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Flares don't drop away from aircraft fast enough

Posted: 2013-03-09 21:29
by CanuckCommander
Flares in 0.981 retains too much forward momentum from the aircraft, so they dont' actually fall AWAY from the aircraft, causing missiles to still detonate and damage the vehicle. This is not too much of a problem for jets because they move so fast, but for slower planes and helicopters it is a huge problem since hitting a flare and hitting the vehicle in PR is pretty much the same due to the proximity fuses of missiles. For example, a lot of times flares of helicopters would fly alongside the aircraft during a dive. Also, this physical behavior of flares makes turning away from missiles really difficult as the flares follow you, leading the missile towards you instead of away.

Notice how much the flares on this F18 lose momentum as soon as they are popped.

http://www.liveleak.com/view?i=d21_1362803588

EDIT,

Also, referencing the video I posted and the one from below, the ROF and flare count for both jets and choppers need to be greatly increased. Currently, there's no way to emergency dump flares for jets and choppers, and there's no way to drop single flares for choppers.

Re: Flares don't drop away from aircraft fast enough

Posted: 2013-03-10 23:00
by |pr|kruemeltee
Good point, dont know if its possible with the engine though.

Helicopter Flare - YouTube

Re: Flares don't drop away from aircraft fast enough

Posted: 2013-03-11 20:32
by spirit03
|pr|kruemeltee wrote:Good point, dont know if its possible with the engine though.

Helicopter Flare - YouTube
It is. Drag can be one of the possibilities. I've tested it and it looks amazing, especially when you include progressive drag - it is called dragfactor or something similar, so object slows down every once in a while. Devs should definitely give it a go.

Re: Flares don't drop away from aircraft fast enough

Posted: 2013-03-11 21:12
by zombie-yellow
spirit03 wrote:It is. Drag can be one of the possibilities. I've tested it and it looks amazing, especially when you include progressive drag - it is called dragfactor or something similar, so object slows down every once in a while. Devs should definitely give it a go.
Could you show a video ? :D

Re: Flares don't drop away from aircraft fast enough

Posted: 2013-03-16 21:51
by Inspektura43
Found an interesting video :razz:


Re: Flares don't drop away from aircraft fast enough

Posted: 2013-03-17 13:16
by spirit03
Inspektura43 wrote:Found an interesting video :razz:

Yes it is my video. Flare object wasn't changed itself, just the effect. I edited AC130 flare dispense around a year ago - I wish I had video to show you. I made them dispense quickly and then slow down until they just fall vertically for some time. It looked perfect :mrgreen: