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[Help] BF2 Editor Destobject Counter?
Posted: 2013-02-24 11:02
by Elirah
Due we should keep the destroyable objects below 350 on any map, my question is:
Is there a destroyable object counter in the editor itself?
How can I see how many "dest's" I got on the map?
Couldn't find anything about that, or my research was bad at all.
Grettings
Re: [Help] BF2 Editor Destobject Counter?
Posted: 2013-02-24 11:09
by rodrigoma
in the bottom bar of the editor to the right a bit there should be a "Level info" or something , there you can find the number of dest objects, unique objects, object count etc.A
And I can be corrected but I think you should keep your destroyable count as low as 250 as possible
Re: [Help] BF2 Editor Destobject Counter?
Posted: 2013-02-24 11:27
by Rhino
Re: [Help] BF2 Editor Destobject Counter?
Posted: 2013-02-24 12:09
by Elirah
https://www.realitymod.com/forum/f354-c ... lines.html
KEEP DESTROYABLE OBJECT COUNT BELOW 350! Only place destroyable objects that will have a meaningful impact on gameplay, do not place destroyables like that chinese porcelan, destroyable wood crates, etc. Rather, try to put things that affect gameplay like destroyable doors, bridges, etc. Large destroyable object counts is a major contributor to server crashes. If you submit a map with higher than 350 destroyable count, you will be asked to reduce this to <350.
Is this outdated?
Below 350 doesnt mean 250 ?

Re: [Help] BF2 Editor Destobject Counter?
Posted: 2013-02-24 12:13
by Rhino
Well technically its keeping your networkable count below 1023 which dest objects, among other things like vehicles, add to the networkable count of a map.
350 is more of a rough guide to how many you can have on your map but really, your dest object count should be as low as you possibly can make it.
Re: [Help] BF2 Editor Destobject Counter?
Posted: 2013-02-24 12:19
by Elirah
Then another question: Is there any way of making the village building from kashan non-destroyable? I looked on kashan how they are named, so I took them from kashan, however, i dont mind if the buildings wouldnt be destroyable. Those buildings are simply awesome, thats why I liked to pick them. However, due I currently dont have a computer that can run the editor, I cant check for a good alternative for those buildings (and i cant think of them being non destroyable on any map)...
Re: [Help] BF2 Editor Destobject Counter?
Posted: 2013-02-24 12:23
by SShadowFox
Some of them have the "_nondest" suffix, check it out.
Re: [Help] BF2 Editor Destobject Counter?
Posted: 2013-02-24 12:27
by Elirah
Thanks all for the very fast help

Gonna check those _nondest out.
Cheers everyone

Re: [Help] BF2 Editor Destobject Counter?
Posted: 2013-02-24 12:44
by Rhino
Ye, there currently aren't any dest versions of this but there are some in v1.0 or can be made very easily if there isn't, although they will just be recoded to be non-dest instead of actually fully removing the wreck model which is a small issue in terms of performance but providing you only give the wreck lods a 8x8px LM it isn't too bad, but not as good performance as the building would be re-exported without the wreck models.