With your block armour you're going to have to bake them onto the face's texture under it, and not have the normal shadows underneath since they are going to zfight like crazy and the only way your going to have any chance of hiding that is by having the texture under them looking excatly like they do, with also meaning that you can remove them in a pretty early LOD, just leaving the baked blocks under where they where. Some of the blocks like the ones right above the cannon should really be moved away from the faces under them as they are going to zfight even when up close, the more distance you put between them and the face behind them, the less they will zfight.
Also you guys should think about how the cannon is going to rotate up and down, for example, on the t72 ingame the base stays static, while the cannon rotates inside of it:
I can't see how yours can rotate without something looking super wrong with it.
velocity wrote:Does the barrel need to be completely hollow?
Never done 3D stuff apart from photoshop but from what I have picked up on here is it should just be textured?
Simsung wrote:Well, it's a matter of personal preference to be honest.
Of course, it would save few polygons, which could be used elsewhere, but game-art is really tricky in terms of aesthetics and good looks.
You gotta find a fine point between optimization and good looking model.
The barrel shouldn't be completely hollow as it is currently. It isn't a matter of personal preference, its about spending tris where the player is going to see them. The player isn't going to see any tris in something that's going to be in total shadow and can only see them when at one very exact angle viewing into the barrel, and being close enough to see it, that's even if the inside of the barrel wasn't 100% black inside so you could see into it. As such, totally wasted tris on a model that's already over budget.
As per this post here I posted the other day:
https://www.realitymod.com/forum/f388-p ... ost1841523
EDIT: also a serious amount of tris you can save at the top of your turret here:
Using this:
https://www.realitymod.com/forum/f189-m ... heavy.html
Optimization

and this:
https://www.realitymod.com/forum/f189-m ... nders.html