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Execution of injured enemy
Posted: 2012-12-25 13:24
by Rapid12
Dear all,
I stumbled upon an interesting point regarding the mod's medic capabilities. Someone pointed out that a whole squad and more could be revived by a lone medic long after their adversaries or slayers have moved on.
This pretty much leaves a full enemy squad behind your lines even though you killed them all. So I ask the question....is there a way to execute to dead dead your enemies, thus ensuring a squad of Jesuses (happy birthday dude btw) ain't resurrected once you've moved on?
Of course you'd only be talking being able to do this at an intimately close range. Was thinking headshots, but are hit boxes responsive while a player dead but reviveable?
Re: Execution of injured enemy
Posted: 2012-12-25 13:29
by Spook
I remember we already had this topic several times like here:
https://www.realitymod.com/forum/f546-p ... unded.html
I usually use flares to burn the bodies. That makes them dead dead sometimes, but not always.
Re: Execution of injured enemy
Posted: 2012-12-25 13:34
by godfather_596
I think the devs should make it a probability kind of thing maybe 50 50 death? Or determined by where they get hit cuz you'd supposedly blow a guy's head off and then he's back up 5 seconds later. My opinion is that this needs a solution.
Re: Execution of injured enemy
Posted: 2012-12-25 14:00
by himond
I got one, I got one! YOU CAN`T REVIVE FALLEN PEOPLE, NO ONE CAN. How about that?
Re: Execution of injured enemy
Posted: 2012-12-25 14:03
by mockingbird0901
C4 does the trick afaik

Re: Execution of injured enemy
Posted: 2012-12-25 14:34
by Psyrus
Already Suggested Suggestions (***) and Disallowed Suggestions Thread wrote:THIS IS NOT A SUGGESTION THREAD. IT IS A COMPILATION OF PREVIOUSLY SUGGESTED AND NOTED SUGGESTIONS SO THAT YOU CAN CHECK HERE BEFORE POSTING A NEW TOPIC IN THE REAL SUGGESTIONS SECTION.
Killing/Finishing off wounded
Unfortunately this is just a suggestion that's already been suggested multiple times over the years.
Re: Execution of injured enemy
Posted: 2012-12-25 14:37
by ComradeHX
Imo, it should be "revivable only in 30 seconds"
Re: Execution of injured enemy
Posted: 2012-12-25 14:39
by Rapid12
It's not a suggestion, it's a request for details about methods on how to execute a reviveable dead enemy.
Incendiary is one way, not always 100% & C4 is another. Both a bit noisy don't you think?
I guess then that it isn't possible. Right, go ahead and lock then if there's only two possible ways to do it.
Re: Execution of injured enemy
Posted: 2012-12-25 14:40
by Psyrus
ComradeHX wrote:Imo, it should be "revivable only in 30 seconds"
Welcome to PR version 0.1-0.75
Rapid12 wrote:It's not a suggestion, it's a request for details about methods on how to execute a reviveable dead enemy.
Incendiary is one way, not always 100% & C4 is another. Both a bit noisy don't you think?
I guess then that it isn't possible. Right, go ahead and lock then if there's only two possible ways to do it.
Apologies, I misread your tone. Upon reading the first post again, you weren't saying that there should be more ways, merely asking if it's
currently possible
FYI large explosives will also make everyone dead-dead in their radius (tank shells, APC HEAT, 500lbs bombs, hellfires)
Re: Execution of injured enemy
Posted: 2012-12-26 00:25
by risegold8929
I remember getting dead dead through a handgrenade landing on my body. Was this luck or does it actually work?
Re: Execution of injured enemy
Posted: 2012-12-26 00:44
by ShockUnitBlack
risegold8929 wrote:I remember getting dead dead through a handgrenade landing on my body. Was this luck or does it actually work?
You can be dead-deaded by getting hit enough with any weapon. Getting stuck in a mortar barrage will generally do this.
Re: Execution of injured enemy
Posted: 2012-12-26 01:45
by Psyrus
ShockUnitBlack wrote:You can be dead-deaded by getting hit enough with any weapon. Getting stuck in a mortar barrage will generally do this.
I don't believe rifles/handguns will do it, though.
Re: Execution of injured enemy
Posted: 2012-12-26 12:01
by L4gi
Explosions make people dead dead.
Grenades, C4, HE, Hellfire, whatever. Needs to be close enough etc.
Incendiary doesnt work.
Re: Execution of injured enemy
Posted: 2012-12-26 14:02
by Navo
L4gi wrote:
Incendiary doesnt work.
It does, sometimes.
Re: Execution of injured enemy
Posted: 2012-12-26 16:16
by lgm
engineer's c4.
Posted: 2012-12-26 16:31
by Steeps
Right clicking a grenade while above their body and then running away works most of the time.
Sent from my iPhone using Tapatalk
Re: Execution of injured enemy
Posted: 2012-12-26 17:17
by Rapid12
Can we have some volunteers to test this out please?
Re: Execution of injured enemy
Posted: 2012-12-26 17:22
by Souls Of Mischief
I do not condone this, since it is against the Geneva convention. Although, pissing on the dead bodies of enemy combatants is something that I approve of. OOORRAAAAH
User infracted for useless/unhelpful post content. Anyone who quotes this post will meet the same fate.
Re: Execution of injured enemy
Posted: 2012-12-26 19:23
by Spec
I'm leaving this open because it is, in my view, not a suggestion but a question. And although I'll have you know that killing wounded enemies is not an intended feature, you are free to discuss the methods of doing so as it does not harm gameplay and might be interesting to read for players and Devs. But don't get political or off-topic, or this thread will be closed.
Re: Execution of injured enemy
Posted: 2012-12-26 19:46
by Rapid12
Thanks Spec.
I don't get this rules of engagement thing with a video game, particularly one based on realism. Do I need to point this out?....go on then. The fact there are 'rules' in war tells me that they get broken in real war, so there you go, it adds to the realism.
On the other hand, are mercy killings a breach of the whatever conventions (in real life war)?