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Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-05 15:22
by Rhino
Made your PM into a new topic so you can get feedback from our MAs, other modellers etc and others can learn from this topic :)

Anyways to start off with looks like a pretty good start, although there are a few things wrong and as you say, needs quite a bit of optimization.

The Ref your showing there looks like the correct scope (BTW can you send that one and any others I don't have to me when you get a chance) but it looks like you have it the wrong way round going off the other refs :p
If you look at this ref: http://i.imgur.com/ezGZG.jpg
You can see the "front" of the scope (not the eye bit) is right after the mount, like on your ref above on the side you have towards the front right now :p
As such, a few things need changing:
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Where the eye bit starts is fine, but the mount closest to it needs to go forwards to around the trigger and the bit where the scope starts to open out maybe coming out a little more? And the Front of the sight needs to come back to the mount, and also the front mount possibly needs to go a little more forwards?
Little Xs are for loops you can remove.

Also I know you can't tell this by any of the refs but here is the scope mount I made for the SUIT for the L1A1 that might help you with this, dunno if this one is anything like this mind you but probably is, note how the bottom lips follow the rounded edge of the base:
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One more thing is that all 1p scopes now need to be hollow like this M14 scope here:
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Just the first indent from the eye bit then a simple tube all the way to the end with separate glass bits inside should do it :D
Can give more info on the glass bits later, just do the front glass bit for now which I think we have a generic texture for iirc so don't need to UV it to the scope, but not 100% on that but will confirm when it comes to UVing.

Anyways keep it up! :D

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-05 16:57
by Rhino
In the case of the sight adjuster, for the 1p model just clip it into the model, don't weld it up.

As for your base, can't tell how it really should be due the lack of refs but here is how I made my one for the SUIT, which is just basically a metal sheet that has a few bends on it then welded to the weapon:
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Also the 1st and 2nd pic seem to be different versions. First one the scope is much higher up from the scope (which looks too high) and 2nd one looks much lower down, 2nd one looking about right (although you should flip down the rear iron sight bit) :)

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-05 21:22
by Rhino
Ah ye, I wasn't thinking about that lip bit you've modelled when I said the sight adjuster doesn't need to be welded, now it dose with that otherwise that bit is going to zfight quite badly :p

Simplest thing to do is just to do what it looks like you've already done, although pic is too small to fully tell but just put the vertexes on each side in line with the edges, then attach it to the scope, delete the faces on the scope under the sight adjustment bit then make new faces onto the new verts and providing you have placed your verts, height wise correctly it should all work out well :)
But should be modelled with a proper 3D lip bit if you haven't got it already, can't really tell from your pic since its so small so a big one would be good to check before you weld it up :)

You don't need to weld the mount to the FN FAL, although a bit of a chance of zfighting yes, its not worth it in this case, just make sure it isn't tooo thin. Also your mount I wouldn't do as you've done as the refs don't suggest that (although too small to be sure), I was more talking about the inside area, not making bits cut out of them if that makes sense. Also your lips don't look in line with the actual body yet either.
Sorta thing I'm talking about:
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Also have you given your scope wall any thickness? Looks very thin from your pic? But again, small pic, can't really tell tbh...

So ye, bigger pics please next time, can't really tell what your model looks like with just a screenshot split into 4 views :(

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-06 00:24
by Rhino
weld up the sight adjuster by removing the faces under it, then replacing them with new ones connected to the sight adjuster :)

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-06 00:27
by Rhino
ah just leave that as it is. At the angle the player views it at, the proximity to the weapon etc, isn't likley to zfight (other than in the argie main etc due to vertex wobble) and as such, its best not to weld it up, although will be for the new FN FAL series when it gets made ye, but not for this one :)

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-06 01:18
by Rabbit
This would make a great future DM rifle for milita/insurgents, seems more fitting than the ak-74 with russian optic.

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-06 01:31
by Rhino
gx wrote:This would make a great future DM rifle for milita/insurgents, seems more fitting than the ak-74 with russian optic.
That's what everyone said about the SUIT :p
Sight Unit Infantry Trilux (SUIT) - Project Reality Forums

Thing is this scope has been taken off the Argies old retired 1909 Mausers so don't think it would really fit the Militia either, but could be wrong, would have to see what the MAs said but I think its unlikely.
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Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-06 04:10
by Stealthgato
It can pass as a generic scope attached to the FAL, look at the rebels in Syria putting scopes on everything for example.

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-07 00:31
by Rhino
Kaland wrote:However, i've encountered one problem, and that is that the mount currently conflicts with the shell ejector port on the gun:/

http://i.imgur.com/3GvCH.png
Ye, looking around on google I've found an FM FAL with this rail on the top:
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Mount looks similar to this one, but without the screws:
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Can't say with any certainty that this is in any way the correct mount but its the best one we have to go off. Wouldn't make the inside of the mount, just have a box that clips though the mesh just concentrating on the outside shape since there isnt any underside parts you can see, unless it conflicts with the chamber or w/e.

Also for the rails your ones should be made like these, basically just boxes sticking out, no inside dents etc: http://i.imgur.com/wNzxG.jpg

Kaland wrote:Also unsure if this is what you mean Rhino, basically i have removed the faces on the inside of the mount so the outside is esentially plane, which think you meant by sheet
http://i.imgur.com/92EUI.png
No that wasn't what I meant, you can see that wasn't how I did the SUIT mount in this pic here since some of thous faces can be seen by the player in 1p and the others are needed for 3p: http://i.imgur.com/sdC4A.jpg

But it doesn't matter what I meant now, but before removing faces ask yourself can the player see it in 1p (including movement in the animations), and is it needed at all for 3p (even if your making a separate 3p model since you need it for baking).

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-07 07:50
by lucky.BOY
Rhino are you sure about those rails? It doesnt look like there are rails on top of the mount on any of the refs. Also i dont think there are any rails on top of Mauser 1909, which is where this scope possibly comes from.

Why not just use the Rail mount you found for general refernce on how should this type of mount for FN FAL look like, with making the top plain and just welding the scope "legs" into it?

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-07 07:56
by Rhino
Not sure one bit refs are too low rez to make out if it is a rail and no info on them either (at least not on English sites), only mount I could find on a FM FAL that looked anything like the one in the refs, although a rail is unlikely for 1982, only thing we have to go on :p

And ye, could model the same mount just without the rail, would most likely make more sense.

Re: [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]

Posted: 2013-01-07 19:20
by Rhino
As Lucky said, make the mount but make it without the rail on top since that just dosen't feel/look right for 1982 and such an old scope :p

More about zfighting here: Z-fighting - Wikipedia, the free encyclopedia

It cliping though the object isn't what makes something zfight, its how close one surface is to anouther, if its too close, it zfights, and the distance at which an object zfights ingame is veriable by how far you are away from it etc. For a 1p model you can get away with quite a lot tbh since your pretty damn close to the model and distance between the model and player is hardly going to change other than animations. 3p models on the other hand do need to be welded up much more since they will otherwise zfight loads. Best way to prevent zfighting is removing the surface under it that the near plane can zfight with by welding up the object but in the case of this mount, providing it sticks out enough too the sides, it shouldn't zfight :)
If this was our new FN FAL models then I would be more inclined to weld it up etc but since we are looking at replacing these ones since they have a lot of issues, its just not worth it.

And what is this sleep? :p