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Aircraft Visual Distance
Posted: 2013-04-02 16:33
by Bluedrake42
The visual distance limit for CAS is driving me crazy
I don't know if there's some kind of solution... but either way... its still annoying
Is it possible to have aircraft render farther out? Independent of all other vehicles and terrain?
Re: Aircraft Visual Distance
Posted: 2013-04-02 17:18
by paul161616
are you suggesting making the VD for the pilot greater or being able to see the jet from another persons perspective sooner, or both?
Re: Aircraft Visual Distance
Posted: 2013-04-02 18:37
by smgunsftw
I think he's talking about increasing the distance people on the ground can see aircraft like Jets and Choppers. I have heard the devs were planning to reduce the maximum height of helicopters and jets in 1.0 to make gameplay more balanced.
Re: Aircraft Visual Distance
Posted: 2013-04-02 18:39
by SANGUE-RUIM
iam affraid its not possible, that'd be very glitchy (in graphics)
Re: Aircraft Visual Distance
Posted: 2013-04-02 18:44
by Rudd
I remember Combined arms messed around with having radar signatures viewable beyond the map fog...not sure if it was VD based or not tbh. Perhaps there is something that can be done there.
Re: Aircraft Visual Distance
Posted: 2013-04-02 19:20
by Not_able_to_kill
The overall flying jets thing in PR is a pain in the map, atleast for me.
The maps are simply too small, the jets go too fast from one side to the other and you constantly keep turning around, which is an even bigger pain in the *** when you're using a mouse.
Re: Aircraft Visual Distance
Posted: 2013-04-02 19:34
by Moszeusz6Pl
I was also looking into making heat signatures showing beyond VD, but this require making another weapon, but it can see targets far beyond VD. I will look more into implementing this concept after 1.0
Re: Aircraft Visual Distance
Posted: 2013-04-02 19:43
by Tarranauha200
I think he ment increasing view distance for people in jets so they can see further away.
Re: Aircraft Visual Distance
Posted: 2013-04-02 21:42
by saXoni
Judging by his two last questions and a bit of common sense I'm sure he's asking for the opposite; to be able to see the jets and helicopters from a greater distance than what it is now.
Re: Aircraft Visual Distance
Posted: 2013-04-03 02:11
by PricelineNegotiator
If anything Aircraft should be able to lock onto ground targets from a further distance than just visual range. It's a bit annoying that you have a 1.5 second window on any map to come down out of the clouds and lock onto your target and fire and dispense flares and try to evade AA every single time.
Re: Aircraft Visual Distance
Posted: 2013-04-03 09:18
by Moszeusz6Pl
If CAS aircrafts could look on ground targets from further distamces, then it could attack it without any risk, if enemy aircrafts are down. This would led to increasing ground AAs lock distance, so there would be the same risk of getting shoot down, but aircrafts wouldn't see ground, and ground troops wouldn't even saw aircraft, that is drooping bombs on them.
Re: Aircraft Visual Distance
Posted: 2013-04-03 11:15
by [F|H]Zackyx
I think the devs should increase view distance in Attack chopper and increase the lock distance for AAs and give to all jet a Flir pod like the mirage in falkland minimod with a huge view distance like the commander UAV. The jets will be realy week when the pilot switch to the pod view because they have no controll over the plane, the actual system is prety shit for dropping bombs you need to fly low and dive towards enemy target who is lazed instead of making a fly by and dropping your bomb in level fligh like in real life for modern jets
Re: Aircraft Visual Distance
Posted: 2013-04-03 12:27
by Maj.Osama
what about INS. maps , it will be soo unblanced where you have thermal and you would be able to see the enemy AA or car while they cant see you ..
i know it happen IRL but the mod is not perfect .
Re: Aircraft Visual Distance
Posted: 2013-04-03 14:47
by [F|H]Zackyx
Maj.Osama wrote:what about INS. maps , it will be soo unblanced where you have thermal and you would be able to see the enemy AA or car while they cant see you ..
i know it happen IRL but the mod is not perfect .
There is no jet in INS maps , and the kiowa / huey fire hydra and 50 cal no guided weapons no problems at all.
Jet and attack choper should have the ability to engage targets beyond manpad capability. And for INS there is no problem you cant hit shit with hydras after 500m and then you could give the INS ZPU-2/ 4 techi and kiowas will be able to serv their real purpose scout heli.
Re: Aircraft Visual Distance
Posted: 2013-04-03 15:11
by Sgt. Mahi
'[F|H wrote:Zackyx;1881517']Jet and attack choper should have the ability to engage targets beyond manpad capability...
They already have...
Re: Aircraft Visual Distance
Posted: 2013-04-03 15:39
by Inspektura43
'[F|H wrote:Zackyx;1881435']I think the devs should increase view distance in Attack chopper and increase the lock distance for AAs and give to all jet a Flir pod like the mirage in falkland minimod with a huge view distance like the commander UAV. The jets will be realy week when the pilot switch to the pod view because they have no controll over the plane, the actual system is prety shit for dropping bombs you need to fly low and dive towards enemy target who is lazed instead of making a fly by and dropping your bomb in level fligh like in real life for modern jets
You can easily dive straight into the laze from like 3000m and then drop the bomb once you see the ground (1500-1800m?).Once you start pulling up you will be already far away from the AAs range
Re: Aircraft Visual Distance
Posted: 2013-04-03 16:48
by Murphy
So there seems to be two differing views on the OPs intents.
If in fact he wants to enable the pilots to see and engage targets further then visual distance Bluedrake has been playing too much DCS

CAS currently has the ability to circumvent ground AA, providing further stand off distance will only make them "more OP" even if you allow AA emplacements and manpads to reach out further the aircraft will always have situational advantage. It would allow the pilot to drop bombs and quickly leave the effective range of AA without even being seen by the target, even in the current state AA is at a situational awareness disadvantage and the ease at which pilots can hit a laze often bests AAVs as is stands.
If Bluedrake wants everything to render further I would totally love to see that, if it is at all possible it would really just make the distances between air and ground forces further to no other effect then to make it look cooler.
Or maybe I misunderstood entirely.....
Re: Aircraft Visual Distance
Posted: 2013-04-03 17:33
by mat552
In the name of realism of tactics as opposed to realism of design, it might be wise to investigate lowering the ranges of AA, the speeds of aircraft, and the relative power of the munitions those aircraft carry. Allowing planes to more carefully pick out their targets, but not to be able to operate effectively on their own, would in my opinion lead to the desired outcome of leaving aircraft as a support option, not a show stopping powerhouse without rendering them toothless.
Re: Aircraft Visual Distance
Posted: 2013-04-03 17:55
by [F|H]Zackyx
Inspektura43 wrote:You can easily dive straight into the laze from like 3000m and then drop the bomb once you see the ground (1500-1800m?).Once you start pulling up you will be already far away from the AAs range
The only map where you can do this is IRON EAGLE or Falkland mini mod for all the other maps the view distance is smaller than 1500/1800.
Murphy wrote:
Even if you allow AA emplacements and manpads to reach out further the aircraft will always have situational advantage. It would allow the pilot to drop bombs and quickly leave the effective range of AA without even being seen by the target, even in the current state AA is at a situational awareness disadvantage and the ease at which pilots can hit a laze often bests AAVs as is stands..
Why ? if you increase the view distance of fixed AA they will be able to stay far behind the front line and beyond spotter range so it would be much more difficult for AA to be spoted by infantry.
I have an idea i would like to know if its possible if any DEV can answer :
Put around 800 m / 1000 m altitude a layer of cloud made of smoke which can be seen through with termals and AA this will allow the CAS to see targets at high altitude but still be in AA view range and lock but stay hiden from infantry and manpads
Re: Aircraft Visual Distance
Posted: 2013-04-03 23:08
by Murphy
'[F|H wrote:Zackyx;1881591']Why ? if you increase the view distance of fixed AA they will be able to stay far behind the front line and beyond spotter range so it would be much more difficult for AA to be spoted by infantry.
To balance the fact that CAS can do runs all day long and never be seen. There is a game to balance in all that realism iirc.