Code for vehicles to take away tickets
Posted: 2012-12-03 15:20
What code did PR us to cause a ticket loss for when a vehicle is destroyed? Also where would you find it and apply it?
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# Defaults:
# -10 = tanks, jets, attack helicopters, ifvs
# -5 = apcs, aavs, transport helicopters, recon
# -2 = jeeps, trucks
# -1 = soldiers
C['TICKETS'] = {
VEHICLE_TYPE_ARMOR : -10,
VEHICLE_TYPE_IFV : -10,
VEHICLE_TYPE_JET : -10,
VEHICLE_TYPE_HELIATTACK : -10,
VEHICLE_TYPE_HELI : -5,
VEHICLE_TYPE_RECON : -5,
VEHICLE_TYPE_AAV : -5,
VEHICLE_TYPE_APC : -5,
VEHICLE_TYPE_TRANSPORT : -2,
VEHICLE_TYPE_SOLDIER : -1
}If I was looking to increase the amount of tickets lost for a vehicle, from lets say -10 to -50, how would I go about changing this for 1 level?'[R-DEV wrote:Rhino;1839424']We used python code, which all gamemodes and tickets etc are controlled by
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# Defaults: # -10 = tanks, jets, attack helicopters, ifvs # -5 = apcs, aavs, transport helicopters, recon # -2 = jeeps, trucks # -1 = soldiers C['TICKETS'] = { VEHICLE_TYPE_ARMOR : -10, VEHICLE_TYPE_IFV : -10, VEHICLE_TYPE_JET : -10, VEHICLE_TYPE_HELIATTACK : -10, VEHICLE_TYPE_HELI : -5, VEHICLE_TYPE_RECON : -5, VEHICLE_TYPE_AAV : -5, VEHICLE_TYPE_APC : -5, VEHICLE_TYPE_TRANSPORT : -2, VEHICLE_TYPE_SOLDIER : -1 }
It's -1 ticket for getting critically woundedExeTick wrote:if you get wounded and you need a medic to revive you do you lose 1 ticket?
and when you go unreviveable you lose 1 ticket or do you only lose 1 ticket?
some people say you lose 2 tickets when you die as infantry. 1 ticket when you get wounded and 1 when you get unreviveable.
To the best of my knowledge, yes that's the case.ExeTick wrote:so if you die in a vehicle you only lose 1 ticket?
lets say you die in a IFV you lose 10 tickets for the vehicle and only 2 tickets for 2 crewman?
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rem disable ru_tnk_t90
ObjectTemplate.activeSafe EntryPoint ru_tnk_t90
ObjectTemplate.setEntryRadius 0
ObjectTemplate.activeSafe ru_tnk_t90_DriveEntryPoint
ObjectTemplate.setDriveEntryRadius 0You can not enter it.ru_tnk_90
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ObjectTemplate.activeSafe DestroyableObject ru_tnk_t90
ObjectTemplate.armor.maxHitPoints 100
ObjectTemplate.armor.hitPoints 100Code: Select all
rem make ru_tnk_t90 never destroyable
ObjectTemplate.activeSafe PlayerControlObject ru_tnk_t90
ObjectTemplate.armor.timeToStayAsWreck 99999
ObjectTemplate.armor.canBeDestroyed 1