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Weapon's sight select??How to get it?
Posted: 2012-12-06 08:58
by Jolly
Just boring and try to find something interesting.
Then I find this??

Posted: 2012-12-06 09:20
by BloodyDeed
That is part of the next Alpha Project (a bf2 mod) release.
Re: Weapon's sight select??How to get it?
Posted: 2012-12-06 09:36
by Jolly
[R-DEV]BloodyDeed wrote:That is part of the next Alpha Project (a bf2 mod) release.
Well, it looks awesome.
But will it possible bring into PR??
So I can take RED-DOT when play medic without a crate.
I am not giving a suggestion. just wondering about if it's possible.
Re: Weapon's sight select??How to get it?
Posted: 2012-12-06 09:37
by PoisonBill
Let's hope they can fix it!
Re: Weapon's sight select??How to get it?
Posted: 2012-12-06 10:24
by lucky.BOY
The way to do it is to make a kit for each loadout combination you have. So for example here the special forces "kit" lets you select from 16 different kits. Maybe they have found out a better solution, but i doubt it.
Now this is kinda managable with Alpha project's three factions, each faction and 7 roles per faction. However, compared with PR's sheer amount of factions and kits each faction has, it would take ages to let alone make those kits. then there would be menu, reworking what kits are spawnable and what not, redoing the python coding...
Thats what i think about it, anyway
Posted: 2012-12-06 10:26
by BloodyDeed
lucky.BOY wrote:The way to do it is to make a kit for each loadout combination you have. So for example here the special forces "kit" lets you select from 16 different kits. Maybe they have found out a better solution, but i doubt it.
Now this is kinda managable with Alpha project's three factions, each faction and 7 roles per faction. However, compared with PR's sheer amount of factions and kits each faction has, it would take ages to let alone make those kits. then there would be menu, reworking what kits are spawnable and what not, redoing the python coding...
Thats what i think about it, anyway
What this man said.