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Triggerables
Posted: 2013-02-15 14:09
by Dogbox
I've modded for BF2 once and I remember how much fun I had playing around with the "Triggerables" function while creating maps. I was able to make openable doors which could be "triggered" to open or close at will by either shooting or pressing a certain button like "E". And create secret bases that completely opened the ground to the base and some other neat stuff like traps and elevators.
Why doesn't PR utilize this somehow? I know the PR developers must know about it.
This is just something I've been wondering about for some time.
Regards
Re: Triggerables
Posted: 2013-02-15 15:20
by K4on
Haha, there are quite some of those mentioned secrets ingame. Seems you just haven't found 'em yet

My latest favourite "secret place" is on Ia Drang for example

Re: Triggerables
Posted: 2013-02-15 15:49
by Sgt. Mahi
Triggerables are too buggy apparantly. May also lead to rubberbanding but I'm not sure.
Re: Triggerables
Posted: 2013-02-15 15:57
by Pronck
Show me one of those trigferables please

Re: Triggerables
Posted: 2013-02-15 17:45
by ghostfool84
On Vadso there is that triggerable elevator at dam flag for example ..or the bunker doors at Barracuda (PLA Base) that open when someone moves near the trigger.
edit: and OP Ghosttrain, you can open a door in the tunnels with a trigger
Re: Triggerables
Posted: 2013-02-15 18:50
by qs-racer
Also Silent Eagle Rocket silo bunker

Re: Triggerables
Posted: 2013-02-15 19:15
by Rhino
Basically waay to buggy and isn't much you can do with them. I did a lot of the initial experiment work and written tuts on them but at the end of the day, they are simply not worth it.
http://www.bfeditor.org/forums/index.ph ... opic=11136
If you could have dest triggerables, it might be a different story as then we could do more work with doors but as it stands, you can only have a dest door, or a triggerable door, not both...
They are also a total b*tch to setup.
Re: Triggerables
Posted: 2013-02-16 21:50
by Dogbox
Thanks for all the posts! They're all so interesting! Will look out for those mentioned on the map next time
EDIT: Oh yes Rhino, I remember how to use the triggerables because of that tutorial of yours. Excellent tutorial man. Thanks for sharing that information to communities.
Re: Triggerables
Posted: 2013-02-16 21:59
by strima
It would end up like L4D2 where four people are trying to get out of the safe room at the same time and just get the door slammed in their faces...
