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[Weapon] Sako TRG-22
Posted: 2012-12-16 12:25
by ddeo
Hi, I have one more model to show, which has been received from old team:
p3d.in - sako This one is also few years old.
Sako TRG-22.
Author: ?
Texture: ?
Little tweaks by: ddeo, MTO
And texture uv grid:
https://dl.dropbox.com/u/88194181/Zdj%C4%99cia/sako.png
You could already see it in game:
http://warsztat.gd/screens/21b3faa99957 ... ce4974.jpg It's old screenshot before fixes.
Cheers!
Re: [Weapon] Sako TRG-22
Posted: 2012-12-16 22:05
by lucky.BOY
You will have two sniper rifles?
Re: [Weapon] Sako TRG-22
Posted: 2012-12-16 23:55
by PoisonBill
Model and texture need tuning imo, quality > quantity!
Re: [Weapon] Sako TRG-22
Posted: 2012-12-17 02:39
by CTRifle
Whats wrong with it? the texture I mean
Re: [Weapon] Sako TRG-22
Posted: 2012-12-17 03:23
by PoisonBill
CTRifle wrote:Whats wrong with it? the texture I mean
Actually I was looking at the shadeless model on p3d.in, all looks fine except the muzzle

Re: [Weapon] Sako TRG-22
Posted: 2012-12-17 05:09
by Spush
The texture is too texture'd, needs to be smoother. Most likely due to the normal maps that have been done for it.
Re: [Weapon] Sako TRG-22
Posted: 2012-12-17 10:13
by ddeo
Oke, I've made new, smoother normal map for weapon. It shouldn't be that sharp as before, actually it is very delicate right now.
And as for texture, I'm very sure it will look better in game, since p3d lowers down resolution of the texture.
As for quality over quantity, we are aiming to make quality models, but we are trying also to use what we got from the old team. Since we picked up the project from old team we have reworked, or made completly from scratch 90% of the models, because these models did not match what we want to achieve. This Sako isn't the best, but it is acceptable for us. For example as for Twardy, which I've posted yesterday, after closer look at it I'm almost completly reworking the model.
Cheers!
Re: [Weapon] Sako TRG-22
Posted: 2012-12-23 21:44
by Doc.Pock
the scope texture seems abit lowdetail, especially considering its what is closest to the player
Re: [Weapon] Sako TRG-22
Posted: 2012-12-23 22:35
by ddeo
'[USF wrote:Doc.Pock;1846437']the scope texture seems abit lowdetail, especially considering its what is closest to the player
"And as for texture, I'm very sure it will look better in game, since p3d lowers down resolution of the texture. "
I may make some renders in future.