New Deviation - small request
Posted: 2013-03-01 21:38
Hi!
I hope you don't mind if I put up a completely new thread for such a small request. I don't want to suggest or change anything concerning how deviation works. I just saw in the gameplay video that sometimes you hit where you aim right after stopping, and sometimes you are lying around and shoot but miss. At least that's how it looked like in the video.
Once the deviation system is set to its final stage (= finished working on it), can you post a video where you have some kind of crosshair indicator or something like that, and run, jump, prone and camp through a map, so we can see how it actually works? Perhaps even for different weapons?
I think this would be only fair, as usually you feel how good your aiming is and you know how likely you will hit something, but in PR you get no feedback regarding this. So give us a video to show it, next to the fact that I would find it most interesting to see how it works, simply from a "technical" point of view, not only from "performance maximizing" view. You know what I mean, "now THAT's how deviation is working - interesting!".

I hope you don't mind if I put up a completely new thread for such a small request. I don't want to suggest or change anything concerning how deviation works. I just saw in the gameplay video that sometimes you hit where you aim right after stopping, and sometimes you are lying around and shoot but miss. At least that's how it looked like in the video.
Once the deviation system is set to its final stage (= finished working on it), can you post a video where you have some kind of crosshair indicator or something like that, and run, jump, prone and camp through a map, so we can see how it actually works? Perhaps even for different weapons?
I think this would be only fair, as usually you feel how good your aiming is and you know how likely you will hit something, but in PR you get no feedback regarding this. So give us a video to show it, next to the fact that I would find it most interesting to see how it works, simply from a "technical" point of view, not only from "performance maximizing" view. You know what I mean, "now THAT's how deviation is working - interesting!".