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[0981] PR:F M20 and M3 bugged after loading PR:V or PR:N

Posted: 2012-12-22 19:51
by Steeps
Description:
The Argentinian HAT kit is almost completely broken. When not zoomed in, you cannot even see the exterior of the sight. You cannot zoom in to use the HAT kit either, which breaks it.

Steps to Reproduce:
Apparently just by using it.

Screenshots / Video:
will update

Tested On:
The Falklands, NEW server 0.981

Posted: 2012-12-22 19:55
by BloodyDeed
Is it possible that it only happens when playing falklands after Vietnam without a client restart?

Sent from my GT-I9300 using Tapatalk 2

Re: [0981]The Falklands

Posted: 2012-12-22 20:07
by Steeps
Well we did play Vietnam Barracuda the round before. I had actually used the M20 and it worked fine.

Re: [0981]The Falklands

Posted: 2012-12-22 23:23
by Rhino
Ye, this is a known issue that AM didn't want to fix :p

Basically if either or Vietnam, Normandy or Falklands is loaded by the client before playing the other, then it screws up the M20 and the Grease Gun because the meshes and animations are different between PR:V/PR:N and PR:F

Basically Vietnam didn't update their mod with the latest models/animations for these weapons unlike PR:F, so there is a conflict of versions after loading one before the other.

Only way to fix it is with a client restart, server side its fine.

Re: [0981]The Falklands

Posted: 2012-12-24 01:39
by {ZW}C-LOKE
Argentinian Officer kit, second down the list you can spawn in with:
Image
Image
Three pieces of the model do not follow with the gun when it's brought up to closer-aim the weapon.

This may or may not matter much, as it looks like either an animation or hierarchy problem (these three pieces hidden during animation?), but this was on Goose Green.

Re: [0981]The Falklands

Posted: 2012-12-24 02:33
by Mineral
it's a goose green issue. I messed up the faction loading settings. Thanks for reporting it tho!

Re: [0981]The Falklands

Posted: 2012-12-24 02:42
by Rhino
As I posted above:

[quote=""'[R-DEV"]Rhino;1846129']Ye, this is a known issue that AM didn't want to fix :p

Basically if either or Vietnam or Falklands is loaded by the client before playing the other, then it screws up the M20 and the Grease Gun because the meshes and animations are different between PR:V (Vietnam didn't update theirs with the latest ones unlike PR:F).

Only way to fix it is with a client restart, server side its fine.[/quote]

[quote="GP_MineralWouter""]it's a goose green issue. I messed up the faction loading settings. Thanks for reporting it tho![/quote]

na its just a Falklands and Vietnam issue in general since Falklands is using newer models and animations of both of these weapons.

Re: [0981]The Falklands

Posted: 2013-01-02 15:51
by Rabbit
Water speed appears to be set to high and just shakes like an epileptic at a rave. I am happy to see it's all just small bugs though :D

Re: [0981]The Falklands

Posted: 2013-01-02 16:49
by Rhino
This topic isn't for generic falklands bugs, you should be posting new topics per bug but since you have posted it, water seems fine to me (other than for low gfx users where its just a plain light blue surface) and no one else has reported this issue?

Re: [0981]The Falklands

Posted: 2013-01-02 17:23
by Rabbit
My bad, I thought it was for .981 I noticed it at the brit carrier, so I'm not sure if it is a issue on the whole level or just one that happens in the surrounding terrain zone. All my settings are on high.

Re: [0981]The Falklands

Posted: 2013-01-02 17:47
by Psyrus
[R-DEV]Rhino wrote:This topic isn't for generic falklands bugs, you should be posting new topics per bug
Might want to edit the main title of this thread then, as it's reasonably misleading in itself :)

Re: [0981]The Falklands

Posted: 2013-01-02 18:31
by Kevokpo
{ZW}C-LOKE wrote:Argentinian Officer kit, second down the list you can spawn in with:
Image
Image
Three pieces of the model do not follow with the gun when it's brought up to closer-aim the weapon.

This may or may not matter much, as it looks like either an animation or hierarchy problem (these three pieces hidden during animation?), but this was on Goose Green.
this happened to me the first time I used medic kit on goose green, after that day never happend again

Re: [0981]The Falklands

Posted: 2013-01-02 18:47
by Rhino
[R-DEV]Rhino wrote:Ye, this is a known issue that AM didn't want to fix :p

Basically if either or Vietnam, Normandy or Falklands is loaded by the client before playing the other, then it screws up the M20 and the Grease Gun because the meshes and animations are different between PR:V/PR:N and PR:F

Basically Vietnam didn't update their mod with the latest models/animations for these weapons unlike PR:F, so there is a conflict of versions after loading one before the other.

Only way to fix it is with a client restart, server side its fine.
1234567

Re: [0981]The Falklands

Posted: 2013-01-08 15:07
by kangaroo
[R-DEV]Rhino wrote:This topic isn't for generic falklands bugs, you should be posting new topics per bug but since you have posted it, water seems fine to me (other than for low gfx users where its just a plain light blue surface) and no one else has reported this issue?
well if we are talking about the water, You planes turn to Jesus and can sit on the water N of the carrier on Pr:F

Re: [0981] PR:F M20 and M3 bugged after loading PR:V or PR:N

Posted: 2013-01-08 21:03
by Rhino
What did I say in the bit you quoted? :roll:

Its a known bug anyways, side affect from having such a large map.

Going to lock this topic before more people post any more PR:F bugs in there...