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Square system in the map
Posted: 2006-11-29 14:03
by Le0n
I dont know if it is the correct translation in english but i hope you understand. What i would like to have is a square system in the map so that the commander and the squadleaders easy can coordinate in wich sectors they should work. Instead of only having the flags as points wich you can relate to in the map.
Another possibility in the maps that are larger would be to insert what in Swedish military is callled something like "exit point on the map" which is a point you can refer to when giving orders , such as "point 3" or short "p3" northwest 300m enemies incoming. I hope you understand what i am trying to say.
I dont know if this is possible but i think it could improve the tactical communication in the game since in some maps there is only desert and almost impossible to give correct or accurate positions.
Thanks for a great mod!
Posted: 2006-11-29 14:17
by DkMick
When I played 21CW, someone would make a download that would put the grid squares on the map. It was a big help with communication and teamwork.
Posted: 2006-11-29 14:29
by DJJ-Terror
Fine idea and werry easy implementable, just mapper makes his map as paper map with coordinates and squares...
Posted: 2006-11-29 14:54
by Rhino
'[R-CON wrote:DJJ-Terror']Fine idea and werry easy implementable, just mapper makes his map as paper map with coordinates and squares...
hehe, we tried this ages ago. But there is a big flaw with it. Depending on the borders of the map the minimap "zoom" into the borders so fecking up the numbers and letters on the side of the minimap as you cant see them

Posted: 2006-11-29 14:56
by Pantera
is this for the minimap you guys are talking about ?
Posted: 2006-11-29 16:50
by PipoDeluxe
I think we're talking about the in-game map here...(?) The map that appears when you press 'M'.
I think it's a very good idea. I guess there are several ways to do it:
Classic map layout:

Is this what you guys are talking about? (just an example; grid can of course be made smaller, thinner, other color, other markings, etc.). Like Rhino said you will not be able to see the A,B,C and 1,2,3 markings when you zoom in. But tbh, I never use the map zoom function. But even if you do use it, when you want to see the A,B,C,etc. and 1,2,3,etc. just zoom out. Simple.
But also consider this possibility:

Here you can see map coordinates even when you zoom in.... And when grid size is made a lot smaller, you'll even be able to see grid markings on the GPS I guess.
Posted: 2006-11-29 16:58
by dbzao
I think the second way could work, but of course with a lot smaller quadrants.
Maybe naming with a combination of lettes and numbers...
But I actually don't see a need for a grid. For me is enough using North, South, East and West combinations with the current orders waypoints.
Posted: 2006-11-29 19:38
by DkMick
The one's I've played with were 12x12 (I think). Letters down the left side, numbers across the top. It's useless if the grids are to big, but with the smaller grids you can really pinpoint a location. Wether or not it's worth the effort, I don't know. But it definitely helped in terms of strategy and teamwork when the team was actually working together.
Posted: 2006-11-29 20:01
by DJJ-Terror
yes, i think it can be easy done and be werry usefull.
Posted: 2006-11-29 20:21
by luizinhuu
this idea came up times ago and all the devs approved AFAIK and i really expected it to be seen on 0.4
Posted: 2006-11-29 22:15
by Michael_Denmark
Yeah, a grid would make the commander/squad leader functions more effective.
Posted: 2006-11-30 07:51
by Lucid Nightmare
+1 for grids!
Posted: 2006-11-30 08:31
by RikiRude
Believe it or not we are working on this. I actually made a grid, but 2Slick was much too busy giving us that gorgeous new HUD that he hasn't had a chance to figure out how or where to put it =) . Not sure if/when we are going to get it in.
Posted: 2006-11-30 11:24
by Hfett
Riki i think that should be part of every minimap not exactly part of the hud
Here is a example

my friend is editing this map for a private torney)
I dunno if it was already part of the map(he is modifing that USimap for the tornay) or if he put it, i just want to show how it would look ingame
Posted: 2006-11-30 15:16
by Le0n
Im glad that this got a positive response and i must say i love that the community around pr is so involved. Keep up the good work.
Posted: 2006-11-30 18:07
by BrunoBorba
Posted: 2006-11-30 18:20
by causticbeat
bruno, thats really great, id love to see one of those on every map
Posted: 2006-11-30 18:50
by DJJ-Terror
excellent work Bruno!
Posted: 2006-11-30 18:56
by Pantera
Nice one Bruno, Cant you just save that pic in >Levels>Your_Map>Info>Minimap ????
Posted: 2006-11-30 21:04
by MMad
If this is done, please make sure to make squares the same size on all maps.

That is, don't just divide every map into 8x8 (or whatever) squares regardless of size, try to make it so that 1 square = 100m (or whatver) all the time. Could be very helpful for estimating distances and times for travel, especially when playing maps you're not so familiar with.
EDIT: Now that I think about it, Battlefield 1942 had such a grid system hardcoded. Dunno why BF2 did away with it.
