After testing some of the weapons in Normandy addon, I can only say: HOLY ****!
I have played every semi-realistic FPS out there, and NONE has managed to get the feeling of the weapon right besides you guys.
I have only tested few so far, but the best I like is the Colt 1911. Here is comparison video for shit & giggles(sorry for bad audio/video quality, my computer sucks)
I am looking forward to v1.0, as I heard that a lot of animations will be tuned for better!
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-19 19:17
by Stealthgato
You haven't played the right FPS's then...
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-19 19:19
by Der_Landser
Stealthgato wrote:You haven't played the right FPS's then...
I believe I played most. Which one did you have in mind?
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-19 21:01
by ShockUnitBlack
I'm pretty sure the real-life guy was not using a 1911 in that video.
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-20 07:59
by Der_Landser
ShockUnitBlack wrote:I'm pretty sure the real-life guy was not using a 1911 in that video.
No, he didn't and I never said he did.
Maybe I was not clear enough - what I was comparing is the recoil and feel of real life pistol and the one in game.
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-21 04:40
by Unhealed
Der_Landser wrote:I believe I played most. Which one did you have in mind?
Der_Landser wrote:
I have played every semi-realistic FPS out there, and NONE has managed to get the feeling of the weapon right besides you guys.
You should take a look at realistic FPS games, then.
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-21 18:43
by Der_Landser
LOL. Red orchestra is less realistic than PR. I actually own that game, and have been RO1 vet, playing the mod from around 2004, than RO1 in 2006. While the pistol operating mechanics in RO2 work better due to BF2 limitations, where you cant have +1 bullet chambered, the Tokarev animation jerking to the left and shooting with 1 hand is breaking all the immersion. Does not have that satisfying "punch" to it IMO.
And by semi-realistic I was talking about military-like games, as FPS genre is too wide.
For example, a good realistic mod is/was Infiltration for UT99. Pistols there had pretty good animations too with Receiver-like operating mechanics.
I find it funny that you appreciate the Normandy weapons the most when they are the ones that have the shittiest animations in the game. I'm working on improving them, but it's hard when the BF2 editor fucks things up
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-22 15:23
by ExeTick
they usually use 1 hand in competition shooting. and I think military is trained to use 1 hand aswell.
but you are MUCH more stable and you will most likely get a smaller spread if you use 2 hands. well IRL it is.
btw why compare 2 different pistols? 1911 vs something that looks like a 9mm pistol.
atleast I think its a 9mm because he shoot 14 rounds before he reload his pistol.
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-22 16:57
by AfterDune
Pvt.LHeureux wrote:I find it funny that you appreciate the Normandy weapons the most when they are the ones that have the shittiest animations in the game. I'm working on improving them, but it's hard when the BF2 editor fucks things up
Having shitty animations doesn't mean the weapons aren't awesome though .
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-22 22:48
by Der_Landser
Pvt.LHeureux wrote:I find it funny that you appreciate the Normandy weapons the most when they are the ones that have the shittiest animations in the game. I'm working on improving them, but it's hard when the BF2 editor fucks things up
Don't get me wrong, the reason decided to make a thread about praising Normandy addon is because it is first Colt 1911 has actually "felt" good in a game/mod. It could very well be using PR pistols animation, but coupled with Colt 1911 model and that insane sound, I was blown away.
Whole PR has amazing feel of weapon handling, FAR superior to any game/mod I have played, and I have played MANY.
ExeTick wrote:they usually use 1 hand in competition shooting. and I think
btw why compare 2 different pistols? 1911 vs something that looks like a 9mm pistol.
atleast I think its a 9mm because he shoot 14 rounds before he reload his pistol.
I am not a scientist, a firearms expert or an animator, but I still feel confident commenting that weapon animators too often oversimplify discharge animation because they neglect several actions and reactions that make muscle correction of recoil look "natural".
Let me explain in this gif:
1. Bullet "combustion" kicks the gun upward and back
2. Slide hitting end kicks the gun even more
3. Slide coming back allows for muscles to correct input
4. Slide hitting forward end + muscle overcompensating for recoil moves the gun downward
5. Muscles trying to correct nr. 4 makes the gun go up again
Reference video:
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-23 06:51
by AfterDune
I don't think a debate is needed here, guys. The man is just showing his appreciation.
Thanks Der_Landser, I'm glad you enjoy it so much!
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-23 09:39
by Der_Landser
[R-DEV]AfterDune wrote:I don't think a debate is needed here, guys. The man is just showing his appreciation.
Thanks Der_Landser, I'm glad you enjoy it so much!
I definitely enjoy it, but I had to explain why, that's why I made the gif(maybe I went overboard). Hope it's working now.
Re: Holy ****! (Weapon immersion appreciation)
Posted: 2013-01-23 11:35
by ExeTick
I just asked why he compared two different pistols thats all ^^
to me it made no sence to compare two different pistols with different caliber. but after those pictures I understood what he meant.