LMG, GPMG and Marskmen deviation.
Posted: 2013-07-07 21:01
It's still ridiculous, i tested the Mk.12 deployed, from the prone position, firing at targets 200m away. Out of 10 rounds it only landed 2 where i was aiming, 1 second interval between shots. It misses by a little margin, maybe 3-5 feet away from where you're aiming, but it's still retarded not being able to hit a man sized target exatcly where you're aiming with a DMR from 200 meters.
Also, it's more precise undeployed, when you deploy it, it turns into a lead hose, firing bullets everywhere, you may hit the target on the first shot, but you can't hit him twice in a row. The second round will always land 10 feet away from where you're aiming.
GPMGs and LMG still take 5-8 seconds of following the target with the crosshair before you can fire and hit it. If you just go prone, right click, aim and fire, your rounds will hit the ground in front of you, the street lamps and low orbit space stations. Rounds go where the barrel is pointing, not in a 90? angle.
InB4: Engine limitations.
FH2 did it perfectly, no deviation whatsoever and aiming sway.
InB4: "But...But aiming sway is only visual, it has no impact on the crosshair"
So you'd rather have magical rounds flying in a 90? angle from the muzzle?
Deviation in the "normal" kits is acceptable, but sometimes they will still miss at <80m ranges.
What's the problem with removing deviation completely? Or maybe making it a 1-2s settle time max? It's really annoying aiming at someone center mass and having the round hit 5 feet away because you haven't been folowing him around with the crosshair for 8 seconds. I really had hope that deviation would be removed in 1.0, it's just a useless feature adding artificial difficulty when aiming.
Also, it's more precise undeployed, when you deploy it, it turns into a lead hose, firing bullets everywhere, you may hit the target on the first shot, but you can't hit him twice in a row. The second round will always land 10 feet away from where you're aiming.
GPMGs and LMG still take 5-8 seconds of following the target with the crosshair before you can fire and hit it. If you just go prone, right click, aim and fire, your rounds will hit the ground in front of you, the street lamps and low orbit space stations. Rounds go where the barrel is pointing, not in a 90? angle.
InB4: Engine limitations.
FH2 did it perfectly, no deviation whatsoever and aiming sway.
InB4: "But...But aiming sway is only visual, it has no impact on the crosshair"
So you'd rather have magical rounds flying in a 90? angle from the muzzle?
Deviation in the "normal" kits is acceptable, but sometimes they will still miss at <80m ranges.
What's the problem with removing deviation completely? Or maybe making it a 1-2s settle time max? It's really annoying aiming at someone center mass and having the round hit 5 feet away because you haven't been folowing him around with the crosshair for 8 seconds. I really had hope that deviation would be removed in 1.0, it's just a useless feature adding artificial difficulty when aiming.