Tales from the Front - K4on's WIP
Posted: 2013-02-28 20:55
In this thread I will be posting videos showing some of my developing progress.
The videos here are made quick and without proper editing, so not worth to get posted for a devblog.
Some of the features are just concepts, doesn't mean they will be to 100% integrated in 1.0 like that.
05.01.2013
Some more stuff which will most probably not go into PR:BF2 (read youtube description)
A-10 Engine Failure Test
02.01.2014:
Time to show some small updates again...
RPG-7 Deviation Update
Mine Update
30.07.2013:
Have you ever tried to revive people in even very shallow water? Didn't work?
Well, wait for PR 1.0!
A nice side effect of our new ragdolls
20.07.2013
Some small Projectile Updates:
27.06.2013
BMP2:
Note: this video was early WIP and is like 4 months old already.
So don't be afraid of any bugs you might notice in that video.
We have some more variants of the BMP2, speaking of grenade launchers, ATGMs, ect.
So we have a bigger pool of APCs we can choose from when it comes down to gameplay balancing.
More info in the video description on youtube...
24.06.2013
Resuscitate Improvement
Medics have gained more musclepower during the combat and can push bodies a bit better than in the current version,
which should help in case a wounded soldier is stuck.
01.06.2013
chopper test:
this is what 1.0 will kinda look like.
The video shows early WIP about how choppers might react when reached a critical state.
Devblog/cast with more explanation might follow.
07.04.2013
Defusing Grenadetraps
14.03.2013
zastava for taliban
(windshield got fixed already)
28.02.2013
starting with a physics test:
the physics run on a local server with quite some performance drop.
however a bf2 server cant handle 2,3 explosions of such kind at the same time, otherwise it crashes.
so not gonna happen for pr =/
The videos here are made quick and without proper editing, so not worth to get posted for a devblog.
Some of the features are just concepts, doesn't mean they will be to 100% integrated in 1.0 like that.
05.01.2013
Some more stuff which will most probably not go into PR:BF2 (read youtube description)
A-10 Engine Failure Test
02.01.2014:
Time to show some small updates again...
RPG-7 Deviation Update
Mine Update
30.07.2013:
Have you ever tried to revive people in even very shallow water? Didn't work?
Well, wait for PR 1.0!
A nice side effect of our new ragdolls
20.07.2013
Some small Projectile Updates:
27.06.2013
BMP2:
Note: this video was early WIP and is like 4 months old already.
So don't be afraid of any bugs you might notice in that video.
We have some more variants of the BMP2, speaking of grenade launchers, ATGMs, ect.
So we have a bigger pool of APCs we can choose from when it comes down to gameplay balancing.
More info in the video description on youtube...
24.06.2013
Resuscitate Improvement
Medics have gained more musclepower during the combat and can push bodies a bit better than in the current version,
which should help in case a wounded soldier is stuck.
01.06.2013
chopper test:
this is what 1.0 will kinda look like.
The video shows early WIP about how choppers might react when reached a critical state.
Devblog/cast with more explanation might follow.
07.04.2013
Defusing Grenadetraps
14.03.2013
zastava for taliban
(windshield got fixed already)
28.02.2013
starting with a physics test:
the physics run on a local server with quite some performance drop.
however a bf2 server cant handle 2,3 explosions of such kind at the same time, otherwise it crashes.
so not gonna happen for pr =/
