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Team stacking is ruining the game
Posted: 2013-06-14 04:16
by MR EP
Pretty much what it says in the title , it's not fun to be hammered map after map and i refuse to switch to the winning team.
In my experience the best players switch to the losing team when it's a bit too easy but that doesn't seem to be the etiquette here they just crack on winning every map by 300+ its jokes.

Re: Team stacking is ruining the game
Posted: 2013-06-14 04:17
by Bluedrake42
tbh I bet the stacking will be less noticeable when we switch to 128 player servers
Re: Team stacking is ruining the game
Posted: 2013-06-14 04:20
by MR EP
I hope so man the past couple of nights haven't been fun at all , roll on 1.0!
Re: Team stacking is ruining the game
Posted: 2013-06-14 05:08
by DavviZ
I don't think anyone wants these kind of games. It's very hard as a admin to balance the games properly so the game becomes a very even game. The only real thing you can do is divide the clans between the teams and that is not always the solution
Re: Team stacking is ruining the game
Posted: 2013-06-14 08:23
by Ron-Schultz
+1 for 128
Re: Team stacking is ruining the game
Posted: 2013-06-14 08:36
by Heavy Death
MR EP wrote:In my experience the best players switch to the losing team when it's a bit too easy but that doesn't seem to be the etiquette here they just crack on winning every map by 300+ its jokes.
In PR, "best players" are considered CAS guys... Because KD dominance. And god forbit switching to the losing team as they already have someCAS pilots and there would be too much rivalry at 1:30.
People of PR play for win, ettiquete doesnt come into account here.
Also, i was being a gentleman once in the past... switched to underdog teams and what did i get? 1 man locked squads, 2 man lockied squads, "KITS" squads and so on. Even if a player with good intentions switches, you have 30 clueless people there and its a lost cause...
Re: Team stacking is ruining the game
Posted: 2013-06-14 08:45
by saXoni
Heavy Death wrote:Also, i was being a gentleman once in the past... switched to underdog teams and what did i get? 1 man locked squads, 2 man lockied squads, "KITS" squads and so on. Even if a player with good intentions switches, you have 30 clueless people there and its a lost cause...
Hence why it was the losing team. Did you seriously expect to fix the team all by yourself?
Re: Team stacking is ruining the game
Posted: 2013-06-14 09:11
by viirusiiseli
These steamrolls only happen because the player quality on the server (and in PR) differs so much, some people just play like headless chicken and make for an easy target for a skilled player in a good asset. And it's even worse if those people are in an armor squad instead of being led by a good infantry squadleader.
Most of the time the start, maybe 15 first minutes decide the game because people attack too carelessly and waste most of the teams best offensive assets very fast, then whine about unbalanced teams when they cannot push the enemy back anymore with the unorganized team they're left with. It's all about the team setting up on the best flag closest to them with infantry. If you get the right flag at the start with infantry, it's almost impossible to root them out with armor or CAS.
Of course it almost only happens on asset heavy maps. If the teams are unbalanced just tell the admin of the server to play smaller maps to even it up/make the game playable. Infantry maps do not leave such a great chance for completely wasting the enemy team unlike e.g. Kashan where a team can easily have 0:50 K/D before the CAS even spawns.
Re: Team stacking is ruining the game
Posted: 2013-06-14 09:40
by M.Hart
Well, many times I just see one big problem. Many people need to learn, that defending your flag is worth of gold...
Re: Team stacking is ruining the game
Posted: 2013-06-14 09:48
by KillJoy[Fr]
Maturity and mental are the keys in Project reality.
Re: Team stacking is ruining the game
Posted: 2013-06-14 11:25
by Thargret_matcher
You know what solves this problem?
Forcing people who are unassigned to join Infantry squads
Enforcing a mumble rule on all servers
Enforcing English language compulsory on English mumble servers, I understand a second language is difficult but it is hard to co-ordinate when you have a rusky infantry squad and =MIF= who lock their squads and don't talk to anyone.
Enforcing a rule for communication between squad leaders.
Communication is key, once people are communicating and working together you see progress, otherwise as referred to above you will get headless chickens and APC kill whores not supporting infantry.
Re: Team stacking is ruining the game
Posted: 2013-06-14 11:37
by Heavy Death
saXoni wrote:Hence why it was the losing team. Did you seriously expect to fix the team all by yourself?
No, but you know, good deed and high hopes...
Re: Team stacking is ruining the game
Posted: 2013-06-14 11:45
by Joker86
How about having less flags + high team K/D-ratio differences influencing vehicle respawn time for the losing team?
Just a quick shot I had, haven't thought it through really. First impulse was to lower the ticket loss, but that would only prolong already lost maps and would actually be pretty cruel for both sides.
Now if your team is losing, you at least get your assets back a bit faster. Once you fought back and conquer a flag or two, you lose the advantage.
It's not exploitable because there is no sense in getting killed on purpose or not trying to kill enemies to keep your K/D low, nobody would do that.
Of course I only think about like 10-20% reduced respawn times at the most! It's not like the winner has to fight waves of armoured vehicles towards the end of the round!
Re: Team stacking is ruining the game
Posted: 2013-06-14 12:01
by Nugiman
It's always the problem that on the loosing team no one seems to be able to squadlead an infantry squad.
A good team isn't made of assets, but infantry squads. But most players seem to be frightened about leading a squad, and if there is only 1 or 2 inf squads thats not enough.
Kit squads are just insanely ineffective. A lonewolf never won the game in PR.
The solution is that we just need more people who are willing to squadlead. Even a kind of noobish player can lead a squad, because often the whole squad together takes the targets and talk about whats next. There just need to be one man who holds them together. Then it all goes itself!
The last couple of rounds I played were all steamroll-rounds and that's why im on my largest PR-break i ever made since 0.1 . It's a month ago now I didnt play it because it was just no fun anymore. Waiting so hard for 1.0
Re: Team stacking is ruining the game
Posted: 2013-06-14 12:11
by Mineral
unitedsas wrote:You know what solves this problem?
Forcing people who are unassigned to join Infantry squads
Enforcing a mumble rule on all servers
Enforcing English language compulsory on English mumble servers, I understand a second language is difficult but it is hard to co-ordinate when you have a rusky infantry squad and =MIF= who lock their squads and don't talk to anyone.
Enforcing a rule for communication between squad leaders.
Communication is key, once people are communicating and working together you see progress, otherwise as referred to above you will get headless chickens and APC kill whores not supporting infantry.
We have autokick for unassigned people on PRTA. Auto warning for mumble,voip disabled, mandatory English on local and squad leader chat and enforce communication.
Still we have unbalanced rounds on PRTA. For me it seems it all depends on the SL's. You need proper infantry SL's to win the game. Who take responsibility for defense, reinforcements. Also good SL's for asset squads are vital, if they don't work together with the assets you are bound to lose if the other team is working together with all assets.
Often it only requires one or two SL's to switch to make the game balanced again. Unfortunately, PR is a small playerbase and SL's usually are already part of clan squads or friends who always play together, so they are unlikely to be willing to switch if this means playing with some randoms.
Re: Team stacking is ruining the game
Posted: 2013-06-14 12:11
by WhiteRhino
unitedsas wrote:You know what solves this problem?
Forcing people who are unassigned to join Infantry squads
Enforcing a mumble rule on all servers
Enforcing English language compulsory on English mumble servers, I understand a second language is difficult but it is hard to co-ordinate when you have a rusky infantry squad and =MIF= who lock their squads and don't talk to anyone.
Enforcing a rule for communication between squad leaders.
Communication is key, once people are communicating and working together you see progress, otherwise as referred to above you will get headless chickens and APC kill whores not supporting infantry.
I hope the MIF tag was just here for an exemple of a team tag, and not designate my team of no communication and squad locking. Because we almost (only when its full) never lock our inf or armor sq (like some 2 men Tank sq locking...), and since I am always playing SL I can tell you I communicate with other SL or the commander when there is one to have some intel or give some on the battlefield.
Other than that, we can see sometime an army with 3 or 4 team inside while the other army is almost full of noteam men. And of course people love to switch to the blufor, or the wining team, and some people of the loosing team just ragequit. All these things can kill a server easily, and much more in this time with the poor population of the PR servers.
Re: Team stacking is ruining the game
Posted: 2013-06-14 12:56
by Brooklyn-Tech
teamstacking depends on the server.
if you do not agree with it do not play on that server. I do not understand why some people leave servers because of a map they do not like and disregard other (MORE IMPORTANT) characteristics of a server, like gameplay, communication, admin behavior, etc.
Re: Team stacking is ruining the game
Posted: 2013-06-14 12:56
by KiloJules
I too saw an incredible increase of unbalanced rounds in the last couple of weeks.
But other than some people in here, I have neither seen the root of the problem nor the solution to it yet.
From what I can tell these unbalanced rounds lately happen with numerical- and clanwise balanced teams, so this is not necessarily the answer here. It is however clear that a communicating team can do much to prevent getting raped...even if the other team has more/"better" players! The problem is just that it doesn't happen...
Many people actually act kinda butthurt if I proactively talk to them, make them think about sth for a second!
This is nuts. Yesterday I joined Kashan on NwA, game was about 20 minutes in. No Bradley-squad, so Weed and I go for it. While rolling out I call all SLs with a line like this:
"Squad 9 to all Squads, interrogative since I just joined. Please update me with any known Armor and AT threats!"
"....*silence*...."
When we just reached the NW side of the village (first flag), BOOM, dead. Enemy BMP was parked north around I/H 3 area. And there was a friendly tank in between me and the BMP. How could he not have seen him? Why wouldn't he tell me about it if he did? How come he still dies 2 minutes later by the same vehicle even though I told them about it after I learned about its presence?
----------------
One thing I am certain of, that is causing unbalanced rounds is when one team gets initially smashed and people start leaving on that side! The team is in a backwards move anyway and now it is losing SLs and players and the spots get refilled with single rejoining guys. And you know how it is when you join a round mid-game...no clue what is going on, where the enemies are, if they have a good CAS crew or what the general strategy of the enemy is. What happens is that while the losing team is trying to reorganize themselves mid-game, the other team just keeps on pushing and moving in and soon enough more and more people leave (and other randoms join), giving the team no freaking way to come back again and eventually even turn the tide of the battle around.
So I'd vote for a server rule along the lines of:
"When 1 team has 6+ players less then the other one at any given point, the game shall be "halted" and admins organize and or wait for refilling of these player slots."
But I am aware that this will probably never happen...
Re: Team stacking is ruining the game
Posted: 2013-06-14 13:03
by Brooklyn-Tech
^^^
some servers have anti rushing rules and i think they are fairly effective at, maybe not solving the issue, but severely limiting it.
Re: Team stacking is ruining the game
Posted: 2013-06-14 13:32
by Tit4Tat
My pet hate in PR is people either switching to the winning side or wont balance the teams when asked by admins due to them having cheap thrills steamrolling the other team....there's a lot of players like that.
Teams start to become stacked when you have a well know clan on one side IMO, its like a light beacon to moths aka clans, decent players etc, from what i've seen CAS players will always switch to a better team..self explanatory really, better team=more lazors=high K/Ds.
A good example of being the opposite is Brooklyn-Tech, from what I've seen on PRSPY he is always on the pubbers team vs clan fest teams, good on you.