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[Official] Binoculars Removal Feedback

Posted: 2013-06-30 16:22
by nAyo
# Gameplay convenience
As many people used as an argument in favor of this change, it might indeed not be 100% realistic and I think we will all agree with it since all soldiers don't have binos in war time. But it's all about gameplay improvements : for example you can't take off with a chopper in one minute though it's how it works on PR, waiting 10 mins would be completely out of the gameplay we're looking for on PR ; same for epipens which are quite a lot unrealistic, and so on, there is an infinite amount of similar examples since PR remains a video game showing off something virtual.

I have been playing PR a lot since I started, always as medic in infantry. I'm therefor not that used to scoped weapons, and when I'm in a squad I use my binos almost everytime to look around, confirm targets and stuff and I think after all those years I can say I'm a pretty experienced medic. Not like I kill everyone and get many kills but I know my job and my personal experience has shown me how important binos are for a medic to simply have a better chance of surviving.
This is obviously all personal, but I'm pretty sure people will have all other kind of personal experiences that are going to confirm how binos are required most of the time.

Scoped players (even simple scoped riflemen) have the ability to zoom in even a little bit which is a massive advantage, thus no binos for them would be fair enough, though unscoped players lack this and I think this is where the problem is.


# Real life eye-focus transcription in video games
In real life our eyes can focus which increases sharpness of the observed spot and it allows us to see it better. When it comes to video game graphism it is like having an infinite dynamic resolution, which is quite obviously not the case on PR. So how does one do for games? they find an alternative : on Arma they have an eye-zoom which is there to "simulate" the real life eye focus since it offers more pixels to depict further things, in order to allow players to see them more accurately.

Image

Would you be able to tell if the red thing is a random bush or a guy? In real life in such a situation, one would be able to know if that thing on top is a soldier or a bush because it's not limited to a couple of pixels. Broadly speaking, 10 pixels is not enough to make such a difference while 100 pixels is enough :

ImageImage
Zoomed in and out.


It's the same problem on this :

Image

Impossible to tell what it is on the carrier while IRL we could clearly see two hueys because the resolution is too poor.
So you should be able to actually make that difference by zooming in since in real life it'd be done easily with automatic eye-focus. Thus binos would be required in such a situation to simulate that ability that soldiers would have in real life and NOT because they would use them in real life.


You guys have always been doing an awesome job and I couldn't wait for this 1.0 to be released, this game has been my favorite game ever and I feel like it will never stop entertaining me, but to be honest you DEV guys should really take long-time players' point of view more into consideration regarding gameplay stuff.

Once again I'm not blaming you for changing that, I just feel like gameplay improvement is something that can only be judged by as many experienced (by this I mean people who know quite a bit of PR) players as possible, which forms the main part of our community, and not only by a couple of DEVs and testers.

In my opinion maps/vehicles/factions/weapons can be tested by a few people, gameplay can't, it has to be a global community judgement and selection.

To sum it up?: binos are super important in term of gameplay on PR since they've always been part of the game and have always been available on all kits. If you guys remove them because IRL not everyone has them it is quite of an irrelevant argument since it is still a game, then you might as well remove epipens because they don't revive everyone in real life. Furthermore, real people have the ability to focus their eyes to "increase resolution" which is not possible on PR. Therefor if you'd really want the game to be realistic regarding this topic you'd need an alternative to this eye-focus, which has been, in my opinion, fairly simulated by binos so far, so what is the point in removing them?


Waiting for more feedbacks now :smile:

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 16:27
by Cavazos
I think no binos are good.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 16:40
by ghostfool84
I think its a bit boring in some situations. All members of your squad are shooting the enemy and you with unscoped kit cant even look around and help spotting enemys. Yeah you could cover the rear, but that is not a option everytime so you got nothing to do and wait until the firefights are over. As nayo i liked to support my Squad with Spotting around when there is nobody who needs heal, now i can only wait until someget hurt and most of time iam not even able to save his position right because i have no clue where the enemy is. And if you have no full Squad you wont have a Spotter Kit integrated.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 17:02
by viirusiiseli
Voted - Most/Every kit should have binoculars, but certain kits should have more powerful magnifications

THE FRENCHMAN HAS A POINT

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 17:13
by RedWater
I do aswell very much agree with nayo.

Also, the new binoculars are horribad, the small frame your looking through when compared to the old binos actually hinders me, please give me my wide field of view back.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 17:15
by Frontliner
In my honest opinion, there should be a little zoom when aiming, especially for the kits without a magnifying optic. It doesn't have to be like COD 3x zoom on Red Dot Sighted weaponry, but maybe something around 1.3-1.5 times? I mean, on Saarema(with the US medic) I wasn't able to spot a god damn fucking anything, much less distinguishing friend from foe(didn't help that only half of my squad had their player names, but point stand either way). Since recently one item slot got free'd up due to the removal of incendiaries, I would love to have something to mimic a person's focused eyesight taking up that slot.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 17:15
by Solver
Don't yet have the beta, but I too have always viewed binos as a way to get around engine limitations. Even at a distance of 100m, I can see in less detail in-game than in reality, and in reality I can notice movement at greater ranges far more easily, and so I've mainly used binoculars as a way of getting the vision one would have in real life. Another binocular use for me has always been to get around engine glitches, like objects which sometimes appear to hang in the air or weird textures at a distance, then by zooming with binoculars I could tell what it actually was - unless those engine issues have been fixed in the beta, lack of binoculars would be losing that workaround.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 17:25
by Viperelite
I'm on the side of keeping the binoculars. I could do without when you have an ACOG kit but iron sights and no binoculars feels pretty gimped.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 17:41
by Donatello
In ARMA they have that x2 zoom to simulate difference between real vision and bunch of pixels. In PR we have binoculars, so i wonder why DEVs removed it. Its not some special technical asset - just a pair of glasses.
If you have 24" monitor then lack of binoculars might not be a problem, but otherwise its really frustrating.

Also binocular use provides more tactical gameplay with preliminary observation of area.

PS i havent played 1.0 yet :-P

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 17:50
by viirusiiseli
Donatello wrote:In ARMA they have that x2 zoom to simulate difference between real vision and bunch of pixels. In PR we have binoculars, so i wonder why DEVs removed it. Its not some special technical asset - just a pair of glasses.
If you have 24" monitor then lack of binoculars might not be a problem, but otherwise its really frustrating.

Also binocular use provides more tactical gameplay with preliminary observation of area.

PS i havent played 1.0 yet :-P
Even with 24" it does present a problem. It is just not big enough, you'd need a movie screen to not need binoculars.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 17:51
by Xander[nl]
How about we simply replace it with a new slot ''fixate view'', that won't have the magnification of binoculars but should be good enough to help you out in most situations?

This way you can't scout enemy positions at large distances unrealistically, but you will be able to identify between people and bushes at ranges 100-300 meters, like you could IRL.


Basicly the 2x zoom that ArmA has, but tweaked to fit within BF2's engine limitations.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 18:04
by ComradeHX
Or just add the 2x zoom to all ironsight kits like how BUIS was added.


As always, some sort of magnification is needed for even spotting.

Currently BluFor with ironsight kit is worse than INS warrior kit.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 18:20
by nAyo
Think objectively and think about people using unscoped weapons. I think most people wouldn't mind that much if binos were exclusively removed from scoped rifleman or any scoped weapon, but not from unscoped ones such as medic, HAT or shit.

At least PLEASE, do not vote to "not change anything" if you guys always play with scoped stuff it's completely biased! If you are in favor or this change then give us at least your reasons..

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 18:36
by Pvt.LHeureux
I think one thing that could be nice instead of binos would be a "zoom" weapon, just like the camera kit. It would do like in ArmA or RO2.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 18:38
by Stemplus
I have a 30* screen yet it's a lot harder to tell if the thing I see is an enemy or a bush. To be honest the best idea I could get would be making an empty weapon slot for kits that don't have binos that would not take any time to "take out" and would allow you to zoom in a bit after right clicking. It could have blurred sides but sharp center just like in an ACOG for example. Ofc zoom should be smaller than binoculars zoom.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 18:41
by DNA9881
I agree.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 18:46
by a3dboy1
I voted for "NO BLOODY BINOS". Why? Simple.

If you who miss binoculars only knew that in real life SOLDIERS DON'T SEE THEIR ENEMY either. Check video footage on youtube from Marines and you will notice that they basically shoot at the enemy direction. Noone in real world pinpoint enemy soldiers except snipers. I personally didn't feel that removal of binoculars hurt my gameplay playing Beta. Actually, it forces more teamwork among the squad members. I play medic and I think that binoculars are not needed.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 18:48
by AfterDune
Not even two days of open beta (so only a couple of hours of playtime for each of you) and instead of even trying to get used to not having binoculars, people are already looking for ways to "get back to the old".

Give it a proper chance, guys.

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 18:49
by qubolo
ComradeHX wrote:Or just add the 2x zoom to all ironsight kits like how BUIS was added.


As always, some sort of magnification is needed for even spotting.

Currently BluFor with ironsight kit is worse than INS warrior kit.
^^^
That is a great idea.

And on binoculars. I think lack of binos, makes people cooperate more, they start relying on sqadleader instead of derping around.

Makes the use of tactics more interesting. Above all now you can actually successfully hide in a bush now, instead of being spotted from very far even on the edge of viewdistance(pretty instantly), because the bf2 engine camo isn't very well.

That makes holding your fire to not be spotted finally useful.

Lack of binoculars is the best!. And i knew that all the way from falklands.

a3dboy1 wrote:I voted for "NO BLOODY BINOS". Why? Simple.

If you who miss binoculars only knew that in real life SOLDIERS DON'T SEE THEIR ENEMY either. Check video footage on youtube from Marines and you will notice that they basically shoot at the enemy direction. Noone in real world pinpoint enemy soldiers except snipers. I personally didn't feel that removal of binoculars hurt my gameplay playing Beta. Actually, it forces more teamwork among the squad members. I play medic and I think that binoculars are not needed.
Also a great point!!

re: [Official] Binoculars Removal Feedback

Posted: 2013-06-30 18:49
by emmanuel15
i think you should add binocs to more kits... i haven't actually played 1.0 yet but i have the feeling it will be super hard without binocs but i am willing to make the change.