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Getting to the Battlefield

Posted: 2013-07-05 00:41
by [DVB]Shadow_Omega
I can't imagine I'm the only one that feels pretty 'meh' about the changes to the rally point system. I mean, it's bad enough that dinky transports take FIVE minutes to respawn. Time and time again, I end up just closing down the game after we get ambushed because it would take upwards of 15-20 minutes to get back into anything remotely related to action again. The maps are huge and losing a transport means staring at grass unending as you slowly trudge about, only to get popped by some unseen enemy simply to repeat the process until you get bored and want to play something else.

I mean, I get it, really, I'm an avid PR and ArmA player. I understand that there is nothing run and gun about any of this, but even ArmA gives you options of not taking nearly half an hour to do something constructive. With the way things are set up, taking 1-2 casualties grinds action to a complete and utter stop, as it starts a domino effect of people trickling in from a FOB one or two at a time across these absolutely vast maps, causing things to slow down and drag while you attempt to rally together and try again, only for a lucky grenade or MG to send you back into square one. And if they manage to get your FOB? Forget it, you may as well go read a book and wait for the server to load a new map.

Re: Getting to the Battlefield

Posted: 2013-07-05 03:03
by DDS
I understand your frustration. I think once past this beta and released 1.0 servers get up and running things will get more organized. These are really big changes that (I hope) administrators step up their A game and help things move along. Right now I only squad with people I know very well.

Re: Getting to the Battlefield

Posted: 2013-07-05 05:48
by zloyrash
Different maps needs different rallypoint systems.
But now I think I like new RP system.

Re: Getting to the Battlefield

Posted: 2013-07-05 10:18
by Heskey
I kinda like this rally point system.

I would however like to see people's views on the following RP system suggestion (believe it was like this once upon a time?):

1.) To place, you must be 50m, 100m, 200m (on 1km, 2km and 4km maps) away from the nearest enemy.

2.) Rally points must be destroyed with a knife.

3.) If any enemy is within 25m, 50m, 100m (on 1km, 2km, and 4km maps) of the rally point (the current 'over run' distance, I believe), you cannot spawn on the rally point.

4.) 1x rally point per Officer kit, resupplied via resupply crate.

5.) The RP emits the old (or current?) faint radio signal.

---

This would mean that:

1.) You can think sneakily about where to put your rally point, and it won't just get over run because of a lone wolf who walks nearby, oblivious to its existence.

2.) There is a danger of being assaulted by spawning troops whilst approaching the RP to destroy it (if you're beyond the stop-spawn distance).

3.) You have to involve the co-operation of TRANS squads to bring supplies to you, or take you to supplies should you lose your RP (conceal it better).

This removes both passive elements of RPs, and turns them into active elements (destroying them, and obtaining them)

Re: Getting to the Battlefield

Posted: 2013-07-05 10:54
by zloyrash
agree! Heskey, copy that to RP thread.
but I think rally point must overrun(not only unspawnable) when enemy is near. And radio signal radius must be smaller than it was in prev. versions.

Re: Getting to the Battlefield

Posted: 2013-07-05 11:26
by Spook
'[DVB wrote:Shadow_Omega;1912762']I can't imagine I'm the only one that feels pretty 'meh' about the changes to the rally point system. I mean, it's bad enough that dinky transports take FIVE minutes to respawn. Time and time again, I end up just closing down the game after we get ambushed because it would take upwards of 15-20 minutes to get back into anything remotely related to action again. The maps are huge and losing a transport means staring at grass unending as you slowly trudge about, only to get popped by some unseen enemy simply to repeat the process until you get bored and want to play something else.

I mean, I get it, really, I'm an avid PR and ArmA player. I understand that there is nothing run and gun about any of this, but even ArmA gives you options of not taking nearly half an hour to do something constructive. With the way things are set up, taking 1-2 casualties grinds action to a complete and utter stop, as it starts a domino effect of people trickling in from a FOB one or two at a time across these absolutely vast maps, causing things to slow down and drag while you attempt to rally together and try again, only for a lucky grenade or MG to send you back into square one. And if they manage to get your FOB? Forget it, you may as well go read a book and wait for the server to load a new map.
Start playing on servers where teamwork is enforced. Its your teams fault if they waste all vehicles at roundstart or do not return them and let them back in the middle of nowhere.

On normal and organized servers in .098 you would never need more than 5 minutes to get back into action (which is already way too fast IMO) ... either by a close FOB, by a ground transport vehicle, or by a chopper. Once in like 20 rounds you actually have to walk from a main to the battle, when all FOBs and transport vehicles are down...but then again, blame yourself and your team for that.

In 1.0 people are not really working together but testing the beta, just as they are supposed to. So wait for the final. But even with no teamwork in 1.0, it takes even less time to get into battle. Maximum of 1 minute, since RPs are spread all over the map anyways.

You are complaining about FIVE minutes of respawntime for trans vehicles? Its like nothing compared to 0.98. Another change I really dislike...people will just throw their trans assets into battle without fearing to get killed, since the next one is just 5 mins away. Respawn time in 0.98 was pretty much perfect. Not too long, but also not too short.

1.0 has gotten so freaking fast, gameplaywise...I can not believe, people are actually complaining about it still being to slow. Sounds like BF2 Vanilla should fit your expectations well.

Re: Getting to the Battlefield

Posted: 2013-07-05 19:10
by [DVB]Shadow_Omega
Spook wrote:Start playing on servers where teamwork is enforced. Its your teams fault if they waste all vehicles at roundstart or do not return them and let them back in the middle of nowhere.

On normal and organized servers in .098 you would never need more than 5 minutes to get back into action (which is already way too fast IMO) ... either by a close FOB, by a ground transport vehicle, or by a chopper. Once in like 20 rounds you actually have to walk from a main to the battle, when all FOBs and transport vehicles are down...but then again, blame yourself and your team for that.

In 1.0 people are not really working together but testing the beta, just as they are supposed to. So wait for the final. But even with no teamwork in 1.0, it takes even less time to get into battle. Maximum of 1 minute, since RPs are spread all over the map anyways.

You are complaining about FIVE minutes of respawntime for trans vehicles? Its like nothing compared to 0.98. Another change I really dislike...people will just throw their trans assets into battle without fearing to get killed, since the next one is just 5 mins away. Respawn time in 0.98 was pretty much perfect. Not too long, but also not too short.

1.0 has gotten so freaking fast, gameplaywise...I can not believe, people are actually complaining about it still being to slow. Sounds like BF2 Vanilla should fit your expectations well.
Yeah god forbid it not take 45 minutes to pull your trigger once or twice. What's wrong with a shorter respawn time? It's not like I'm asking for BF3-tier spawning where everything is instantaneous. It's a friggin' transport, not a tank. There's absolutely no reason it should take forever and a half to do anything constructive or fun, PR is still a game for entertainment. I served in the REAL military for 3 years, if I wanted a 12 hour tower guard simulator I'd play VBS.

One of PR's only faults is the absolutely ridiculous map sizes compared to the actual amount of players in game, and how extremely it punishes you for death(Which, much like reality, is not something 'get gud scrub' actually has any bearing on.). I mean, they even decided to up the amount of time you're dead now. It's getting absolutely ridiculous. I spend more time in PR doing absolutely nothing but pressing 'W' than I do anything even remotely close to combat. And if it's a map like Ramiel? Forget it, as soon as those blackhawks are inevitably taken out in the beginning it becomes absolute trudgery. It's easy as hell for a FOB or RP to get taken out by a quick flanking movement or hell, a lone wolf that manages to slip through. I would think that, at the very least, a stupid flat bed truck or dinky little humvee shouldn't take an eternity to spawn.

Explain to me how a bunch of people standing around in base or trickling out of a FOB one or two at a time walking 2 kilometers is good for gameplay. There's a point where this isn't about 'finding a good server'. This is an intrinsic fault of the over arching game design.

Re: Getting to the Battlefield

Posted: 2013-07-06 11:32
by Spook
'[DVB wrote:Shadow_Omega;1913251']

Explain to me how a bunch of people standing around in base or trickling out of a FOB one or two at a time walking 2 kilometers is good for gameplay. There's a point where this isn't about 'finding a good server'. This is an intrinsic fault of the over arching game design.

As said above, I cannot remember my last round where I had no FOB or transport available and was forced to walk. I don't know what servers you usually play in, but it seems like you or your team clearly do something wrong.

On the other hand I am not the inf big sized squads guy. If I am not playing with my clanmates, I like lurking around the map with a small team, taking out backup FOBs, sabotaging supply routes, hunting vehicles, doing some small engagements on enemy INF squads if needed. So 90% of the time I am using my feet to move around. And on a 4km map I usually cross the whole map by foot several times. I am pretty used to walking and yes, in a 3 hour round, I probably spend 1 hour just for walking around or waiting in an ambush. I have no problem with it. Its fun. The breaks between the action, makes the action itself much more intense. Yes its frustrating if you get killed without achieving anything after walking 10min for your objective. But it is my own fault for getting spotted and killed, next time I will do it better. And when you finally finish your mission, the success feeling is worth all the fails before. And it feels even more awesome if you make it without failing at all.

And map sizes are still too small IMO. Would be cool if the Base would be much further away, so the deployment by vehicles would take much longer. Wouldn't it be awesome to sit in the chopper or truck for like 5 minutes before you actually reach the frontline? So you can prepare yourself mentally for the upcoming fight and enjoy the immersion of a convoy of vehicles heading towards combat. Really a pity that bigger maps do not work properly in BF2. But well, 4km is already way more than the engine was ever supposed to handle on vanilla. So the only thing left, comparable to that, is a march through the map. And I am not talking about headless chickens running like crazy towards battle. I am talking about a nice formation of one or more squads. Works only with squadmates you know and adds alot of immersion to the gameplay experience. Thats another reason why I dislike new RPs. Before you are even able to form a nice formation and start moving, you already reached the middle of the combatzone.

I want more time for walking and not less. If your squad is in a hurry, it still can request pickup by some vehicle...but often I perfer the walk, even If there is a truck right next to us. Because after dying several times at the front, your squad needs to calm down and clear its mind. With its stress and frustration level up, it will just keep failing and raging. So it is always a good thing, to spawn in further away from the battle and just start walking towards it. Its good for the squadmember and the leader, since he can rethink what he did wrong and how he can do it right on this assault. And also explain his fellow squadmates what they did wrong and what to do better next time. People will gain focus again and be much more effective. Believe me, I know what I am talking about. It works.

That is one of the main reasons why I play PR. The ability to calm down and rethink strategies. Not many games give you that opportunity if you think about it. Actually it is one of PR's core features IMO.

Re: Getting to the Battlefield

Posted: 2013-07-08 05:53
by [DVB]Shadow_Omega
So you prefer to play in tiny groups, whom walk the entire way across a 4km map to -maybe- take out a FOB, and you're wondering why other people might be a little annoyed with taking an eternity to do basic tasks? I have a feeling there's absolutely nothing I could say that would reason my position, then.

The maps are simply waaaaay too big for the amount of players as is with the way the game is designed, and to see them get any bigger would be just plain laughable. There is absolutely nothing entertaining about walking for half an hour or staring at the inside of a helicopter for five minutes before you get taken out by AA or dropped off only to get hit by a sniper. The worst is at the beginning of a match, when it's impossible to set RP's and you have to either wait 5 minutes for a FOB and get booted out of the squad or server for being idle, or get stuck at base, hoping someone picks you up or making the 20 minute trek to your squad only for them to all have been killed and slowly be trickling back in a conga line.

Re: Getting to the Battlefield

Posted: 2013-07-08 06:51
by ComedyInK
Heskey wrote:Snip
Rally point is small, and thus, can be hidden very well. Knifing a rally should not be how the system works.

The Rally point is not there to replace the FoB. Build a Fob, place a rally. Squad wiped? Spawn on rally and attack from there. Rally overrun? Good, now you know that enemy is near your FoB.

Re: Getting to the Battlefield

Posted: 2013-07-08 07:11
by [DVB]Shadow_Omega
ComedyInK wrote:Rally point is small, and thus, can be hidden very well. Knifing a rally should not be how the system works.

The Rally point is not there to replace the FoB. Build a Fob, place a rally. Squad wiped? Spawn on rally and attack from there. Rally overrun? Good, now you know that enemy is near your FoB.
That's silly. Why would you waste a RP by placing it next to your FOB. You already know if enemy are near the FOB because it's spawn turns red.

Re: Getting to the Battlefield

Posted: 2013-07-08 10:37
by Hurricane
'[DVB wrote:Shadow_Omega;1913251']Yeah god forbid it not take 45 minutes to pull your trigger once or twice. What's wrong with a shorter respawn time? It's not like I'm asking for BF3-tier spawning where everything is instantaneous. It's a friggin' transport, not a tank. There's absolutely no reason it should take forever and a half to do anything constructive or fun, PR is still a game for entertainment.
There is a reason, you could easily swarm the enemy with so many transport trucks. Another reason is enforcing teamwork. Request airtrans or an APC, there's a reason why these vehicles exist. If your team lost ALL transport vehicles or just left them in the middle of nowhere, well, it deserves to lose.

And even on 4km maps it only takes a few minutes to walk towards an objective. Yes, this can be frustrating, especially if you died a couple of times before but this always is an indicator that something went horribly wrong. Also, most people just spend their time with useless chatter while walking, which really helps.

If you're really in for the action, it never takes 45 minutes to pull the trigger once or twice.

Re: Getting to the Battlefield

Posted: 2013-07-08 14:24
by ComedyInK
'[DVB wrote:Shadow_Omega;1914689']That's silly. Why would you waste a RP by placing it next to your FOB. You already know if enemy are near the FOB because it's spawn turns red.
I didn't mean place it near your fob :/

Re: Getting to the Battlefield

Posted: 2013-07-08 15:52
by Tommygun
I'm happy with .98 and the beta. Its all about teamwork. If there are no fobs build some. Vehicles left in the field, rescue them. If vehicles spawn, dont solo em, wait a sec. Get your Sql to ask if others may need a lift? If those are not options ask your sql for a rally. Get him to ask ppl nearby to join the sqd temporarily if necessary to make a rally. Wait, make some tea/crack a beer come back and a fob will have been built by some other teamwork motivated individuals...hopefully :)