PR 1.0 Beta Coop
Posted: 2013-07-01 07:00
I understand why it was left out for the beta but I really wanted to play coop on 1.0!
Where is the fun in that...Baathist wrote:Just wait till pr 1.0 is out,i didnt download the beta cuz i cant play online.so am waiting the full release
Hello Spyker, make sure that every weapons/items don't share the same ItemIndex. Also, bots seems to dislike having their special items in the wrong places, they should be in the same slot as in BF2 vanilla e.g. Medicbag/Ammokit = 5... And finally, things like field dressing tend to crash the game if they are assigned to bots.Spyker2041 wrote:I am trying to get SP medikits to work, I noticed there is medikit_sp in the beta files.
I have edited all medic kits to use medikit_sp instead of medikit and then changed the itemindex of medikit_sp to 4 so that it is in the exact same slot as the mp medikit it is replacing. Which in my mind should work fine but dedi server crashes at 15/16% if I do this.
Dont use for bots any bandages or whatever with itemindex 9!And finally, things like field dressing tend to crash the game if they are assigned to bots.
Yep, otherwise they literally spin out of controlFastjack wrote:Dont use for bots any bandages or whatever with itemindex 9!
BobTheSilensious wrote:Hello Spyker, make sure that every weapons/items don't share the same ItemIndex. Also, bots seems to dislike having their special items in the wrong places, they should be in the same slot as in BF2 vanilla e.g. Medicbag/Ammokit = 5... And finally, things like field dressing tend to crash the game if they are assigned to bots.
But I guess you already know that by now
I'll do some testing on my own, if I can replicate this...
Afaik these are guidelines, not obeying these rules won't cause the game to crash, only for bots to not use the medikit and spin around in circles respectively.Fastjack wrote:Dont use for bots any bandages or whatever with itemindex 9!
Fastjack wrote:Spyker,
The smoke grenades of the gb_medic_sp kit are on itemindex 4. That's the reason why your server crashed at 14%.
Give the epipen itemindex 6 ,Medikit get the itemindex of 5 and field dressings a itemindex of 8.
That must work
Edit:
The itemindex 9 is for parachutes. I believe (not sure) that is a part of the hardcodded bf2 ai and have todo with the crashs. Its like with the hardcodded part with the mines.
I had these problems too as i experimented with PRV. Same problem and i solved it like i described above.
Code: Select all
rem -------------------------------------
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate resuscitate
ObjectTemplate.addTemplate usrif_m4iron
ObjectTemplate.addTemplate medikit_sp
ObjectTemplate.addTemplate hgr_smoke_idx4
ObjectTemplate.addTemplate epipen
ObjectTemplate.addTemplate medikit_dressing_6
rem -------------------------------------Exactly. MP isn't coop (bot ai)I am using the kits from the 1.0 beta MP
God i am a moron, epipen is itemindex 5 so there is a conflict. Thanks for making me see that!Fastjack wrote:Ok, i haven't installed the beta but i think they dont changed everything.
Exactly. MP isn't coop (bot ai)
If i look in the tweaks of the last PR version 0.98, the epipen have a itemindex of 5 and your medikit_sp have the same itemindex. But maybe i'm wrong so what itemindex have your medikit and your epipen atm. ?
Edit: BF vanilla have the defi (epipen) on idx 6. That is was Bob already mentioned
Indeed, while they don't crash instantly, bots that somehow select field dressings index 9 will freeze on place or run in circle until they crash the server. I just plain delete dressings from regular kit and keep them in limited/special kits, avoid lots of troubles. Well, until they revived themselves with a limited kit lying around...But i have doubts about your field dressings. They have idx9 and i had only problems with dressings on idx9.
Not any problems at maploading but i got crashes after playing a while.
6, 7, 8, .... 9 (nope)BobTheSilensious wrote:Yep, otherwise they literally spin out of controlThose crazy bots...