Hello there
As some of you may have noticed, I have been working on some things here Mosly tasks that Glimmerman has given me, but recently I've found the time to perform an initiative of my own
No vehicles, just infantry.
"Battle collage"
32P:
64P:
A video made by afterdune (32p layer)
A video made by me (64p layer)
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-22 20:54
by PGT_Hubbard
Now this is very cool. Great way to show the progress of the faction, and the map is looking nice. Good work.
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 06:47
by Glimmerman
Awesome job and a great initiative!
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 09:04
by AfterDune
Cool stuff .
Didn't know you could navmesh too .
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 14:59
by AfterDune
Tiny vid:
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 15:24
by SShadowFox
Which sounds are that? I mean, the ones that seems like someone digging or such, those are also on a FH2 map, it's annoying as hell.
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 15:24
by Kevokpo
OMG that sound of the A-10 doing a gun run, so epic
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 15:28
by AfterDune
SShadowFox wrote:Which sounds are that? I mean, the ones that seems like someone digging or such, those are also on a FH2 map, it's annoying as hell.
It's the soundmod. Sounds fine to me, but I do favor v1.0 sounds .
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 16:03
by SShadowFox
Not the SM, I mean the ambient sound, at about 3:44 you can hear it.
BTW, I need to talk to you on XFire.
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 16:35
by Rabbit
SShadowFox wrote:Not the SM, I mean the ambient sound, at about 3:44 you can hear it.
BTW, I need to talk to you on XFire.
Sounds like bf2s cricket ambient.
Great job guys, looks real nice.
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 18:49
by Glimmerman
Awesome vid AD!
Im here in Spain on vacation and im missing out on all the fun!
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-23 18:55
by Pronck
Well done guys! I am really looking forward to see the rest of the things!
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-24 05:34
by waldov
Man ive never seen this map, it looks awesome could make a very good map for a taliban attack against and outpost.
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-24 05:48
by AfterDune
Yeah, that's what this is basically. The idea behind the map is based on a real life event. The Dutch were doing a raid on some compound and then get ambushed by the Taliban. So they hold up in a compound and defend it from incoming Taliban (they attack from all sides).
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-24 13:48
by melonmuncher
Nice man, good to see someone else taking an interest in those crappy bf2 bots.
Out of curiosity how large is your navmesh? with a 1km map you can add bot support to the entire map if you have enough patience.
Also did you use the navstatics?
Great work though, definitely better then my first mesh.
[R-DEV]AfterDune wrote:The Dutch were doing a raid on some compound and then get ambushed by the Taliban. So they hold up in a compound and defend it from incoming Taliban (they attack from all sides).
I've actually thought about doing something like this before, having the bots spawn in all directions from around the defense point, the defending team having about an eighth of the attacking teams tickets.
And the bots AI is perfect for those swarm rushes.
Only problem was the bots who were supposed to defend were kind of useless.
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-24 22:10
by Rabbit
[R-DEV]melonmuncher wrote:
I've actually thought about doing something like this before, having the bots spawn in all directions from around the defense point, the defending team having about an eighth of the attacking teams tickets.
And the bots AI is perfect for those swarm rushes.
Only problem was the bots who were supposed to defend were kind of useless.
I did this for my current level a playtest ago, it was really love it or hate it.
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-28 02:06
by 40mmrain
looks like a solid little infantry map, like asad khal, I enjoy those every once and a while
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-06-29 10:38
by Darman1138
[R-DEV]AfterDune wrote:Yeah, that's what this is basically. The idea behind the map is based on a real life event. The Dutch were doing a raid on some compound and then get ambushed by the Taliban. So they hold up in a compound and defend it from incoming Taliban (they attack from all sides).]
So would this map be a good candidate for that new Defense game mode or whatever it was?
Re: [WIP] COOP support for Raid At Dawn
Posted: 2013-07-10 16:58
by Otvaga
Navmesh expanded and 64P layer added, see first post