Client Side Smoke Effects?
Posted: 2006-11-22 11:42
When playing the Fallujah "desert" map I have noticed something. When defending as MEC I usualy take up positions with a nice view and cover.
As I watch the horizon dust clouds fill my screen. Some are small, some are bigger. As I engage enemies in the distance, the clouds blocks the vision I have at my target, as realistic as this might be, I am sure this is client sided. At some points I get dozen's comming over, from 10 meters away, to up to the horizon.
To me, it would seem impossible to implement these smoke effects to be server sided, so my question is are these indeed client sided?
If they are, that means I see smoke at some point, and the foe I was shooting at might not see the smoke at all...
As much as I like the immersion, it's not balanced at all.
As I watch the horizon dust clouds fill my screen. Some are small, some are bigger. As I engage enemies in the distance, the clouds blocks the vision I have at my target, as realistic as this might be, I am sure this is client sided. At some points I get dozen's comming over, from 10 meters away, to up to the horizon.
To me, it would seem impossible to implement these smoke effects to be server sided, so my question is are these indeed client sided?
If they are, that means I see smoke at some point, and the foe I was shooting at might not see the smoke at all...
As much as I like the immersion, it's not balanced at all.