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Landingpad for Helicopter

Posted: 2013-06-16 15:07
by Devilskills
Hey Guys landing in the field has always been a problem and i always thought that there is maybe a way to mark a kind of "Landingzone for Chopper".

So my question is:
Is it possible to add some kind of a buildable asset to the FO`s,
like a Helipad on 4 Feets or just a simple plattform which makes the LZ even and it can be secured as such?!?
I think it would be an awesome asset to add, if its possible.

Thx for your time.
Greetz DS

Re: Landingpad for Helicoter

Posted: 2013-06-16 18:30
by Psyrus
That's actually not too bad of an idea, although somewhat unnecessary IMO :)

Re: Landingpad for Helicoter

Posted: 2013-06-16 18:39
by Vicious302
Mortar target.

Re: Landingpad for Helicoter

Posted: 2013-06-16 20:40
by Brooklyn-Tech
honestly most of the time it would be deployed and used for other purposes (like usung it as a deployable cover). just like how if you put a razorwire on a slope it will create a wall.

Re: Landingpad for Helicoter

Posted: 2013-06-16 20:44
by Rudd
any kind of small raised platform imo wouldn't be realistic, helicopters don't like to land straight down, they like little runways if possible.

Most fields in PR are completely flat anyway to allow use of field statics

Re: Landingpad for Helicoter

Posted: 2013-06-16 20:47
by Bluedrake42
why wouldn't it be realistic? small destroyers and other ships have helicopter landing pads without runways, and I believe rural FOB's in korengal only had small helipads as well

Re: Landingpad for Helicoter

Posted: 2013-06-16 20:55
by Rudd
Bluedrake42 wrote:why wouldn't it be realistic? small destroyers and other ships have helicopter landing pads without runways, and I believe rural FOB's in korengal only had small helipads as well
Having a small helipad isn't the problem, having a small RAISED helipad is. Making your approach to land on a raised helipad is just making life ingame harder, you're effectively decreasing the area you can easily land many times over, unless you land straight down you're likely to clip the side of the model and destroy the chopper. Making a more lateral landing is much easier, faster and more realistic because of how lateral movement allows more lift from the rotors - giving the pilot alot more control.

IRL small runways are the preferred method particularly when lifting off with extra weight, you don't have to land straight down on a small LZ like a FOB, presumably you don't have to land straight down on a ship either - since the ship is moving. Edit, you don't necessarily need an actual runway, but you need enough space to approach and lift off laterally. In 'Chickenhawk' there is a good story of a huey pilot having to chop trees down with his rotors because he couldn't get enough lift to get out of a clearing with the number of wounded on board - so he created his own runway.

It's also an un-needed networkable object, too many of these on a map will crash the server, so we work very hard to keep the numbers down to allow lots of players, supply crates etc.

Re: Landingpad for Helicoter

Posted: 2013-06-16 21:44
by rPoXoTauJIo
IMO, it would be much more useful to add helipads like in PR:V to all vPR maps with new wheel system.
HATE HELI ROLLING :(

Re: Landingpad for Helicoter

Posted: 2013-06-16 22:05
by {ZW}C-LOKE
I for one welcome the changes that were made to the helicopter system previewed in the devcast. Also, I agree with Rudd; keep the networkables down as much as possible, because with the way PR is right now there's already a tremendous amount of networkable addition compared to that which BF2 originated. Plus, as mentioned, too much opportunity for glitching, not a realistic deployable, and somethihng like this is bound to get used a couple of times, only to find that it doesn't work, and therefore doomed to be only used for other purposes when used.

Re: Landingpad for Helicoter

Posted: 2013-06-17 02:04
by Rhino
As Rudd has mentioned, in order to make a deployable helipad, it would have to based RAISED off the ground with a dirt foundation like our other deployables which would have the totally opposite effect of what your looking for with actually making it much harder to land than if you where just to land on the field itself as you would have to concentrate a lot more on where you sat down as its going to be a small area and if you miss it slightly your going to flip over the edge, resulting in the loss of a chopper and 5 tickets.....

Re: Landingpad for Helicopter

Posted: 2013-06-17 07:10
by 40mmrain
I thought the implication was repairing and rearming in the field.

Some kind of in the field repair/rearming buildable asset for land vehicles would be nice, actually. Just have it such that you need to throw ammo bags onto it for it to continue repairing and rearming. Would give more utility to defensive fobs, or mortar fobs.

Re: Landingpad for Helicopter

Posted: 2013-06-17 07:12
by Rhino
40mmrain wrote:I thought the implication was repairing and rearming in the field
Main bases are not anywhere near far away enough to justify that for ground vehicles let alone air :p

Re: Landingpad for Helicopter

Posted: 2013-06-17 07:14
by 40mmrain
thats not true for helicopters, many losses occur when a bleeding helicopter has to fly back to base, and can not make it.

Re: Landingpad for Helicopter

Posted: 2013-06-17 08:52
by JackONeill
40mmrain wrote:thats not true for helicopters, many losses occur when a bleeding helicopter has to fly back to base, and can not make it.
Indeed, but the DEVs does not know that because they are too busy making 1.0 ;)

Re: Landingpad for Helicopter

Posted: 2013-06-17 13:09
by Rudd
40mmrain wrote:thats not true for helicopters, many losses occur when a bleeding helicopter has to fly back to base, and can not make it.
Then land near a logi truck

Re: Landingpad for Helicopter

Posted: 2013-06-17 15:59
by UTurista
It would be "cool", but it's not necessary.

You has a pilot just need to use mumble to coordinate a flat Lz, not only its easier to land but it also lets you land like an aircraft reducing the amount of time you are hovering (Hovering = Hat on the Face), If there's no alternative to a flat Lz you just need to hover 2-5m above the floor and on mumble just say "Jump".

Usually all Sq.Leaders know that its not lethal and its better then waste a chopper.

Re: Landingpad for Helicopter

Posted: 2013-06-17 18:02
by Stemplus
[R-DEV]Rudd wrote:Then land near a logi truck
1 repair crate will only slow the bleed down but it won't fix the chopper

Re: Landingpad for Helicopter

Posted: 2013-06-17 18:35
by 40mmrain
[R-DEV]Rudd wrote:Then land near a logi truck
you cant repair a chopper with one, the bleed outpaces the speed of ther repair drop. Forward repair/rearm stations arent necessary with the map sizes, but they would certainly help an offensive by saving time, ensure more constant armour and air prescence, and would save a lot of damaged helicopters.

Re: Landingpad for Helicopter

Posted: 2013-06-17 18:44
by {ZW}C-LOKE
Gameplay versus realism versus fantasy...

Re: Landingpad for Helicoter

Posted: 2013-06-17 19:53
by Felix
[R-DEV]Rhino wrote:As Rudd has mentioned, in order to make a deployable helipad, it would have to based RAISED off the ground with a dirt foundation like our other deployables which would have the totally opposite effect of what your looking for with actually making it much harder to land than if you where just to land on the field itself as you would have to concentrate a lot more on where you sat down as its going to be a small area and if you miss it slightly your going to flip over the edge, resulting in the loss of a chopper and 5 tickets.....
If the helipad would give repairs and rearm I think it would be worth the risk considering how much time you would save, especially on 4km maps. Take for example Iron Eagle where you have the helipad on top of the TV-Station in Bijar that gives repairs and rearm, we use this pad alot when the Bijar flag isn't in play to save time so we can get more kills in the apache or havoc, although it's hard and risky to land on top of the TV-station it's worth the risk IMO I think implementing deployable helipads w/repairs&rearm would be very useful and interesting.