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Change Static Vegetation to Overgrowth

Posted: 2013-02-13 18:37
by 0utlaw
Well Ive been creating the overgrowth shadowmaps for some of my maps. Unfortunately I have placed a few static vegetation in selected areas that obviously will not be affected by the overgrowth shadowmaps since those are static. Now i know how to change overgrowth into static vegetation. However, I am trying to now change a few static vegetation to overgrowth so those would be properly shadowmapped as well. Ive looked into the overgrowth files and suspect this has to do with the overgrowthcollision.con, but im not sure what all the values in that file are for. Does anyone know of a possible solution on how i can achieve this? thanks.

Re: Change Static Vegetation to Overgrowth

Posted: 2013-02-14 00:43
by AFsoccer
Have you tried to create the overgrowthshadowmap to see if it picks up the static overgrowth? The reason I ask is even though the hand-placed trees might not be part of your OG layer, they still have the box checked in the tweaker bar that tells the editor that they are overgrowth... so it might work without you having to do anything special.

I've never seen this question come up, so I'm not sure, but it's worth giving a try.

Re: Change Static Vegetation to Overgrowth

Posted: 2013-02-14 00:47
by Rudd
I recall Dr Rank telling me that the objects that are enabled as overgrowth will still be affected, but not in the editor.

Re: Change Static Vegetation to Overgrowth

Posted: 2013-02-14 00:54
by 0utlaw
ive tried but as rudd stated not in the editor. ill try loading ingame to see if those static did get rendered.
i appreciate the feedback guys and will post the ingame results, thanks.

Re: Change Static Vegetation to Overgrowth

Posted: 2013-03-11 23:01
by 0utlaw
the static veg does get shadows by the overgrowth shadow map in game.. this just doesnt show within editor. thanks for the help fellas.