[Map] Sharqi Peninsula 2 (4km) [Scrapped]
Posted: 2013-05-21 03:04
To start off, I love Sharqi, I have always found it to be the best level that came in bf2, as the height map is very detailed, and the detail the creator put into the level was outstanding (the golf courses). The problem it suffered from was it just wasn't large enough, the city was small, and the terrain didn't help the feel and only made it feel more cramped.
This is simply me trying to bring what I found an outstanding level to its true potential.
Minimap

AAS STD

French V MEC
MEC will start in the North, North/West at the airfrield, and will attack down, through the golf course, into the city and then south.
France will start at the carrier and attack South to North.
AAS ALT
North>South

South>North

Canada V INS
2 routes one South up to the city the second North down the the city. Both have quite a different layout terrain wise, so should keep things fresh.
Screenshots

Peninsula

Waterfront hotels

Embassy, City and golf course.

Docks and market area

Suburb on the outskirts

Golf Course again. Texture tiling known issue.

Farms lining the road in the north

Picture from part of the south to north route to give you an idea of how they will differ, so gameplay will be even more different depending on the route.
OG count is around 7000
Static count 2530
Destructible 93
Thanks all for now.
Rabbit
This is simply me trying to bring what I found an outstanding level to its true potential.
Minimap

AAS STD

French V MEC
MEC will start in the North, North/West at the airfrield, and will attack down, through the golf course, into the city and then south.
France will start at the carrier and attack South to North.
AAS ALT
North>South

South>North

Canada V INS
2 routes one South up to the city the second North down the the city. Both have quite a different layout terrain wise, so should keep things fresh.
Screenshots

Peninsula

Waterfront hotels

Embassy, City and golf course.

Docks and market area

Suburb on the outskirts

Golf Course again. Texture tiling known issue.

Farms lining the road in the north

Picture from part of the south to north route to give you an idea of how they will differ, so gameplay will be even more different depending on the route.
OG count is around 7000
Static count 2530
Destructible 93
Thanks all for now.
Rabbit