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1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 17:31
by Chuc
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 17:34
by Chuc
EDIT: Added Lachtan as the original creator of the M72 LAW to the list of credits.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 17:55
by Brooklyn-Tech
TT33 ....nice
cant wait to shoot it.
EDIT: will the damage inflicted by each pistol be different? a .45 1911 will do more damage than a 7.62 TT33.
will you balance the fact that the tt33 does less damage and has a magazine capacity of 8 (i think) by adding an additional magazine?
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 17:57
by Pronck
Do you guys still have surprises for us or are these really all the weapons? Because you never know with you DEVs..
I like it! Especially the Mosin-Nagant and the new AK models!
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 17:57
by BloodyDeed
Epic post Chuc

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 17:58
by Jafar Ironclad
*thumbs up
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:01
by ExNusquam
I have no words. Wow.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:01
by Vista
We have just been getting spammed with new content. And I like it.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:02
by MADsqirrel
Very nice pics!
I dont really want to complain but what are your sources of the Holosights of the MG3 for the Germans?
I googled after it and only found a single pic. I'm in the German army for 4 years now and never ever saw a MG 3 MMG with any scopes.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:04
by -=anders=-
*applauds*

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:05
by dunadan
Damn...
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:06
by SANGUE-RUIM
WOW, SO MUCH WIN, THX
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:09
by Chuc
MADsqirrel wrote:Very nice pics!
I dont really want to complain but what are your sources of the Holosights of the MG3 for the Germans?
I googled after it and only found a single pic. I'm in the German army for 4 years now and never ever saw a MG 3 MMG with any scopes.
These were the images we had on file -
http://carlos.excaliba.de/Bilder/MG3_montage_Mk_1_5.jpg
http://carlos.excaliba.de/Bilder/MG3_mo ... _AFG_1.jpg
http://carlos.excaliba.de/Bilder/MG3_mo ... _AFG_1.jpg
But we definitely appreciate any advice, if you say you're still in the German army

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:21
by doop-de-doo
I couldn't believe my eyes when I realized how biased this website is against 56k. I demand redress!
Back to sanity. Those are beautifully crafted. Can't wait to see them in game!
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:23
by dbzao
Great stuff...

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:28
by K4on
chuctastic once again!
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:31
by Rhino
Forgot how many new weapons where in v1.0, they all seemed so old to me I've been playing with many of them for some time now hehe. Awesome work guys as always
BTW, you forgot to credit me on the FN MAG series for fixing it up quite a bit but I've already been credited for that in the FN MAG highlight

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:32
by Mineral
Chuc doesn't make half-*** blogs

Awesomesauce.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:35
by a3dboy1
Adjustable sights for LAVS and HAVS is what we need. But what about sniper rifle sights? Can you also make them adjustable?
Great job, Devs, you deserver a cookie now!

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-28 18:38
by Rhino
a3dboy1 wrote:But what about sniper rifle sights? Can you also make them adjustable?
In time its something we hope to do but its quite a lot of work to implement which is why we are implementing adjustable sights one step at a time, first with UGLs, now with AT weapons and from there, possibly sniper rifles but they are pretty low priority since there are very few of them ingame compared to other types of weapons.