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Vehicle zoom mouse sensitivity
Posted: 2013-07-04 06:55
by saamohod
I think it would be a justifiable suggestion as to decrease mouse sensitivity while zooming in a tank, APC etc. The sensitivity becomes crazy at high zooms and looking around as well as placing markers becomes a very annoying business. I think it should be easy to implement because mouse sensitivity gets decreased automatically when one deploys a machine gun for example.
In anticipation to a counter-suggestion that may be given to me from other forum members - no, I don't have a mouse with adjustable sensitivity and not planning to buy one just for that reason

. I hope I'm not alone in such position.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-04 17:28
by Mikemonster
Also as mentioned previously would be nice to have it in the HMG's.
Does anyone know why the HMG's are 'blocky' to slew when on zoom?
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-04 21:48
by saamohod
Mikemonster wrote:
Does anyone know why the HMG's are 'blocky' to slew when on zoom?
If by "blocky to slew" you mean "low mouse sensitivity" than I would guess that it is done to imitate the deployed state of the gun (you can't turn it rapidly 180 degrees) as well as to increase accuracy and precision of aiming.
And some HMG also suffer from elevated mouse sensitivity (second seat MG on technical cars for example).
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-05 07:42
by viirusiiseli
I've gunned armor in PR for 4 or more years (bad memory, can't remember

) and I've never had a problem with this? Check your mouse sensitivity. Granted if you have your sensitivity perfect for accurate gunning while zooming in you have to move the mouse on your desk quite a bit but you don't need accuracy while turning the turret fast.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-05 07:44
by Inspektura43
Get a mouse with a DPI button.
Works great!
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-05 07:48
by viirusiiseli
Inspektura43 wrote:Get a mouse with a DPI button.
Works great!
That works too if you get used to it but you can manage without quite easily aswell.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-05 08:14
by Unhealed
saamohod wrote:I think it would be a justifiable suggestion as to decrease mouse sensitivity while zooming in a tank, APC etc. The sensitivity becomes crazy at high zooms and looking around as well as placing markers becomes a very annoying business. I think it should be easy to implement because mouse sensitivity gets decreased automatically when one deploys a machine gun for example.
In anticipation to a counter-suggestion that may be given to me from other forum members - no, I don't have a mouse with adjustable sensitivity and not planning to buy one just for that reason

. I hope I'm not alone in such position.
Absolutly agree with this. I can't lower my mouse sensitivity even more than I have now, and I really see no point in buying a gaming mouse just for that.
On the other hand, if someone is willing to buy a bunch of gaming mouses for every PR player I won't mind.

Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-05 11:34
by saamohod
Inspektura43 wrote:Get a mouse with a DPI button.
Works great!
I wrote in the first post the following words especially for the folks like you :
"In anticipation to a counter-suggestion that may be given to me from other forum members - no, I don't have a mouse with adjustable sensitivity and not planning to buy one just for that reason"
but apparently you were too excited to give me your precious advice that you never bothered to read the whole post.

Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-10 19:09
by Orford
saamohod wrote:I wrote in the first post the following words especially for the folks like you :
"In anticipation to a counter-suggestion that may be given to me from other forum members - no, I don't have a mouse with adjustable sensitivity and not planning to buy one just for that reason"
but apparently you were too excited to give me your precious advice that you never bothered to read the whole post.
I think you may of fed the troll, or at least fell on the wrong side of some banter.
Im used to it now due to having adjustable DPI mouse, so if it was to be implamented all us with gaming mice will be screaming for it to be changed back. Its automatic like muscle memory now for me zoom, click lower DPI.
catch 22 for devs either way its hastle and why put in the work just to create more hastle from a diffarent set of players.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-16 20:08
by Mikemonster
I have a gaming mouse, it just annoys me that if you are in a HMG emplacement and zoomed in the aimer jerks around, perhaps it's pixel jumping - I'm not sure.
Also, the reason you have to turn the sensitivity down when you zoom in with most optics is presumably because the devs can't alter the sensitivity of the weapon based on zoom.
Altering the DPI might be a workaround, but it's not ideal in my eyes.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-18 04:00
by Bringerof_D
to the op saying he wont get a gaming mouse...why not? forget the expensive ones, if all you need is variable DPI and precise tracking you can get something like the scorpion for 20-25 USD. thats what i got a few years ago and i love it. it's seriously something worth considering. they're about the same price as any regular mouse you can find these days anyways.
that said it would be nice to have it programmed in game, for people who currently do not have or have no access to gaming mice. lets face it for some people to purchase a cheap gaming mouse might be far above $20 depending on local availability and the potential need to pay shipping, customs and taxes. perhaps much like the thermal on/off we can also set a fast/slow look speed to vehicle positions?
in the end though if at all possible i would recommend all players to invest in a variable dpi mouse. even if we get this function you'll get far better precision and a much swifter transition with the mouse.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-18 12:48
by Heavy Death
Hes trying to find out/solve the core of the problem, not put a bandage on it with a new mouse.
I believe its the thing that it has the same turning speed/sensitivity,, only zoomed in, thats why its so jerky and annoying... It should be done like with deployed ARs, slower when zoomed in, only thing is that its not the same kind of zoom.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-19 00:47
by Heskey
Without buying a gaming mouse, the only way to resolve this issue is low land vehicle sensitivity/yaw/pitch.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-22 20:12
by Mikemonster
Heavy Death wrote:Hes trying to find out/solve the core of the problem, not put a bandage on it with a new mouse.
I believe its the thing that it has the same turning speed/sensitivity,, only zoomed in, thats why its so jerky and annoying... It should be done like with deployed ARs, slower when zoomed in, only thing is that its not the same kind of zoom.
You hit the nail on the head.
Perhaps having a good screen resolution makes it worse as well because you can see a bit more?
In the same way that the red dot sites FEEL more accurate than scopes because you (technically) have less pixels to hover the mouse over to hit the enemy (as they aren't magnified).
TLDR: For those playing at higher resolutions the non-damped 'zoomed in' slewing is more annoying as it slews past more pixels per swoop of the mouse.
Not sure about input lag as well, but I feel there's some of that with certain optics/zooms in vehicles.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-22 21:24
by Dr_Donut_PR
Nice thread!
Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-23 07:38
by Cossack
Whell, thing is - sensitivity does not scale when you zoom in. Not sure if there, what DEV's can do. Will see

Re: Vehicle zoom mouse sensitivity
Posted: 2013-07-23 10:46
by Prevtzer
I say leave it, at least you can look around, or just get better at aiming.
Re: Vehicle zoom mouse sensitivity
Posted: 2013-08-06 18:15
by Bringerof_D
Heavy Death wrote:Hes trying to find out/solve the core of the problem, not put a bandage on it with a new mouse.
I believe its the thing that it has the same turning speed/sensitivity,, only zoomed in, thats why its so jerky and annoying... It should be done like with deployed ARs, slower when zoomed in, only thing is that its not the same kind of zoom.
Dropping sensitivity in game will slow the turn rate down and make it a little easier, but you'll still lack precision without a high enough sensitivity sensor on your mouse, from my experiences prior to getting my mouse, lower sensitivity in game does not allow you to gradually pan, you still jump 4-5 pixels at a time, it just takes longer between jumps. I can only assume that an in game button which changes the sensitivity while in game will do the same. so while this may help in lessening headaches or motion sickness buying a cheap gaming mouse isn't a bandage, it is the best solution even when and if we get this in game.
i'm not saying the op has to get a new mouse and i still think it's worthwhile to add this function in game, i'm merely attempting to open him up to the option as he seems to be staunchly against it for reasons unknown. Its frustrating when you cant hit a guy you can clearly see simply because your point of aim is jumping from one side of his body to the other as you adjust