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3dsmax UVW unwrap and mirroing objects
Posted: 2013-05-10 17:57
by karambaitos
Could someone help me get this mirroring with an UVW unwrap modifier.
When ever i try to mirror and object and still keep the UVW unwrap modifier either by symmetry
http://img11.imageshack.us/img11/4983/uvprob.jpg
this is after saving the UVW map, deleting the UVW unwrap modifier, applying symmetry on an object, then detaching the copied object, adding the UVW unwrap modifier back to the copy and loading the saved UVW map.
The UVW map is fine on the original object
is this even possible? or should i just stick to the mirror tool
Re: 3dsmax UVW unwrap and mirroing objects
Posted: 2013-05-10 18:04
by Rhino
If your going to do any mirroring, do it with the mirror modifier. Dunno what has quite caused your bug above but using the mirror button is always a bad idea as it causes errors that normally you can't see in max, at least in max9.
Re: 3dsmax UVW unwrap and mirroing objects
Posted: 2013-05-10 18:09
by karambaitos
[R-DEV]Rhino wrote:If your going to do any mirroring, do it with the mirror modifier. Dunno what has quite caused your bug above but using the mirror button is always a bad idea as it causes errors that normally you can't see in max, at least in max9.
is that the flipped normals problem or something else?
Re: 3dsmax UVW unwrap and mirroing objects
Posted: 2013-05-10 18:14
by Rhino
flipped faces after exporting to BF2 (even thou the faces look the right way round in max) is one of the main problems you see from it ye, wouldn't be surprised if it affects other stuff too.
Re: 3dsmax UVW unwrap and mirroing objects
Posted: 2013-05-10 18:23
by karambaitos
[R-DEV]Rhino wrote:flipped faces after exporting to BF2 (even thou the faces look the right way round in max) is one of the main problems you see from it ye, wouldn't be surprised if it affects other stuff too.
ok, thanks, i heard in a tutorial that i should use reset xform when ever i mirror stuff over because of the flipped faces problem, but the mirror modifier fixes that, so yay.
It seems i found what i need to do to stop it from getting that glitch texture.
i need to use symmetry collapse the entire stack along with UVW unwrap and then detach the copy, and reapply the UVW unwrap modifier, what a pain.
well thanks for the quick response
Re: 3dsmax UVW unwrap and mirroing objects
Posted: 2013-05-11 00:10
by Surround
You can also use symmetry modifier. Just offset the elements far enough from each other.
Many times when you mirror and left it instanced, it will make the model pretty instable. I get many times different bugs.