Page 1 of 1
[0985] Bugs (Visual)
Posted: 2013-05-08 11:08
by Arab
So here are a bunch of visual bugs.
1. (Pic 1 and 2) Muttrah Pole Elevation Bug on attachment
2. (Pic 3) [CO-OP] Technical's Passenger AK-74 Attachment Clipping through the screen.
3. (Pic 4) Wrist in Insurgency as Riflemen Class at Kokan, Base Spawn
4. (Not Pictured) There's also the wrist problem with a scorpion smg gun as collaborator/civi. They may be other ones.
5. (Not Pictured) When moving while crouching with an AK, the thumb moves to the player, then flicks back.
Video Settings:
ALL MAXED, Max Draw Distance.
Re: [0985] Bugs (Visual)
Posted: 2013-05-15 08:30
by pr|Zer0
theres an animation error on Kalashnikov rifles family: first you need to put the fire selector from SAFE to AUTO or SEMI and AFTER you pull the bolt carrier to chamber the round. In PR is opposite: when you select your ak, the character first pulls the bolt carrier and then unlocks the weapon. Some of you may say the weapon is already unlocked, but everytime you select the weapon, you end up with the weapon on Fully Automatic setting, which is the first selector position after SAFE(top upper position on selector) and followed by Semiautomatic(Lower position).
Dunno if on Colt or H&K rifles is possible, but on AK is mechanically impossible to action the bolt carrier with the weapon on safe(One of the reasons is because the selector acts like a dust cover while on safe position, and blocks the way of bolt carrier)
AK47
AK 74
RPK 74 (Al Quds-Zastava M72 LMG)

On image, the selector in on SAFE.
Below SAFE is Full Auto.
Below Full Auto is Semiautomatic.
Re: [0985] Bugs (Visual)
Posted: 2013-05-15 10:13
by Arab
Forgot to mention that the AK-Series animation has been updated by Chuc so we will be seeing improved and all-new animations from the highly talented Chuc in the in-development version of PR 1.0
Re: [0985] Bugs (Visual)
Posted: 2013-05-15 13:16
by Rhino
Cheers for the lampost bug on Muttrah, haven't seen that one before.
Re: [0985] Bugs (Visual)
Posted: 2013-05-17 01:09
by Rabbit
pr|Zer0 wrote:-snip-
I always took it as it was the person just making sure there was a round seated and ready to go.
Re: [0985] Bugs (Visual)
Posted: 2013-06-23 15:52
by Roque_THE_GAMER
I think it unnecessary to pull the bolt all the time pulls his gun, only unlock already be logical (and less annoying)
Re: [0985] Bugs (Visual)
Posted: 2013-06-24 22:17
by IWI-GALIL.556FA
Roque_THE_GAMER wrote:I think it unnecessary to pull the bolt all the time pulls his gun, only unlock already be logical (and less annoying)
Agreed, anytime you re-arm any of your rifles, it should be a simple "safety off" selection then ready to go
Re: [0985] Bugs (Visual)
Posted: 2013-06-24 23:25
by Spush
Yeah, too bad you can't do that with the BF2 engine.
Re: [0985] Bugs (Visual)
Posted: 2013-06-26 15:01
by ComradeHX
pr|Zer0 wrote:theres an animation error on Kalashnikov rifles family: first you need to put the fire selector from SAFE to AUTO or SEMI and AFTER you pull the bolt carrier to chamber the round. In PR is opposite: when you select your ak, the character first pulls the bolt carrier and then unlocks the weapon. Some of you may say the weapon is already unlocked, but everytime you select the weapon, you end up with the weapon on Fully Automatic setting, which is the first selector position after SAFE(top upper position on selector) and followed by Semiautomatic(Lower position).
Dunno if on Colt or H&K rifles is possible, but on AK is mechanically impossible to action the bolt carrier with the weapon on safe(One of the reasons is because the selector acts like a dust cover while on safe position, and blocks the way of bolt carrier)
AK47
That is airsoft. Many inaccurate details(selector position spacing, screws, ...etc.)
Also, I am assuming bolt is pulled back to check if magazine is loaded.
Re: [0985] Bugs (Visual)
Posted: 2013-06-27 12:39
by Arab
Has the Gaza Palmtree Petrol Station floating tree been fixed?
Re: [0985] Bugs (Visual)
Posted: 2013-06-27 15:27
by Murkey
Just a quick note on the AK animation, this was discussed in the past, someone posted a video showing how to check a round was chambered with the AK safety on. Although checking every time is more of a BF2 limitation thing.
Cheers, Murkey.