Captured weapons
Posted: 2013-04-25 10:25
Hi, in PR I think being unable to use most of the weapons they capture has deprived the insurgents of a decisive aspect of Guerrilla warfare ie. that of using your enemeys weapons. I know this is done for the sake of balancing and so on but when it comes to insurgency i dont think there is any point weakening the insurgents. To be honest balancing insurgency has always been a matter of not giving Blufor there full number of assets (for example CAS).
So i have heard that in 1.0 the insurgents will get AA techies to counterbalance the re-introduction of Blufor CAS in some maps. But seeming as CAS is such a decisive advantage why not balance things more by reintroducing the insurgents the ability to capture weapons.
Ways it could work:
Using enemy weapons could work again with some key variations mainly the following.
-Insurgents cant capture HAT,AA and Sniper kits.
-Blufor are alerted each time the insurgents capture a Marksman,LAT,MG,Automatic rifleman or grenider kit. in other words discouraging teams from allowing there positions being overrun and the enemy capturing good weapons. ie. "thanks a lot squad 4 for letting them take that MG and Marksman rifle."
-Insurgents cant resupply captured weapons.
-Insurgents are less accurate with captured weapons.
-Blufor can be leant a few more of the advantages they should have in exchange for insurgents being able to use captured weaponry such as Body Armour, CAS etc.
I dont know if all those are possible but any mixture of them should work that way the gameplay of insurgency will become a lot more interesting.
Taliban with M240

So i have heard that in 1.0 the insurgents will get AA techies to counterbalance the re-introduction of Blufor CAS in some maps. But seeming as CAS is such a decisive advantage why not balance things more by reintroducing the insurgents the ability to capture weapons.
Ways it could work:
Using enemy weapons could work again with some key variations mainly the following.
-Insurgents cant capture HAT,AA and Sniper kits.
-Blufor are alerted each time the insurgents capture a Marksman,LAT,MG,Automatic rifleman or grenider kit. in other words discouraging teams from allowing there positions being overrun and the enemy capturing good weapons. ie. "thanks a lot squad 4 for letting them take that MG and Marksman rifle."
-Insurgents cant resupply captured weapons.
-Insurgents are less accurate with captured weapons.
-Blufor can be leant a few more of the advantages they should have in exchange for insurgents being able to use captured weaponry such as Body Armour, CAS etc.
I dont know if all those are possible but any mixture of them should work that way the gameplay of insurgency will become a lot more interesting.
Taliban with M240
