Page 1 of 1
[HELP] Setting up editor for pr
Posted: 2013-01-26 01:33
by Ason
I tried setting the editor up for pr mapping on my other computer, but when i try to copy the Object_client.zip and Object_server.zip into the pr_edit\objects folder I get the folders and not any additional zip files. On my main computer I got several more zip.files some of which were numbered with patch 1,2 etc, but now i only got the bf2v folders it seems...When i try to find pr objects in the editor It only shows the reminder object nthing else.
Someone knows how to fix this?
Re: [HELP] Setting up editor for pr
Posted: 2013-01-26 12:55
by Ason
4. Getting your content ready
So now we have our basic mod setup but we still need to do some work before this can be usable by the editor.
First lets get the vBF2 Objects working with it. The easiest way in the current BF2 editor version is to do this:
go to: "C:\Program Files\EA GAMES\Battlefield 2\mods\bf2" and locate the following two zip files: "Objects_client.zip" and "Objects_server.zip". One at a time, extract each to "C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\objects".
Now open: "C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\objects\"
Select all of the .zip files, right click on them and click "Extract Here". This will take some time like above, and overwrite any files it asks you to.
This is from rhinos "setting up editor for pr" guide
The problem is after i copy the 2 zip. files to pr_edit\objects and extract them I don't get any other zip files to extract, it leaves me with about 10 folders, which i believe are the vbf2 objects.
Re: [HELP] Setting up editor for pr
Posted: 2013-01-26 13:04
by Ason
Ok i solved it, I accidentaly made a copy of bf2 folder and named that pr_edit, i should of copied pr folder and named it pr_edit

Re: [HELP] Setting up editor for pr
Posted: 2013-01-26 13:26
by Onil
here's a suggestion...
Make a list of all your questions and post them all in the same thread instead of creating a new one every time you remember something new. just post on one of your previous threads instead of always creating new ones and spamming the forum. Most of your questions have been related to the same topics anyway.
I believe what the guide says is that first you duplicate your pr folder and call it pr_edit and then extract the bf2 object zips inside the pr_edit\objects\ where you still have the original PR object zips which you will extract last since some of the PR files will overwrite some of the bf2 vanilla files you have extracted.
Re: [HELP] Setting up editor for pr
Posted: 2013-01-26 20:12
by Ason
Onil wrote:here's a suggestion...
Make a list of all your questions and post them all in the same thread instead of creating a new one every time you remember something new. just post on one of your previous threads instead of always creating new ones and spamming the forum. Most of your questions have been related to the same topics anyway.
I believe what the guide says is that first you duplicate your pr folder and call it pr_edit and then extract the bf2 object zips inside the pr_edit\objects\ where you still have the original PR object zips which you will extract last since some of the PR files will overwrite some of the bf2 vanilla files you have extracted.
Yes m8, i've done a thread now in the community maps section, thanks!