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]CIA[ Projekt Indigo (North America)

Posted: 2013-02-21 23:26
by Acemantura
]CIA[ Projekt Indigo
Server Name: ]CIA[ Projekt Indigo

Server Size: 64 until 1.0

Server Location: Kansas City, Missouri, United States

Map Rotation: All Maps, preferential to Infantry layers

Server Admin(s): Acemantura,

Smart Balance: Enabled with 2 player threshold

Battlerecorder: Disabled, but coming soon

BF2 VOIP: Enabled

Log streaming: Yes PBBans and GGC
Image

GGC (96714) Project Indigo

Team Kill Auto Kick/Ban: no

Squadless Kick: enabled (1 MINUTE!!!)

Reserved Slots: None yet, but we might soon, only for admins)

High Ping Kick: Never

Ban Appeals Forum Link: Choose "Project Indigo Ban Appeal"

TeamSpeak/Ventrillo/Mumble Server: Mumble Mandatory
[url=ts3server://74.91.30.42]]CIA[ Teamspeak, Join Projekt Indigo[/url]

Admin Xfire: SyntheticCoyote, Acemantura, FatalWaffles

Server Website: CIAGaming.org/Indigo

Server Rules: ]CIA[ Projekt Indigo Rules

Posted: 2013-02-22 01:27
by L4gi
Sooo many rules...

Regardless, good luck with your second server! Will it be hosted on the same box as the other CIA server?

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 01:30
by FatalWaffles
Yes, its hosted on the same box.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 04:04
by SyntheticCoyote
The rules are meant to enforce teamwork based gameplay. That is the point.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 04:23
by Acemantura
L4gi wrote:Sooo many rules...

Regardless, good luck with your second server! Will it be hosted on the same box as the other CIA server?
The rules are a work in progress.

What is there is a rough draft of what our admins wanted from this server.

We will be whittling them down as we go.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 11:16
by Pronck
Why mostly infantry layers?

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 11:26
by Mineral
the day cia disables VOIP will be a good day :D


good mindset and good rules. Good luck!

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 11:28
by Psyrus
Is it meant to be no squads @ 2:30 or 1:30?

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 11:52
by sweedensniiperr
Looks good if there's strict admins enforcing the rules. But what about following orders?

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 12:16
by Souls Of Mischief
GP_MineralWouter wrote:the day cia disables VOIP will be a good day :D


good mindset and good rules. Good luck!
No, it'll be a shitty day.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 12:20
by Pronck
Souls Of Mischief wrote:No, it'll be a shitty day.
Wow I didn't knew there were still people who believe that BF2:VOIP is better than PR:Mumble :shock: .

Anyway , the rules say you can't lock your squad at all. I find this very irritating , because it basically means that you will get 6 man CAS squads since people will keep on joining your squad because you can't lock it. And even if you kick them they'll come back. I find the rules on Kokan and Hookers about this better , at least if you didn't change them.

So maybe it's an idea to check the rules for things that could be better.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 12:24
by nAyo
Good luck with it!

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 13:10
by sweedensniiperr
B.Pronk(NL) wrote:because it basically means that you will get 6 man CAS squads since people will keep on joining your squad because you can't lock it. And even if you kick them they'll come back.
Rule 1.e wrote:Squad up, no lone wolves, play with your team
If admins are strict I don't see a problem.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 13:15
by Souls Of Mischief
B.Pronk(NL) wrote:Wow I didn't knew there were still people who believe that BF2:VOIP is better than PR:Mumble :shock: .
When did I say that? That's right, I didn't.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 13:29
by Psyrus
B.Pronk(NL) wrote:Anyway , the rules say you can't lock your squad at all. I find this very irritating , because it basically means that you will get 6 man CAS squads since people will keep on joining your squad because you can't lock it. And even if you kick them they'll come back. I find the rules on Kokan and Hookers about this better , at least if you didn't change them.

So maybe it's an idea to check the rules for things that could be better.
Actually the Australian BigD server has/had the same rule, and it worked really well, at least when I played there. Remember, each time you get kicked from a squad and have to rejoin, you lose your ability to get special kits [not only spawn-screen kits, but also no requests for 2 minutes] so players learn quickly that it's a privilege being in the squad, not a right. It also means that you're far less likely to end up with 3x2man locked squads who are decidedly useless. At least, that was my experience with it.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 14:28
by Acemantura
GP_MineralWouter wrote:the day cia disables VOIP will be a good day :D

good mindset and good rules. Good luck!
We can't disable voip until Mumble is a surefire method of communication. Until 1.0 we cant do very much.

[quote=""'[R-CON"]Psyrus;1867688']Is it meant to be no squads @ 2:30 or 1:30?[/quote]
Actually, its meant to be 2:30 when the start timer is 4 minutes. We can't do it, and many other cool things, unless we password the server.

BTW it is supposed to be 1:30 without a password.

[quote="sweedensniiperr""]Looks good if there's strict admins enforcing the rules. But what about following orders?[/quote]
I'm not sure what you mean. Explain.
B.Pronk(NL) wrote:Anyway , the rules say you can't lock your squad at all. I find this very irritating , because it basically means that you will get 6 man CAS squads since people will keep on joining your squad because you can't lock it. And even if you kick them they'll come back. I find the rules on Kokan and Hookers about this better , at least if you didn't change them.

So maybe it's an idea to check the rules for things that could be better.
If you have a problem with a person, report them.
'[R-CON wrote:Psyrus;1867733']Actually the Australian BigD server has/had the same rule, and it worked really well, at least when I played there. Remember, each time you get kicked from a squad and have to rejoin, you lose your ability to get special kits [not only spawn-screen kits, but also no requests for 2 minutes] so players learn quickly that it's a privilege being in the squad, not a right. It also means that you're far less likely to end up with 3x2man locked squads who are decidedly useless. At least, that was my experience with it.
The 3 squads of 2 is one of the reasons why we dont want want locked squads. That plus the 1 minute timer isnt very forgiving when you need to get sorted out.

Also, we are trying for mostly infantry maps because the gameplay is far more concentrated. Last night I had the most fun round of Silent eagle that I have had in such a long time because it wasn't just 1 squad of infantry on each team waiting to die from heavy assets.

Oh man, we were flanking, suppressing, coordination was through the roof and we didn't have any deutschebags waiting at main for their assets. It was pure, concentrated fun.

And Im sorry if.I didn't get to everyones points, im on my phone.

We're trying again today, we hope to see the community there.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 16:15
by Anderson29
Acemantura wrote:
Also, we are trying for mostly infantry maps because the gameplay is far more concentrated. Last night I had the most fun round of Silent eagle that I have had in such a long time because it wasn't just 1 squad of infantry on each team waiting to die from heavy assets.

Oh man, we were flanking, suppressing, coordination was through the roof and we didn't have any deutschebags waiting at main for their assets. It was pure, concentrated fun.
man, i have been asking for this for a long time......great idea....hell the infantry layers still get trans trucks, humves, trans helos and in some cases i think they get apcs.....i dont see why this didnt catch on earlier. this might make me neglect my school work.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 16:35
by Acemantura
:)

Smiles all around

Cheers, we hope to see you tonight.

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 17:32
by sweedensniiperr
Acemantura wrote:Explain.
Will there be a rule about following orders?

Re: ]CIA[ Projekt Indigo (North America)

Posted: 2013-02-22 18:40
by Acemantura
sweedensniiperr wrote:Will there be a rule about following orders?
Currently it is only implicit.

I will update the rules later today (even though I already did not 20 minutes ago) to reflect the explicit nature of the chain of command.