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Only medics need apply.
Posted: 2005-06-20 21:27
by JS.Fortnight.A
Simple question, as a medic do you feel remorse/helpless/annoyed/etc...
When you are unable to reach/help a fellow soldier who is in an injured or 'critical state'? Please read through all the choices and select the one which best matches your feeling(s) when you are faced with the situation described above.
*This poll is not intended to analyze your psyche (with regard to battlefield conditions) but will be used to evaluate 'options' for PR mod.
Posted: 2005-06-20 21:32
by Dre
Bill Cosby has a great bit about being a medic in a time of war. It explains my stance on being a medic in BF2 to the T.
Posted: 2005-06-20 21:43
by claygast
Other
I feel a little cowardly, because I know I could make a good attempt. However, unless its my squad leader, I almost always let them die if I know I'm outnumbered. They can always respawn right where I am.
So I guess I feel somewhat helpless, because its too great a risk when they can respawn right on me.
If you couldn't spawn on squad leaders, I'd probably be more ballsey.
Posted: 2005-06-20 21:45
by DarthMidget
The thing that drives me crazy is when I make it to a critically wounded teammate, and then, for some reason, the shock pads just don't work. Gah! That's so annoying. Also, bodies disappear way too quickly with regards to respawn time. I've watched someone die and the corpse despawns MUCH faster than the person respawns.
Posted: 2005-06-20 22:56
by Figisaacnewton
Generally what I fell if I'm a couple seconds late, or I can't go out without it being suicidal:
Damn it! Damn it! I wish I could save him! Dammit!
Somwhere between angry and remorseful, more remorseful. I have feelings for shaded polygons...oh well.
Posted: 2005-06-20 23:23
by JS.Fortnight.A
Shaded polygons who have a real person inside them, who now has to wait to respawn,
because you failed them! 
Posted: 2005-06-21 01:05
by BrokenArrow
i always try to get out to them, barring there being a tank sitting on top of them and even then i have to tell myself to stay put, i figure if im gunna be a medic, i have to be as usefull as i can and unless im desperately needed to hold down the fort i try to get out to them. for some reason i always end up with the red cross, so i cant revive them. that makes me angry as hell cause i usually have bullets flying around me. suprisingly ive usually been able to save myself if the fallen teamate is dead.... but i still get very angry

i dont know if thats healthy to feel like that over a game.
Fortnight-- to tell you thr truth i thought the same thing after i posted.
Posted: 2005-06-21 01:13
by JS.Fortnight.A
IRT Broken Arrow:
Hmmm.

Not really sure if I should laugh or what about the last part of your post.

Kind of makes me think of the real equivelant. I guess maybe I'm taking the whole 'reality' part a little too seriously and not putting enough emphasis on the 'game' part (since obviously no one is really getting killed when they get 'fragged' ingame. But IDK

.
Posted: 2005-06-21 02:39
by keef_haggerd
im not usually a medic, but i try to look at the chances they have of surviving, if troops are coming but at a distance, ill do it no problem, sometimes even when bullets are flying i still do it... when i use the paddles 3 times and they still dont work, i feel annoyed and angry and remorsful, i need that guy fighting right at that moment! but the thing is... it usually doesnt matter too much, like there is so much shooting they get up, just to die again.
thats why i cant wait for PR, because when teams are working together, the team can provide cover fire while moving a wounded soldier somewhere.
Posted: 2005-06-21 02:56
by Figisaacnewton
I have litterally driven a tank OVER mines (very close), destroyed an enemy tank, an enemy apc, 5 enemy troops and critically damaged an enemy helicopter in order to bail out, run over to a dying comrade, take his medical gear and zap him back to life.
that feels good.
what sucks is when you back over him with the tank.
Posted: 2005-06-21 09:05
by Maasika
Respawn times should be longer, greater value in saving someone...
Posted: 2005-06-21 09:24
by Wolfmaster
Figisaacnewton wrote:I have litterally driven a tank OVER mines (very close), destroyed an enemy tank, an enemy apc, 5 enemy troops and critically damaged an enemy helicopter in order to bail out, run over to a dying comrade, take his medical gear and zap him back to life.
that feels good.
what sucks is when you back over him with the tank.
haha, lol. anyway what i mostly feel when i'm too late is annoyance. because most of the time i know i could have saved him if only the body hadn't disappeared after like 5 seconds.
btw, kinda off-topic but i've also notice people killing teammates and then reviving them so they get the revive score. and the other person doesn't punish because he's a medic as well and does it right back. that gets me pissed off just seeing it. i really want to kill the guy who does that (ingame, not in real life) but i don't because i know that he
will punish
me. any of you ever noticed that? make a poll on that one. what do you feel when...

Posted: 2005-06-21 15:21
by Hailo
Firstly... I am sorry if this might have been said already, but I canâ$™t find it in the forums so far.
I was wondering if this could be done...
1) When a unit is critically wounded and they hit the fire button to call for a medic, could you then â$œdeselectâ$ this units respawn point (so when the timer goes out they donâ$™t spawn and a medic can get to them). You may also need to figure out how to stop the wounded soldiers body from disappearing when the timer goes out as well (please take note of the idea in point 2 as well).
2) Non-medic soldiers have a new a ability to perhaps extend the injured players respawn timer by giving emergency first aid before a medic comes to sort out the situation.
3) The medic or all soldiers in the team have a new ability to drag the injured players bodies to cover to be healed safely.
I hope you can make use of these ideas in your modification.
Posted: 2005-06-22 09:23
by Krpano
I feel a bit annoyed, i would like medic could carry smoke....like that in huge firefights you could use it to give you cover while you move to save a teammate.
Would be more usefull than the grenades for the medics since they should stay in second line providing cover and healing his squad.
Posted: 2005-06-22 18:48
by ir0nside
Figisaacnewton wrote:I have litterally driven a tank OVER mines (very close), destroyed an enemy tank, an enemy apc, 5 enemy troops and critically damaged an enemy helicopter in order to bail out, run over to a dying comrade, take his medical gear and zap him back to life.
that feels good.
what sucks is when you back over him with the tank.
All in about 15 seconds, huh? No offense, but I smell major exaggeration.
Posted: 2005-06-22 19:02
by Zazane
That's the funniest thign about being another class then taking your downed medics kit and reviving him, he has your kit and he probably doesn't know why.... poor *******.
I'm somewhat suicidal as a medic, running out from my cover into a storm of arty or past enemy tanks to get to my downed comrade, So I do feel a bit of frustration when I get there and it's too late to revive.
Posted: 2005-06-23 16:53
by waffenbaum
I get very pissed off, usually because I'm always shot down when I try to save my buddies. Noone has any respect for medics
