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Nuke Claymores

Posted: 2013-07-04 01:04
by Zoddom
Hi,
on Black Gold Ins, as militia I requested an anti personel kit, planted two claymores, waited until everyone was about in safe range, and got like 5 teamkills and killed myself. Respawned, took kit, blow up last claymore and getting half killed at about 50 m away.

bug ?

Re: Nuke Claymores

Posted: 2013-07-04 03:52
by Raic
What?

..

Re: Nuke Claymores

Posted: 2013-07-04 05:34
by Jafar Ironclad
Claymores have massive forward range; you're safe behind it though. Working as intended.

Were there also casualties behind the mine?

Re: Nuke Claymores

Posted: 2013-07-04 10:52
by Zoddom
I am not sure. Although it killed one who was about 50m up a ladder.
I cant imagine that its intended to kill people 50m away! it feels like its a bigger range than an ied

Re: Nuke Claymores

Posted: 2013-07-04 10:59
by Murkey
From memory in 0.98 the claymores had a lethal range of about 38 meters, with it dropping off quickly after that. The forward blast is effectively a wide cone of approx 45 degrees both left and right, but also above and below.

It might be worth checking but you could have just been underestimating the AP kit :P

Cheers, Murkey.

Re: Nuke Claymores

Posted: 2013-07-04 11:16
by Prevtzer
That's exactly as it was in 0.98. Don't see a problem here.