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PR 1.0 BETA some personal feedback

Posted: 2013-06-30 21:17
by Felix
OK, so I've been playing the 1.0 beta for 39 hours straight ever since it got released and I feel like my head is going to explode and my eyeballs pop out. Anyways, after trying out everything, I must say it looks really good and there are only minor bugs and tweaks that needs to be done. The worst thing is the new system with the fobs, lots of rage and frustration going down when getting spawncamped or when you couldn't take out enemy fobs because there were no specialists nearby. The idea is good but it isn't that cool getting spawncamped often because of that the fobs wouldn't get overrun.
Other than that the chopper physics needs to be improved, especially the UH-1N CAS Attack helicopter or whatever you'd like to call it. When it's landed on the carrier it slides around on the carrier as if it's on a hockey rink. The HYDRAS deal way too little damage and can't even kill infantry with direct hits. At last I think the missile warning tone volume needs to get increased by a little bit.
The new jet physics and AA physics for the jets are really cool and well made, it has become a lot more balanced and I like that. The only thing I want to comment on is that I think the lock time with the long range AAs should be extended from 0 seconds to 1 second.
The last thing I want to mention is that the QBZ (chinese rifle) seems very over powered compared to the AK because it has less recoil, but you are probably aware of this already.
However I think the deviation, sounds, effects and all the other new stuff is amazing, and I am looking forward to the full pr 1.0 release :)

Now I'm off to bed!

Re: PR 1.0 BETA some personal feedback

Posted: 2013-06-30 23:23
by K4on
Regarding the hydra damage, I am heared that multiple times already and think so myself aswell.

Ill have a look on it.

Re: PR 1.0 BETA some personal feedback

Posted: 2013-07-02 15:47
by nAyo
Hydras IRL have a very big splash damage as well.

Re: PR 1.0 BETA some personal feedback

Posted: 2013-07-02 18:43
by saamohod
Agreed on the point of sliding helicopters. I myself was testing helicopters on Ramiel map recently and found out they became more difficult to land since they start sliding upon contact with the ground. Pressing the S button didn't help to calm the helis down which is not the case with 0.98 version.