turboprop planes have those orange blankets over the props and what not in the winter. Engines will work regardless of how cold it is, IF you can get the gas to flow and a spark to light it. Unfortunately that doesn't work with diesel fuel though because it's thicker. the freezing point of gasoline is basically non-existent because of it's complex molecular mixture.
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-28 18:52
by zombie-yellow
But sometimes, regardless if the engine is running or not, the engine oil can freeze in the engine itself lol
Maybe not on turboprops planes like the C-130, but I've seen stories of cars and trucks being stopped by the oil freezing in the engine
Also, it would be cool to add some freezing effects to the HUD if it's possible, like in BFBC2, in the missions in the mountains, you had some icy thingy on the sides of your screen

re: [Map] Alert (2km) [WIP]
Posted: 2012-11-28 21:24
by CTRifle
zombie-yellow wrote:There's only five people living in CFS Alert... You would have to make the Canadian Forces start the match elsewhere, in a response to the Russians capturing Alert.
Snowmobiles are a great idea ! But I don't think any other vehicles could start their engines at -50 degrees lol
Or you'll have to make them spawn in a hangar
Well they can always ship in more people to help defend it.. and there's more than 5

hmm Ill have to think of a way to make it run smoother, the gameplay that is
re: [Map] Alert (2km) [WIP]
Posted: 2012-11-28 21:31
by sylent/shooter
Engine oil has to be specifically mandated for extreme cold. Generally they also put additives in the oil to stop it from freezing. That being said, it's why vehicles in these areas do not last a long time. The oil is fundamentally different that what the engines were designed to use.