New Game Mode- Special Forces
Posted: 2013-05-14 11:40
This will only work if a server can limit a team's player number so it doesn't equal the other team's player count. Example: Instead of 32 vs 32 it'd be like 12 vs 52.
-=Gameplay=-
One team would spawn as the "Special Forces" team. They'd get the equipment you'd see Navy Seals/SAS/whoever else using (basically suppressed weapons with holographics/ACOGs/laser sights). The other team would be insurgents (It'll help balance troop numbers vs equipment quality). There are 4 randomly spawned "caches" on the map that the Insurgents have to defend. However, the Special Forces team only has to destroy one of them. This way the Insurgents aren't all clustered together defending one cache and the Special Forces team can utilize tactics like sending a small group to attack one cache and distract the Insurgents while the majority of the team attacks a different one. This would require much communication/coordination between Special Forces squads.
Once a cache is destroyed, the Special Forces group has to exfiltrate to one of a few extraction zones. This would allow the Insurgents to set up an ambush and possibly catch the Special Forces before they get away. Once Special Forces reaches their extraction point, they have to hold the position and capture it. Once that is done, the game is won. For Insurgents to win, they have to wipe out the Special Forces squad. Respawns are only allowed for Special Forces via the usage of Rallies. This makes Squad Leaders absolutely vital to victory for Special Forces.
-=Balancing=-
As Special Forces will have all kinds of cool toys, Insurgents have greater numbers.
To keep the Insurgents from just sitting on a cache to defend it, a small Dome of Death should be put around each cache that keeps Insurgents away.
If a cache is too well defended for Special Forces to get to it, they should try a different cache as there might not be as many Insurgents defending it. This would encourage scouting and a Marksmen taking overwatch.
-=Pros and Cons=-
Pro- We'd get a new kickass game mode.
Pro- It would encourage team work and Mumble communication as the Special Forces would need to coordinate effectively and Insurgents would need to coordinate about where Special Forces is attacking and where they're going.
Pro- New maps wouldn't need to be designed for this as we could just use Insurgency maps.
Pro- It would encourage Special Forces members to not attack everything they see as some players do in AAS and INS games.
Con- Someone would have to design it.
Con- I have a funny feeling we'd get some CoD players showing up...
-=Gameplay=-
One team would spawn as the "Special Forces" team. They'd get the equipment you'd see Navy Seals/SAS/whoever else using (basically suppressed weapons with holographics/ACOGs/laser sights). The other team would be insurgents (It'll help balance troop numbers vs equipment quality). There are 4 randomly spawned "caches" on the map that the Insurgents have to defend. However, the Special Forces team only has to destroy one of them. This way the Insurgents aren't all clustered together defending one cache and the Special Forces team can utilize tactics like sending a small group to attack one cache and distract the Insurgents while the majority of the team attacks a different one. This would require much communication/coordination between Special Forces squads.
Once a cache is destroyed, the Special Forces group has to exfiltrate to one of a few extraction zones. This would allow the Insurgents to set up an ambush and possibly catch the Special Forces before they get away. Once Special Forces reaches their extraction point, they have to hold the position and capture it. Once that is done, the game is won. For Insurgents to win, they have to wipe out the Special Forces squad. Respawns are only allowed for Special Forces via the usage of Rallies. This makes Squad Leaders absolutely vital to victory for Special Forces.
-=Balancing=-
As Special Forces will have all kinds of cool toys, Insurgents have greater numbers.
To keep the Insurgents from just sitting on a cache to defend it, a small Dome of Death should be put around each cache that keeps Insurgents away.
If a cache is too well defended for Special Forces to get to it, they should try a different cache as there might not be as many Insurgents defending it. This would encourage scouting and a Marksmen taking overwatch.
-=Pros and Cons=-
Pro- We'd get a new kickass game mode.
Pro- It would encourage team work and Mumble communication as the Special Forces would need to coordinate effectively and Insurgents would need to coordinate about where Special Forces is attacking and where they're going.
Pro- New maps wouldn't need to be designed for this as we could just use Insurgency maps.
Pro- It would encourage Special Forces members to not attack everything they see as some players do in AAS and INS games.
Con- Someone would have to design it.
Con- I have a funny feeling we'd get some CoD players showing up...