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[Request] Modders for PR-Z

Posted: 2013-03-02 21:22
by Onil
Hello,

We are looking for some more people interested in modding for the PR-Z minimod.

You can find a change-log and all extra information about this project on the following link: https://www.realitymod.com/forum/f388-pr-bf2-community-modding/116577-project-survival-games-pr-z.html

A small intro on the project and on our progress:

After the first Survival Games Event ended and was considered successful by both admins and players, we have been working on improving it for the next event. Some players requested that this should be a regular event, like once a month or every two weeks. We will be having some beta tests to fully test the new build before the next event is organized.

As it was explained in the main project thread, the SGE was the main objective of this project, with the addiction of the zombies and some more features as an extra, to be developed if possible and if the initial feedback was good. So basically the first SGE served as a test for the gameplay that would be further developed into the PR-Z minimod.

While the SGE is about 95% finished, the PR-Z is only about 25% completed. For PR-Z to be developed we need more help. Here's our current team and the list of contributors:

Project Team:

- Project Lead: Onil - Project Managing, Concepts, Coding, Custom Textures/Icons, Map Audits
- Python Coder: Hjid - Coding and Debugging (Pure Awesomeness!!)
- BF2 Coder: M42 Zwilling - Weapon & Vehicle Coding (Great Dedication!!)
- BF"/Python Coder: Mats391 Coding all sorts of crazy ideas (Recent Re-enforcement :D )

Project Contributors:

- Animator: Pvt.LHeureux - 1p Animations
- Exporter: dodek96_pl - Bundledmesh Exporting
- Mapper: [R-DEV]Vapoman - Map Tweaks
- Coder: Hawker - Control Panel
- Video: [R-CON]Lordas - PR:Z Trailer and 3d Renders

Extra Credits:

- Lt. Nomad (BFSP Forum) - Crossbow & Arrow Meshes
- EnemySniper (BFSP Forum) - Crossbow Animations
- [R-DEV]Spush - Clothes Textures

Special Thanks:

[3dAC]Blip2 - Server Hosting
[R-CON]Rodrigoma - Map Tweaks
[R-DEV]BloodyDeed - Debugging/Code Advisor & Server Hosting
[R-DEV]Afterdune - Debugging/Code Advisor
[R-DEV]AFSoccer - AASv4 Advisor


We are in need of a 3rd person animator and an exporter (re-exporting). We could also use a a mapper for audits/map adaptations and a modeller. Even if you don't have much time, the smallest of help is still appreciated.

If you are interested in helping out, please PM or post in this thread.

regards,

Onil

Re: [Request] Modders for PR-Z

Posted: 2013-03-02 22:28
by pr|Zer0
on map stuff I can give ya a hand.

Re: [Request] Modders for PR-Z

Posted: 2013-03-02 22:55
by milosv123344
If you need a guy for audio stuff (weapon sounds, hit sounds, walking sounds) or anything of the sort, im your guy.

Re: [Request] Modders for PR-Z

Posted: 2013-03-03 15:56
by Onil
Thank you for your replies. You will be PM'ed if we need something in your areas of expertise.

Feel free to contact me on xfire or TS (3dac.co) if you would like more information about the project.

Re: [Request] Modders for PR-Z

Posted: 2013-03-03 16:27
by tankninja1
I'm working on a map now might be able to adapt it for a PR-Z version.

https://www.realitymod.com/forum/f354-community-maps/114674-map-western-new-york-2km-wip.html

It's a long way from being done but I'm just starting to crate level stuff.

Re: [Request] Modders for PR-Z

Posted: 2013-03-06 14:44
by Onil
Thanks for the offer but that is something that can only be considered once the map is near completion.

Anyone else interested in helping out?

Re: [Request] Modders for PR-Z

Posted: 2013-03-06 19:11
by waldov
Sorry i cant help but you could always ask the few omnicide guys. i found a thread of theres talking about making a new update here: Omnicide... Oh yes! Give it to me!
You could try getting them onboard a bigger thing and get some omnicide tectures and stuff.

Re: [Request] Modders for PR-Z

Posted: 2013-03-06 20:07
by Onil
I did try and contact them before.

They are developing their new release for the Omnicide mod and we're developing a PR-Z minimod, meaning that it is made for PR, using PR as the base mod.

We don't need their textures, we only need more modders to develop what we have planned, and I doubt they would agree on giving up on the own mod to join this minimod's team.

Re: [Request] Modders for PR-Z

Posted: 2013-03-24 15:57
by Onil
bump, still looking for some help for this project.

Re: [Request] Modders for PR-Z

Posted: 2013-10-20 11:21
by Onil
Still looking for some help, specially in terms of re-exporting some of the PR weapons as drop kit geometries.

We can also use some testers to help test and develop small tasks.

Re: [Request] Modders for PR-Z

Posted: 2013-10-21 21:30
by Onil
Here's the current list of tasks:

High Priority:

- Re-exporting Iron Sight Nagant as Drop Kit Geometry (Flip&Raise) - DONE
- Re-exporting Small TNT as Drop Kit Geometry (Raise) - DONE
- Re-exporting MP5 as Drop Kit Geometry (Flip&Raise) - DONE

Medium Priority:

- Small Re-texture of the VW Beetle - DONE
- Small Re-texture of the Zastava Van
- Re-exporting Iron Sight M14 Wood as Drop Kit Geometry (Flip&Raise) - DONE
- Re-exporting Repair Tools (old Wrench) as Drop Kit Geometry (Flip&Raise) - DONE

Low Priority:

- Re-exporting most of the Drop Kit Geometries that are already in game, changed in 1.0 (Flip&Raise) - DONE
- Re-texture of the MKII Scout Plane
- Small Re-texture of one of the logistic trucks

There are also a few small tasks that are mostly in supporting the current members of the team by looking at some images and data and passing it on through TS when needed.

Re: [Request] Modders for PR-Z

Posted: 2013-11-21 17:16
by Onil
We are still looking for some help with this project.

No experience needed. We will help you learn what you need.

We also need more dedicated testers.