PR after BF2:PR 1.0
Posted: 2013-01-17 15:03
I was just browsing through the arma-section of the PR mod and I saw this post by [R-Dev]Epoch:
I was wondering whether this statement was meant for the future of PR:Arma or for PR in general. Since bf2 is now 7.5 years old and the playerbase probably won't grow much bigger even with the release of 1.0 (it will grow, but not to the numbers of 3-4 years ago), I understand that at some point a major shift or unavoidable death is inevitable. Attracting new players is not easy, as you can see from the many other threads on this section of the forums.
So I wanted to ask whether there were any plans concerning the future of PR that the devs wanted to share with us. Also, was the quote from Epoch above taken out of context and only meant for the arma-version of PR?
-Brez
[R-DEV]Epoch wrote:Our number one priority is to produce a stable and efficient code base upon which to develop the mod going forward. This is particularly important as we anticipate ARMA3, which clearly will be the logical development path for Project Reality.(OP)
I was wondering whether this statement was meant for the future of PR:Arma or for PR in general. Since bf2 is now 7.5 years old and the playerbase probably won't grow much bigger even with the release of 1.0 (it will grow, but not to the numbers of 3-4 years ago), I understand that at some point a major shift or unavoidable death is inevitable. Attracting new players is not easy, as you can see from the many other threads on this section of the forums.
So I wanted to ask whether there were any plans concerning the future of PR that the devs wanted to share with us. Also, was the quote from Epoch above taken out of context and only meant for the arma-version of PR?
-Brez