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PRLauncher high cpu usage causing major lag !
Posted: 2013-07-03 17:16
by SAM609
Hey guys !
I was playing Fools road today and my game was lagging really bad ! I changed all settings to low but that lag still was there ! So I decided to keep Resource Monitor running while I was playing this time and when the game started to lag ,I Alt-tabed out and checked the resource monitor ! I just found out that PRLauncher.exe high CPU usage was the cause of lagging ! It was using around 30-40 percent of my CPU power ! I have a Core2Duo T5800 CPU and I know that it's not so good but still this amount of cpu usage for a launcher is not logical at all ! the game itself uses around 90-95 percent in worse maps and I didn't have any problems in 0.98 !
So DEVs do you think it can be fixed ? and why that launcher is still running at all after the game has been launched ??!
cheers
SAM
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-03 19:44
by Spush
Can you post up your system info. If you select the Support option, it brings a prompt of your system info. Just copy to clip board and paste it here.
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-03 20:04
by saXoni
Also having major FPS issues on all maps, especially Ramiel and Fools Road.
I can run 0.98 on full, all high, without any issues. Now I've turned all the settings down to low, AA on x2 and having 15-20 FPS.
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Home Premium (6.1.7601)
Architecture: 64-bit
Language: Norwegian, Bokm?l (Norway)
Motherboard: ASUSTeK Computer INC. P5QPL-AM
Processor: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz (Physical: 2, Logical: 2)
Memory: 4,00 GB
DIMM Modules: DIMM A1: 2,00 GB @ 800 MHz
DIMM B1: 2,00 GB @ 800 MHz
Page File: 3,90 GB
.NET Framework: 4.0
Display Information
-------------------
Display Device(s): BenQ G2420HDB (Digital) on ATI Radeon HD 5700 Series
Generisk PnP-skjerm on ATI Radeon HD 5700 Series
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
1280 x 1024 (32 bit) @ 60 Hz
Driver Version: 13.101.0.0
Display Memory: 512,00 MB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Creative Labs Inc. Software
Primary Recording: Mikrofon (Logitech G930 Headset
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
Free: 225,61 GB, Total: 465,76 GB, NTFS
Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_beta
Free: 225,61 GB, Total: 465,76 GB, NTFS
Profiles Path: C:\Users\Bendik\Documents\ProjectReality\Profiles
Free: 225,61 GB, Total: 465,76 GB, NTFS
Update DL Path: C:\Users\Bendik\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 225,61 GB, Total: 465,76 GB, NTFS
Update Log Path: C:\Users\Bendik\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 225,61 GB, Total: 465,76 GB, NTFS
Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, fh2, pr, pr_beta, xpack
Current Mod: pr_beta
BF2 Version: BF2 1.5
PR Version: 1.0.22.0
Language: English
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: sN1|saXoni
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: 2x
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Off
Dynamic Lights: Off
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: High
EAX: False
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-03 20:13
by SAM609
It was ok on version 1.0.20.0 but got messed up in recent version , just made the game compeletly unplayable for me !
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7600)
Architecture: 64-bit
Language: English (United States)
Motherboard: Quanta 3603
Processor: Intel(R) Core(TM)2 Duo CPU T5800 @ 2.00GHz (Physical: 2, Logical: 2)
Memory: 4.00 GB
DIMM Modules: DIMM0: 2.00 GB @ 800 MHz
DIMM2: 2.00 GB @ 800 MHz
Page File: 5.95 GB
.NET Framework: 4.0
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce 9200M GS
Display Mode(s): 1280 x 800 (32 bit) @ 60 Hz
Driver Version: 9.18.13.1422 (314.22)
Display Memory: 256.00 MB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Creative Labs Inc. Software
Primary Recording: External Mic (IDT High Definiti
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: D:\Program Files (x86)\EA GAMES\Battlefield 2
Free: 58.87 GB, Total: 124.00 GB, NTFS
Mod Path: D:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_beta
Free: 58.87 GB, Total: 124.00 GB, NTFS
Profiles Path: C:\Users\SINA\Documents\ProjectReality\Profiles
Free: 28.32 GB, Total: 78.03 GB, NTFS
Update DL Path: C:\Users\SINA\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 28.32 GB, Total: 78.03 GB, NTFS
Update Log Path: C:\Users\SINA\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 28.32 GB, Total: 78.03 GB, NTFS
Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, pr, pr_beta, xpack
Current Mod: pr_beta
BF2 Version: BF2 1.5
PR Version: 1.0.22.0
Language: English
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: [3dAC]SAM609
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1024x768@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: 2x
VSync: False
Terrain Quality: Low
Effects Quality: Medium
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Off
Dynamic Lights: Off
Texture Filtering: Low
Audio Provider: Hardware
Provider Valid: True
Audio Quality: Medium
EAX: False
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-03 20:14
by ComradeHX
I also have massive fps drop in cities.
Around middle of nowhere is fine with about 60fps(usually in .98 I get even higher); drop below 15fps constantly in cities/lots of woods.
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 64-bit
Language: English (United States)
Motherboard: ASUSTeK Computer Inc. N53SV
Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (Physical: 4, Logical: 8)
Memory: 4.00 GB
DIMM Modules: ChannelB-DIMM1: 4.00 GB @ 1333 MHz
Page File: 14.65 GB
.NET Framework: 4.5
Display Information
-------------------
Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics 3000
Display Mode(s): 1366 x 768 (32 bit) @ 60 Hz
Driver Version: 9.17.10.3062
Display Memory: 1.77 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Creative Labs Inc. Software
Primary Recording: Microphone (High Definition Aud
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: D:\BF2
Free: 197.00 GB, Total: 605.50 GB, NTFS
Mod Path: D:\BF2\mods\pr_beta
Free: 197.00 GB, Total: 605.50 GB, NTFS
Profiles Path: C:\Users\ComradeHX\Documents\ProjectReality\Profiles
Free: 8.09 GB, Total: 93.13 GB, NTFS
Update DL Path: C:\Users\ComradeHX\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 8.09 GB, Total: 93.13 GB, NTFS
Update Log Path: C:\Users\ComradeHX\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 8.09 GB, Total: 93.13 GB, NTFS
Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, fh2, pr, pr_beta, xpack
Current Mod: pr_beta
BF2 Version: BF2 1.5
PR Version: 1.0.22.0
Language: English
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: EstWndComradeHX
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1366x768@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: Off
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: Low
Dynamic Lights: Low
Texture Filtering: Low
Audio Provider: Hardware
Provider Valid: True
Audio Quality: High
EAX: False
And for some reason it does not recognize the Nvidia Geforce 540m.
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 00:25
by Spush
Can someone double check to see if the PR Launcher is taking up memory. We released a patch today.
Update 1.0.23.0
- Some tweaks to lessen CPU usage of PRLauncher.exe to help assist FPS.
PR:BF2 v1.0 Open Beta Changelog
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 00:45
by saXoni
I'm formatting my computer right now, but if no one's done it in a couple of hours I'll check.

Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 02:30
by Boris
1.0.24.0 release version was using around 76MB on my system whilst in game.
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 02:39
by Psyrus
Boris wrote:1.0.24.0 release version was using around 76MB on my system whilst in game.
How about CPU %?
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 02:42
by Unhealed
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Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 02:45
by saXoni
Bingo. PRLauncher using 20% of your CPU doesn't seem right at all. I don't know which CPU you've got, but I assume you've got nothing less than a dual core CPU with around 2.80 GHz, right?
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 02:49
by Unhealed
saXoni wrote:Bingo. PRLauncher using 20% of your CPU doesn't seem right at all. I don't know which CPU you've got, but I assume you've got nothing less than a dual core CPU with around 2.80 GHz, right?
Yep. AMD Phenom(tm) II X2 560.
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 02:51
by saXoni
SPUSH DO YOUR JOB AND FIX IT, RIGHT NOW!
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 03:15
by Boris
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 07:33
by SAM609
PRlauncher cpu usage has been reduced to around 20 percent after recent patch , but I think that is still too much !
This problem is somehow related to PRmumble for sure !
Before joining a server :
After Joining a server and autostart of PRmumble :
_ Just compare PRBF2 and PRlauncher average cpu usage in second picture !

Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 21:02
by SAM609
I found a way to reduce PRlauncher cpu usage to around 2-3 percent ! it helps alot with the random fps drops ingame !

Just download the attached file and extract it somewhere in your system . You should Run BES.exe from the extracted folder before running PRlauncher each time you want to play ! I configured that program to auto detect PRlauncher and limit its cpu usage ! If it's not working for you , you need to manually activate it yourself ! (
How To Use )
P.S: I feel the PRmumble works better with this method too !

Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-04 22:06
by Daniel
Ai... wonder what devs gonna say/write about it/answer on it...

:/
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-05 01:45
by PLODDITHANLEY
Yes good work dude I would like to see a DEV response to this.
Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-05 06:33
by AncientMan
For me, with an i7-3930k, it uses 3-4% CPU while ingame. I just did some further optimization which lowers it to 0.1-0.2% CPU while ingame for me, so hopefully that 400% CPU decrease happens as well for those with slow *** dual core CPU's

. But yeah, it is pretty difficult to gauge performance when I don't have such issues.
The reason for the CPU usage in the first place is all the memory hacking that PRLauncher is using. PRMumble, the talking list, the compass marker/range system, BUIS, etc, they don't all happen by magic
It'll be in the next update, please report how it goes when that happens

Re: PRLauncher high cpu usage causing major lag !
Posted: 2013-07-05 07:13
by SAM609
Thank you AncientMan ! that was a really good news !!

I still have another question regarding the cpu usage of 1.0 ! I'm pretty sure that BF2.exe was using more than 90% of my cpu power in 0.98 , but PRBF2.exe uses 50-60 % max in 1.0.24 ! that doesn't seems right to me !
Is that a part of 1.0 optimization or something else causing that ??!
