GP_MineralWouter wrote:the day cia disables VOIP will be a good day
good mindset and good rules. Good luck!
We can't disable voip until Mumble is a surefire method of communication. Until 1.0 we cant do very much.
[quote=""'[R-CON"]Psyrus;1867688']Is it meant to be no squads @ 2:30 or 1:30?[/quote]
Actually, its meant to be 2:30 when the start timer is 4 minutes. We can't do it, and many other cool things, unless we password the server.
BTW it is supposed to be 1:30 without a password.
[quote="sweedensniiperr""]Looks good if there's strict admins enforcing the rules. But what about following orders?[/quote]
I'm not sure what you mean. Explain.
B.Pronk(NL) wrote:Anyway , the rules say you can't lock your squad at all. I find this very irritating , because it basically means that you will get 6 man CAS squads since people will keep on joining your squad because you can't lock it. And even if you kick them they'll come back. I find the rules on Kokan and Hookers about this better , at least if you didn't change them.
So maybe it's an idea to check the rules for things that could be better.
If you have a problem with a person, report them.
'[R-CON wrote:Psyrus;1867733']Actually the Australian BigD server has/had the same rule, and it worked really well, at least when I played there. Remember, each time you get kicked from a squad and have to rejoin, you lose your ability to get special kits [not only spawn-screen kits, but also no requests for 2 minutes] so players learn quickly that it's a privilege being in the squad, not a right. It also means that you're far less likely to end up with 3x2man locked squads who are decidedly useless. At least, that was my experience with it.
The 3 squads of 2 is one of the reasons why we dont want want locked squads. That plus the 1 minute timer isnt very forgiving when you need to get sorted out.
Also, we are trying for mostly infantry maps because the gameplay is far more concentrated. Last night I had the most fun round of Silent eagle that I have had in such a long time because it wasn't just 1 squad of infantry on each team waiting to die from heavy assets.
Oh man, we were flanking, suppressing, coordination was through the roof and we didn't have any deutschebags waiting at main for their assets. It was pure, concentrated fun.
And Im sorry if.I didn't get to everyones points, im on my phone.
We're trying again today, we hope to see the community there.