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Coming back
Posted: 2013-02-02 14:45
by toshiro
Hi everyone,
I played this game a lot for like 3 years ago. Now I'm thinking about giving it a new try. Any suggestions in new stuff that I should look into or generally some hints that would smooth the transitition between then and now?
Re: Coming back
Posted: 2013-02-02 15:02
by xambone
toshiro wrote:Hi everyone,
I played this game a lot for like 3 years ago. Now I'm thinking about giving it a new try. Any suggestions in new stuff that I should look into or generally some hints that would smooth the transitition between then and now?
Get Pr Mumble 1.0 run it as admin and get a mic. That is the key.
Re: Coming back
Posted: 2013-02-02 15:08
by UsnerMc
toshiro wrote:Hi everyone,
I played this game a lot for like 3 years ago. Now I'm thinking about giving it a new try. Any suggestions in new stuff that I should look into or generally some hints that would smooth the transitition between then and now?
PR Manual also can help you out a lot!
Re: Coming back
Posted: 2013-02-02 15:58
by AfterDune
Welcome back! Enjoy the game

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Re: Coming back
Posted: 2013-02-02 16:58
by Gracler
Welcome back
3 years back that means the you have been playing 0.87 or maybe 0.9.
Some of the things that are new to you would be for example the mortars which are not too complicated to use.
- A squadleader calls for a temporary firemission with his binoculars
- you jump onto the mortar and press 4
- you press capslock to confirm the squad-marker is placed on the desired target and note the range to it at the bottom right.
- correct the "RANGE" by left+1-1right clicking the numbers, and press CALCULATE (Height is less important but if you know the map well you can guess it and your first shot will be little more accurate.
- The "ANGLE" result has to be matched with the "Barrel Elevation" by using W˄˅S
- Then Align with your compass to the target using A<>D
- Finally select weapon type 1-2 or 3 (1 is good against destroy-able objects and vehicles, 2 is good against infantry since it has a larger splash dmg radius, and 3 is just smoke that eats a lot of ammo)
- You rearm with the Rifleman kit by dropping an ammo bag anywhere within 10m radius... yes I said 10 meters you don't have to throw it into the mortar pit.
You will notice that unconventional mortars are not as accurate as the conventional army onces and they only offer you with 1 type of explosive rounds namely the onces that are good vs objects.
Don't be afraid of black-screens while being on the mortars. You wont die, you just don't have any opportunity to adjust your fire effectively.
Furthermore you will notice as a medic that you cant heal yourself with the medic-bag, but that's not a big problem since you have more field-dressings.
And don't forget to enjoy all the mini-mods like Falklands, Normandy and Vietnam that are now part of the map-rotations
Re: Coming back
Posted: 2013-02-03 16:29
by doop-de-doo
Commander has a UAV with lase capability

Re: Coming back
Posted: 2013-02-03 22:51
by Rico
Also back after about a year and a half off since moving abroad. The mumble improvements are the biggest factor, just dont forget to start it as admin as that had me scratching my head for a while.
Posted: 2013-02-03 23:21
by L4gi
Eyyyy, Rico! Good thing to see you back, although I already told ya ingame.
