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Does medic really needs a scope to have some fun?

Posted: 2013-06-20 01:47
by Unhealed
I think not. Continuation of discussion that we started in a not really apropriate thread.
Delfer wrote:Adding a scope is a pretty great solution actually. Don't imply that a scope will turn the medic into the next sniper. German medics have scopes and they still do their role. Therefore, adding scopes makes medics far more enjoyable and they still work as intended. This discussion is off topic though..
For what purpose does he needs a scope? With a scope he will get sniped while trying to get some kills out of the T-building's window, instead of actually getting some sweet kills by watching the staircase, becouse there is always some ******* trying to sneak up behind. it's quite common for me to get as much kills as any other squad-member(except MG of course) or even more. What about such maps like Kashan you say? There is bunkers for infantry-fun on Kashan, where medic's unscoped gun is the best thing since all of your enemy's are having those clumsy scopes. Medic can be pretty boring(mostly it happens when you have a boring game in general), but he can also be pretty badass when you are the last man alive and you now have to kill every hostile motherfucker to make sure no one will interrupt your reviving process.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 02:46
by ComradeHX
Unhealed wrote:I think not. Continuation of discussion that we started in a not really apropriate thread. For what purpose does he needs a scope? With a scope he will get sniped while trying to get some kills out of the T-building's window, instead of actually getting some sweet kills by watching the staircase, becouse there is always some ******* trying to sneak up behind. it's quite common for me to get as much kills as any other squad-member(except MG of course) or even more. What about such maps like Kashan you say? There is bunkers for infantry-fun on Kashan, where medic's unscoped gun is the best thing since all of your enemy's are having those clumsy scopes. Medic can be pretty boring(mostly it happens when you have a boring game in general), but he can also be pretty badass when you are the last man alive and you now have to kill every hostile motherfucker to make sure no one will interrupt your reviving process.
But 1.0 will have BUIS.

And thus no real advantage to having ironsights.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 02:51
by SANGUE-RUIM
Does medic really needs a scope to have some fun?

No, and everybody can have fun without a scope... it's a question of learning how to play without it and when to engage the enemy...

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 03:20
by ComradeHX
___sangue-ruim___ wrote:Does medic really needs a scope to have some fun?

No, and everybody can have fun without a scope... it's a question of learning how to play without it and when to engage the enemy...
It is fun to have less options for optics than most of your team?

That is a new one.

Because medic does not dictate when to engage the enemy unless he goes rambo.

One can have fun without magnifying optics; but one can have MORE fun with magnifying optics + buis.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 03:31
by Unhealed
ComradeHX wrote:But 1.0 will have BUIS.

And thus no real advantage to having ironsights.
ComradeHX wrote:It is fun to have less options for optics than most of your team?
That is a new one.
Because medic does not dictate when to engage the enemy unless he goes rambo.
One can have fun without magnifying optics; but one can have MORE fun with magnifying optics + buis.
Well it's all about the balance and realism then. If a medic should get a scoped weapon just becouse it's more fun then we should put a sniper rifle/machine gun as a main weapon for the rifleman class becouse it's more fun to shoot than a regular rifle and rifleman is boring to the most of the people.
Or maybe let's add more patches to everyone becouse Squad Lead have more patches and he is having MORE fun becouse he has to worry about being injured less.

Medics in 1.0 will probably be too busy to shoot, since the deviation will be changed it's gonna be easier to hit the target and thus more injured to take care of.
And yeah, sometimes it's more fun to play without some advantages like scopes.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 04:12
by x-spades-x
in 1st armored our medics had M68s and went to the range with us... they are medic but they are also on the front lines... would you want someone having less capable means to fight just because they know how to save your ***?

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 04:19
by Unhealed
x-spades-x wrote:would you want someone having less capable means to fight just because they know how to save your ***?
Right, let's give em underbarell GLs then.
in 1st armored our medics had M68s and went to the range with us...
They have a red dot sights in PR too. We are talking about sights with a magnification.

Posted: 2013-06-20 04:51
by Steeps
Any time I take a kit, I never want a scope. I like that medics do not receive scopes.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:09
by ComradeHX
Unhealed wrote:Well it's all about the balance and realism then. If a medic should get a scoped weapon just becouse it's more fun then we should put a sniper rifle/machine gun as a main weapon for the rifleman class becouse it's more fun to shoot than a regular rifle and rifleman is boring to the most of the people.
Or maybe let's add more patches to everyone becouse Squad Lead have more patches and he is having MORE fun becouse he has to worry about being injured less.

Medics in 1.0 will probably be too busy to shoot, since the deviation will be changed it's gonna be easier to hit the target and thus more injured to take care of.
And yeah, sometimes it's more fun to play without some advantages like scopes.
It is balanced because Medic is a limited kit(without grenades, shovel...etc.) while Rifleman is not.
And currently you can somewhat argue for "balance" when no one gets BUIS.
But in v1.0 there will be BUIS and those without magnifying optics will be straight-up inferior in every range unless BUIS is somehow inferior to regular ironsights/rds.

Rifleman's specialty is ammo bag, not better guns.
Each kit has its special uses(obviously).

And wtf about patches? Magnifying optics for medic is no where near as terribad as extra patches for everyone suggestion.

Medic will be too busy taking care of injured? Sorry, but BS.
If there were so many people dying that makes medic too busy to shoot; that medic is going to be dead very soon if he does NOT shoot to protect himself/his squad first.

Real medics engage enemies with squad; not always relegated to covering the backdoor(the job of a tripflare).

If you want to have medic just to heal; might as well take a collaborator kit, at least that one has ropes and 1337 rocks.
Steeps wrote:Any time I take a kit, I never want a scope. I like that medics do not receive scopes.
Go unscoped sniper-rambo.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:12
by Moszeusz6Pl
I don't think that medic need a scope. He is not meant to fight on the frontline, but to cover squad ***, and being able to heal fast. Giving him scope will attract players to scan far area, as rest of the squad, so if enemy can get close enough, nobody will see him. Also thing that in 1.0 they will have BUIS, so can easily switch to ironsights is not always so true, because some backup sights are really limiting vision, and are not allowing to cover as good as regular ironsights.

There is nothing more frustating than medic going first, and dying in position, where his kit cannot be recaptured, so whole squad is suffering from his stupidity. Not giving him scope, means than he is not one to kill enemies, but to heal. Tbh, my best rounds as medic, was those, where I got no kills, but do to my good acting as medic, my squad have very high K :D ratio, because every soldier was treated within 10 seconds.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:23
by sweedensniiperr
Definitively an interesting subject..Before the BUIS wasn't even confirmed I recall devs saying that the medic didn't receive a scope because that would take him away from his job.

I feel that the current system is perfect. So I say to you devs keep the current loadout for all kits, I will write a suggestion if you don't comment on this matter.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:29
by ComradeHX
[R-CON]Moszeusz6Pl wrote: There is nothing more frustating than medic going first, and dying in position, where his kit cannot be recaptured, so whole squad is suffering from his stupidity. Not giving him scope, means than he is not one to kill enemies, but to heal. Tbh, my best rounds as medic, was those, where I got no kills, but do to my good acting as medic, my squad have very high K :D ratio, because every soldier was treated within 10 seconds.
Medic going first is player behavior problem that is not solved by not giving medic scope.

If medic wants to engage enemy(combat medic =/= collaborator) by getting closer to enemy, giving him ironsights only encourages it.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:31
by saXoni
If you use the medic kit correctly you'll end up with more kills than the majority of your squad. People get killed, you need to clean up the mess by killing the enemies and reviving. High score due to loads of healing & reviving, plus a great amount of kills. Same thing goes with any last man standing - you'd have to get the kit, take out the remaining enemies and revive.

"The medics role is not to kill, but to heal" - that's just horse shit; if your medic isn't capable of killing just as much as the rest of your squad you're pretty much fucked. Just like anyone else you will have to rely on your medic to have your back, meaning him sitting in the bathroom of the T-building because he's scared to die just doesn't work.

Should the medic get a magnified scope? I think they should have the opportunity to make their own decision, just like almost every other kit. Let's be honest - would anyone pick a magnified scope when they know they're going to hold a building? Would anyone pick iron sights or red dot when they know they're fighting over open terrain?

People should be smart enough to make their own decisions.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:40
by DesmoLocke
I feel 1.0 should be released soon to avoid even more, in my opinion, dumb forum topics.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:43
by saXoni
DesmoLocke wrote:I feel 1.0 should be released soon to avoid even more, in my opinion, dumb forum topics.
Meh... People are mistaken by the role of the medic, and this seems like a nice way to clear things up.

I wouldn't necessarily call it dumb, although you obviously would.

:D

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:45
by camo
maybe just give them a scope as standard and iron sights as alternate. In some cases the iron sights are also unrealistic such as the British, they don't use the iron sights on their l85a2 in warzones, they use the susat or acog.
Please correct me if i'm wrong.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:49
by BloodyDeed
You guys should really keep in mind the whole package.
If you pick out a single change in 1.0 it might seem weird or not working for you.
But 1.0 has quite a couple of changes in that regard, deviation and BUIS being only two of them.
I'm not gonna go further into details how certain things have been implemented, wait and see yourself.

I strongly suggest you wait until 1.0 gets released when you will have tons of time to discuss even the tiniest changes.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:51
by ghostfool84
Ha what a discussion, didnt expect that when i posted in the ask the devs thread.

No a medic needs no scope to have fun, its not about shooting enemys far away. But not even able to see them proberly is just ..not right. with the removal of Binos the ACOG is the new Binocolur. On Maps like Muttrah or Falludjah you are fine with a Iron Sight and there is no need to look far because there is always a back door or entrance to cover, and yeah thats the job of the medic and its ok how it is. But on Maps like Shijia, Pavlosk or Black old you are often between the complexes. And then you cant do shit, sure specialist cant do too, but whos gonna take specialist on Black Gold? HAT cant see them too, but he will have some fun when Armor is coming. And medic...yeah you cant not do much instead of just healing, and i dont want to be a healing machine while others can do something useful that is fun too. Hopefuly there will be a solution about in the middle, or just keep the binos for the kits without BUIS. That would be nice too, but i understand its not that kind of realistic if medic and specialist can keep them but rifleman not, but gameplaywise it would be a better idea.
If you want to encourage some kind of teamplay then dont make the important teamplay kits less enjoyable.

edit: Yeah in the end we have to wait and try how it play out but iam kind of sceptic.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 07:54
by Darman1138
[R-DEV]BloodyDeed wrote:I strongly suggest you wait until 1.0 gets released when you will have tons of time to discuss even the tiniest changes.
Agreed. We haven't even played it yet, only seen previews on youtube. I like playing as medic (hanging back, watching our 6, suppressing fire, reviving) and idk if I'll change my play style when 1.0 comes out. I'll only know once I actually get my hands on it.

Re: Does medic really needs a scope to have some fun?

Posted: 2013-06-20 09:26
by Unhealed
And currently you can somewhat argue for "balance" when no one gets BUIS.
"balance"? Don't act like a ****.
Even with the BUIS it's still gonna be a balance, becouse a scope is a privelege of a certain classes(I know that a rifleman is avaibable to everyone but why you can often see a squad without a single rifleman?). Giving a scope to everyone is just like giving a m249 to everyone becouse anyone would prefer a m249 to m4 "when they know they're fighting over open terrain", but that's not a reason to make it alt kit for everyone lol.
And wtf about patches? Magnifying optics for medic is no where near as terribad as extra patches for everyone suggestion.
It wasn't a suggestion, and magnifying optics for medic is as terribad as a few extra patches for everyone.
Rifleman's specialty is ammo bag, not better guns.
Each kit has its special uses(obviously).
That's exactly what I'm talking about.
Medic will be too busy taking care of injured? Sorry, but BS.
If there were so many people dying that makes medic too busy to shoot; that medic is going to be dead very soon if he does NOT shoot to protect himself/his squad first.
I wasn't talking about reviving people, I was talking about healing people. Medic can shoot just fine with unscoped weapon, if enemy is so far away that you need a scope just use your smoke.
Real medics engage enemies with squad; not always relegated to covering the backdoor(the job of a tripflare).
Since when anyone besides anti-personal and sniper kit gets a tripflare? Besides it's not that hard to spot a tripflare and you need a lot of ammo for these things while medic can cover your *** anytime not only when you are stationary.
If you want to have medic just to heal; might as well take a collaborator kit, at least that one has ropes and 1337 rocks.
Nobody was talking about just healing, I didn't said that medic should always hide and pray, I said he should play in his own way. Medic is about playing with a patience, while playing as a medic you should know when to hide, when to kill, when to cover your friends and when to revive. It's not about always hiding.
saXoni wrote: Would anyone pick iron sights or red dot when they know they're fighting over open terrain?
It's not about what you prefer it's about your role on the battlefield, common sense, realism and gameplay, not just a gameplay for you but for everyone, I don't wanna see each and every member of enemy squad engaging me with very accurate fire.
You guys act like a medic doesn't have a gun if there is no scope mounted on top of it.